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FOX Dome

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Everything posted by FOX Dome

  1. Hello arma folks, my question is it possible to restict the gear of Virtual arsenal to the classname of a soldier? example: if a MG-gunner want to acress VA he has only acress to LMG's and MG's as weapons. Is this even possible and if so how do i make it? sry if already asked and sry 4 Bad english^^
  2. FOX Dome

    RHS Escalation (AFRF and USAF)

    any sneak peak of what we can expect? :bounce3:
  3. Hi all, I have a simple Question may someone can awnser its for a mission, is it possible to give a Player (With player-ID) a Insignia via script? So for example: Member A gets his unique insignia Member B gets his unique insignia Member C gets his unique insignia and so on ... ?
  4. Hi Kju. about my Anim bug it was a Sound mod (@san6) that caused this .... sry ^^
  5. hello guys, First Thx for your hard work on this mod, and keep up the good stuff :cool: Anyone else has strange Animations when using an M1 Garand rifle? (is it a Bug or did i something wrong on the install?) (pic)
  6. FOX Dome

    Leights OPFOR Pack

    EDIT: nvm.... i found my mistake .... now everything works Keep up your good work!
  7. Great mod Keep up the good work one question: when will you start working on Vehicles? (loved the E3 vehicles)
  8. FOX Dome

