FOX Dome
-
Content Count
65 -
Joined
-
Last visited
-
Medals
Posts posted by FOX Dome
-
-
In the next update there'll be some really cool features related to the Virtual Garage. All thanks to Reyhard's incredible skills :)any sneak peak of what we can expect? :bounce3:
-
Hi Kju.
about my Anim bug it was a Sound mod (@san6) that caused this ....
sry ^^
-
hello guys, First Thx for your hard work on this mod, and keep up the good stuff :cool:
Anyone else has strange Animations when using an M1 Garand rifle? (is it a Bug or did i something wrong on the install?)
(pic)
-
EDIT: nvm.... i found my mistake ....
now everything works
Keep up your good work!
-
Great mod Keep up the good work
one question: when will you start working on Vehicles? (loved the E3 vehicles)
-
anyone else got problems with asr_ai3 and servers?
Like server Running ASR_AI3 wont start without error msg?
Edit: we Found our issue ....
@CAF_AG_1.5 (with sound hotfix) some how will not work with ASR_AI3 on server
-
ok sry 4 the title...
and @ L3TUC3
thx will try it after work
edit: nope wont work we all got the "Become a member to get a patch" massage ^^
edit2 : works sry was to dump to use it...
-
Hi all,
I have a simple Question may someone can awnser
its for a mission, is it possible to give a Player (With player-ID) a Insignia via script?
So for example:
Member A gets his unique insignia
Member B gets his unique insignia
Member C gets his unique insignia
and so on ...
?
-
Anyone else having Problems with Markers not getting placed with mcc_rc7?
any Help?
Edit:
Okay, I got this issue Because of the Respawn Tamplate from bis wich i use for my mission.
Following codes Cause my Issue:
allowFunctionsRecompile = 1;
allowFunctionsLog = 0;
with out this Everything works now, exept my Units spawning Random on 3 FOB's but thats not a big deal ...
anyway Keep up your great work.
-
hi i found a few bugs in rc 7, at least i think they are bugs
i cant place markers anymore via MCC.
ALT+LC is now again the 3d mcc editor instad of the Zeus Editor (bug ?)
Cargo menu in Zeus glitch when monitor ratio is 16:9.
Keep up your great Work.
-
Awesom weapons keep up your good work :cool:
btw: can you also make a G3A3 with m203 GL? thx in advance
-
okay thx for help.
-
okay but new idear How about switchplayer in Multiplayer? So the loadout script starts Creats a new unit(examp: an engeener) and the player gets switched to the "new" unit and than gets his Gear is that possible?
-
Hello guys I have a Question is it possible to change a Players Soldierclass in a Running mission to a different class?
Example :
B_soldier_f becomes B_soldier_Engeener and gets the Engeener skill
or is there an alternative like Give Every unit the Engeener/Demo/Medicman Skills.
-
can anyboddy confirm that since the last gameupdate MCC dont save Zues stuff?
-
Greetings Armagods
i have huge truble with my Preset Loadout script for arma3, its a basic "Go to Ammobox and and chose" script. Everything works till someboddy joins in midgame(JIP), as soon as the JIP'ler is connecting every player that has already a gear taken losses Vests,Headgear... and i simply cant find the issue.
The text stuff:
init of my AmmoBox :
this addAction ["<t color=#ff1111'>Men A</t>", "Loadouts1\TL2.sqf];
this addAction ["<t color=#FF7722'>Men B</t>", "loadouts1\rifleman.sqf];
this addAction ["<t color=#FF7722'>Men C (G27)</t>", "loadouts1\rifleman2.sqf];
and so on...
One of the Loadout.sqf's (are all identical)
_unit = _this select 1; //This line defines the unit removeAllWeapons _unit; removeHeadgear _unit; removeVest _unit; removeUniform _unit; removeBackPack _unit; _unit unassignItem "NVGoggles_OPFOR"; //Basic Items _unit addHeadgear "BWA3_OpsCore_Tropen_Patch"; _unit addUniform "BWA3_Uniform2_Tropen"; _unit addVest "BWA3_Vest_Marksman_Tropen"; _unit addItem "itemCompass"; _unit addItem "itemWatch"; _unit addItem "tf_rf7800str"; _unit addItem "itemMap"; _unit addItem "NVGoggles_OPFOR"; _unit addItem "BWA3_ItemNaviPad"; _unit assignitem "BWA3_ItemNaviPad"; _unit assignItem "itemCompass"; _unit assignItem "itemWatch"; _unit assignItem "itemMap"; _unit addItem "AGM_Bandage"; _unit addItem "AGM_Bandage"; _unit addItem "AGM_earbuds"; //Weapons _unit addmagazines ["BWA3_20Rnd_762x51_G28", 6]; _unit addmagazines ["BWA3_20Rnd_762x51_G28_Tracer", 2]; _unit addWeapon "BWA3_G27_equipped"; [_unit, "BWA3_P8" ,4 ,"BWA3_15Rnd_9x19_P8"] call BIS_fnc_addWeapon; _unit selectWeapon "BWA3_G27_equipped"; _unit addPrimaryWeaponItem "BWA3_optic_ZO4x30"; _unit addBackpack "tf_rt1523g"; _unit addmagazine "Laserbatteries"; _unit addWeapon "Laserdesignator"; _unit addmagazines ["HandGrenade", 2]; _unit addmagazines ["Smokeshell", 2]; (unitBackpack _unit) addmagazineCargo ["BWA3_20Rnd_762x51_G28",5]; (unitBackpack _unit) addmagazineCargo ["BWA3_20Rnd_762x51_G28_AP",3]; (unitBackpack _unit) addmagazineCargo ["Laserbatteries",2]; (unitBackpack _unit) addmagazineCargo ["SmokeShellGreen",2]; (unitBackpack _unit) addmagazineCargo ["SmokeShellRed",2]; (unitBackpack _unit) additemCargo ["BWA3_muzzle_snds_G28",1]; _unit switchMove "amovpercmstpsraswrfldnon";
i hope someboddy can Help me :-) and btw sorry for my english.
-
-
Hello I'm Currently Working on a Custom Unit Addon for my clan(and later Public) and want to ask,
how can i make my addon MCC Compatible.
The Problem:
i dont find any of my Groups in the mcc spawn menu.
thx in advance, btw sorry for my english^^
edit: found the issue after is study some other mods configs ^^
anyway keep up your great Work
-
ok thx worked Very well
-
So hello ARMA gods
i rolled in to a Problem with Checking if a Counter attack is defeated by the players.
i basically need a condition that checks if a Group has 3 or less men, since i dont want that the players need to hunt down 100% of the 2 groups.
i Played with a few conditions like that one below around but had no success.
(count (units GroupofAI)) < 3
Curently i use this in the condition: (count (units Rapc2)) == 0 AND (count (units Rapc3)) == 0
and yeah i dont like to be forced to kill all of the 2 Groups to go ahead.
thx in advance!
-
Great Update dude Like the new SURPAT camo :D
Any plans to add More vests for them? Like the AAF Plate Carrier in SURPAT or so?
Also any plans for a Tshirt Uniform?
Thx in advance
-
Great work guys, Keep up the good work...
Any plans for J.S.R.S support(Optional Ofc) in a future version?
-
Great work dude
Just one question
Any list of all classnames (Shirts/helmets/vests ect) in future?
-
Question: Virtual Arsenal Class Restrictions?
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Hello arma folks,
my question is it possible to restict the gear of Virtual arsenal to the classname of a soldier?
example: if a MG-gunner want to acress VA he has only acress to LMG's and MG's as weapons.
Is this even possible and if so how do i make it?
sry if already asked
and sry 4 Bad english^^