ReikoKasumi
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Posts posted by ReikoKasumi
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{if((rs1 damage) < 0.5) then {rs1 allowdamage false};}I typed that in but it give me an blank error thing. tried it with eventhandler still doesn't work. where/how is it supposed to be written?
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I tried several time to allow the player to be wounded but not killed. I tried this: "this addeventhandler ["randomtext", {if (player damage) < 0.5 then rs1 allowdamage false}];"
with "rs1" being the name of that unit. I have tried "this" and "_this".
This is probably not the right code to use at the start.
Can someone help please?
[Help] Allowing a unit to be wounded but not killed?
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
I read that link then read (Celery's explanation) about handledamage and it sounds like people are saying the first aid modules override handledamage.
And i read something about the unit has to be local or something, so will it work on my friends (I always host)?
Thanks. I'll see if i can ever come up with anything. (I am kind of new to scripting so I don't know much)