    ASR AI 3

    anyone else got problems with asr_ai3 and servers? Like server Running ASR_AI3 wont start without error msg? Edit: we Found our issue .... @CAF_AG_1.5 (with sound hotfix) some how will not work with ASR_AI3 on server
  9. ok sry 4 the title... and @ L3TUC3 thx will try it after work edit: nope wont work we all got the "Become a member to get a patch" massage ^^ edit2 : works sry was to dump to use it...
  10. Anyone else having Problems with Markers not getting placed with mcc_rc7? any Help? Edit: Okay, I got this issue Because of the Respawn Tamplate from bis wich i use for my mission. Following codes Cause my Issue: allowFunctionsRecompile = 1; allowFunctionsLog = 0; with out this Everything works now, exept my Units spawning Random on 3 FOB's but thats not a big deal ... anyway Keep up your great work.
  11. hi i found a few bugs in rc 7, at least i think they are bugs i cant place markers anymore via MCC. ALT+LC is now again the 3d mcc editor instad of the Zeus Editor (bug ?) Cargo menu in Zeus glitch when monitor ratio is 16:9. Keep up your great Work.
  12. Awesom weapons keep up your good work :cool: btw: can you also make a G3A3 with m203 GL? thx in advance
  13. Hello guys I have a Question is it possible to change a Players Soldierclass in a Running mission to a different class? Example : B_soldier_f becomes B_soldier_Engeener and gets the Engeener skill or is there an alternative like Give Every unit the Engeener/Demo/Medicman Skills.
  14. okay but new idear How about switchplayer in Multiplayer? So the loadout script starts Creats a new unit(examp: an engeener) and the player gets switched to the "new" unit and than gets his Gear is that possible?
  15. can anyboddy confirm that since the last gameupdate MCC dont save Zues stuff?
  16. Greetings Armagods i have huge truble with my Preset Loadout script for arma3, its a basic "Go to Ammobox and and chose" script. Everything works till someboddy joins in midgame(JIP), as soon as the JIP'ler is connecting every player that has already a gear taken losses Vests,Headgear... and i simply cant find the issue. The text stuff: init of my AmmoBox : this addAction ["<t color=#ff1111'>Men A</t>", "Loadouts1\TL2.sqf]; this addAction ["<t color=#FF7722'>Men B</t>", "loadouts1\rifleman.sqf]; this addAction ["<t color=#FF7722'>Men C (G27)</t>", "loadouts1\rifleman2.sqf]; and so on... One of the Loadout.sqf's (are all identical) _unit = _this select 1; //This line defines the unit removeAllWeapons _unit; removeHeadgear _unit; removeVest _unit; removeUniform _unit; removeBackPack _unit; _unit unassignItem "NVGoggles_OPFOR"; //Basic Items _unit addHeadgear "BWA3_OpsCore_Tropen_Patch"; _unit addUniform "BWA3_Uniform2_Tropen"; _unit addVest "BWA3_Vest_Marksman_Tropen"; _unit addItem "itemCompass"; _unit addItem "itemWatch"; _unit addItem "tf_rf7800str"; _unit addItem "itemMap"; _unit addItem "NVGoggles_OPFOR"; _unit addItem "BWA3_ItemNaviPad"; _unit assignitem "BWA3_ItemNaviPad"; _unit assignItem "itemCompass"; _unit assignItem "itemWatch"; _unit assignItem "itemMap"; _unit addItem "AGM_Bandage"; _unit addItem "AGM_Bandage"; _unit addItem "AGM_earbuds"; //Weapons _unit addmagazines ["BWA3_20Rnd_762x51_G28", 6]; _unit addmagazines ["BWA3_20Rnd_762x51_G28_Tracer", 2]; _unit addWeapon "BWA3_G27_equipped"; [_unit, "BWA3_P8" ,4 ,"BWA3_15Rnd_9x19_P8"] call BIS_fnc_addWeapon; _unit selectWeapon "BWA3_G27_equipped"; _unit addPrimaryWeaponItem "BWA3_optic_ZO4x30"; _unit addBackpack "tf_rt1523g"; _unit addmagazine "Laserbatteries"; _unit addWeapon "Laserdesignator"; _unit addmagazines ["HandGrenade", 2]; _unit addmagazines ["Smokeshell", 2]; (unitBackpack _unit) addmagazineCargo ["BWA3_20Rnd_762x51_G28",5]; (unitBackpack _unit) addmagazineCargo ["BWA3_20Rnd_762x51_G28_AP",3]; (unitBackpack _unit) addmagazineCargo ["Laserbatteries",2]; (unitBackpack _unit) addmagazineCargo ["SmokeShellGreen",2]; (unitBackpack _unit) addmagazineCargo ["SmokeShellRed",2]; (unitBackpack _unit) additemCargo ["BWA3_muzzle_snds_G28",1]; _unit switchMove "amovpercmstpsraswrfldnon"; i hope someboddy can Help me :-) and btw sorry for my english.
  17. http://cloud-3.steampowered.com/ugc/579022446999334094/9601AAE95AA40FFB26EBFD52EF71A570D364B783/ Costom AAF troops
  18. Hello I'm Currently Working on a Custom Unit Addon for my clan(and later Public) and want to ask, how can i make my addon MCC Compatible. The Problem: i dont find any of my Groups in the mcc spawn menu. thx in advance, btw sorry for my english^^ edit: found the issue after is study some other mods configs ^^ anyway keep up your great Work
  19. So hello ARMA gods i rolled in to a Problem with Checking if a Counter attack is defeated by the players. i basically need a condition that checks if a Group has 3 or less men, since i dont want that the players need to hunt down 100% of the 2 groups. i Played with a few conditions like that one below around but had no success. (count (units GroupofAI)) < 3 Curently i use this in the condition: (count (units Rapc2)) == 0 AND (count (units Rapc3)) == 0 and yeah i dont like to be forced to kill all of the 2 Groups to go ahead. thx in advance!
  20. FOX Dome

    Russians

    Great Update dude Like the new SURPAT camo :D Any plans to add More vests for them? Like the AAF Plate Carrier in SURPAT or so? Also any plans for a Tshirt Uniform? Thx in advance
  21. FOX Dome

    BWMod

    Great work guys, Keep up the good work... Any plans for J.S.R.S support(Optional Ofc) in a future version?
  22. FOX Dome

    NSW Units & Gear (Retex.)

    Great work dude Just one question Any list of all classnames (Shirts/helmets/vests ect) in future?
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