FOX Dome
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Everything posted by FOX Dome
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Great mod so fare Love the german camo you made :-) i just want to ask are you planing to give all "Factions" also a T-shirt uniform in ther camo? Anyway keep up the good stuff edit: and yeah btw can we get a Updated classnames list btw? :-)
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Nights are a little bit to bright in my opinion atm (liked the "Pitch black night" more but only if the Car/Flashlights get a little bit more power^^) I very like the new animations. Keep up the good stuff edit to the coment under me: i dont see a reson why it destroys gameplay its even better for gameplay
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some howe i like the idear of single sandbag's will the get also PhysX support? Maybe you know what my plans are with that kind of stuff^^
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Good update as always :-) keep up the good stuff just 3 things 1st maybe im blind but my tiger looks the same as before the patch^^ and 2nd any plans to fix the tracks for the tiger? pic1 pic2 and btw i get a Script error when starting with Armor module (edit: i also get this without Armor module) pic hope this helps somehow ^^ edit: also found a bug with the 30cal on the us jeep in the First person view you dont move with the MG .... 1p-view 3p-view idk if you already know about this so i just post this so bug hunt end time for playing :-P
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Cold War Rearmed² - Public Beta
FOX Dome replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thx for the awnsers its somehow sad but understandable anyway Keep Rocking boys :cool: -
Cold War Rearmed² - Public Beta
FOX Dome replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ahh just Great :-) Just 2 things 1st your classnames list dosnt work for me at your webpage anyboddy els can confirm that? 2nd are you planing after Finish CWR2 (i mean full finish) to give CWR3 a try? Keep up the good work guys -
Hell yeah !!! and if you say me an ETA my life became a reason again ^^ nothing wrong with them but like also the 1 mag version of it ^^ still love the 2mags
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Hi sudden Great mod so fare (love the weapons^^) Just a few things i wana know Any plans for add the T-shirt uniform in Russ camo? also any plans For an AK 107 with out the DubleMag? and final any plans to make also SURPAT camo units? ps: will a PKP will make it in? i miss this Monster :-) thx in advance and keep up the Good stuff
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why you making waiting so hard?^^ Keep up the good work
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
FOX Dome replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Greate job keep up the good work^^ (somehow i like driving tanks now :-P ) -
Arma II and Operation Arrowhead Islands successfully imported
FOX Dome replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
damn cant wait ^^ looks way to good ;-) -
Soo its a simple script or is it coded in the moddel/Addon? its like waiting on xmas...^^ btw any plans for Russian & canadian flag? yeee i know im late ^^
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BI must be provides the basic ANTI-TK system, not a script
FOX Dome replied to lee1hy's topic in ARMA 3 - MULTIPLAYER
as Mission-maker my self i dont like to see a Forced Anti-TK system, but I would have nothing against a Anti-TK Module by BIS as long as it remains optional, to the end mission maker & Server Admins have the job to prevent TK/cheating if the mission needs it. i dont Realy know how for example a Wastland with a Bandit faction that have FFA rules and a Forced Anti-TK system would look like, but i imagine it would Destroy the mission or at last forced the MK to redesign the mission wich is a absolutely No-Go. -
any ETA on the next Release? Keep up the good work :-P Ps: how did you do that with the PiP on the big tv? ^^
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Awesom stuff Just 3 things... DL is down :-) And is ther a List with classnames of vest's and uniforms? Also any plans for helmets in that camo? Keep up the good work
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Great Skins :-) is ther a List with all classnames of the vest's/shirts and Stuff? Keep up the good work :cool:
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Boeing/SOAR MH-47E ArmA III - WIP
FOX Dome replied to konyo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice that you can Read my mind :-) cant wait to play with that baby -
Virtual Ammobox System (VAS)
FOX Dome replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
can it be possible that the 30rnd 7.62 Ammo for the MXM 7.62 is missing? i only see the 20rnd 7.62 ammo for the EBR -
Boeing/SOAR MH-47E ArmA III - WIP
FOX Dome replied to konyo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i dont see in A3 any laser weapons? did you? ^^ i mean A 3 plays in 2035^^ what i mean with a Future Like MH-47E is mostly the Design to fit in the Arma 3 world :-) i dont want a Starwars Chinook ^^ but the stealth version Idear is ... Very... interesting :-P -
Boeing/SOAR MH-47E ArmA III - WIP
FOX Dome replied to konyo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great stuff :-) but btw any plans to make a Future Version (2035) of that MH-47E ? :-) anyway Keep up the good work -
Random task at the Start
FOX Dome replied to FOX Dome's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A realy big thanks Cuel Works like a Charm -
So lets just start i have a Prob with that random Script stuff in A3-A i making a MP PvP Mission (Spec ops stuff^^) i have (so far) 4 Tasks and want that 1 of the 4 Task's is randomly chosen at mission start, so Every time you play the mission gets different. I tried a Few Scripts from A2/OA but somehow they ain't working or i am to stupid to use them right. (not New to ArmA scripting) The most other stuffs works Perfect but somehow the Randommission.sqf Dont Chose a task i have no clue what the error is, so i hope some of You script gods can help me a Little bit or show me a Better way to do that Thanks in advance Translated with Google (and my own bad english) init.sqf (realy empty since im stuck with that prob) if (isserver) then {execVM "Randommission.sqf";} so here is my Randommission.sqf hint "test"; _mission = switch (random floor(4)) do { // Main objective: Capture case 0: {execVM "taskb1.sqf"; }; // Main objective: Destroy case 1: {execVM "taskb2.sqf"; }; // infiltrate case 2: {execVM "taskb3.sqf"; }; // Supply case 3: {execVM "taskb4.sqf"; }; and this is one of my taskb.sqf's if (side player != west) exitWith {}; taskb2 = player createSimpleTask ["Main objective: Destroy"]; taskb2 setSimpleTaskDescription ["Destroy the Ka60 and kill the test pilot <br />", "Main objective : Destroy", ""];
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Random task at the Start
FOX Dome replied to FOX Dome's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so I Played a little bit around with the script and changed a Few things you guys Posted but still no luck can someboddy provide a Small Working sample... i guess MP scripting isn't my strong side ^^ -
Random task at the Start
FOX Dome replied to FOX Dome's topic in ARMA 3 - MISSION EDITING & SCRIPTING
~Bump -
UPS - Urban Patrol Script issue!
FOX Dome replied to Freddan962's topic in ARMA 3 - MISSION EDITING & SCRIPTING
its More or less the same :-) you can talk of Upsmon as the Updated/Advancd version of UPS