Jump to content

ReikoKasumi

Member
  • Content Count

    3
  • Joined

  • Last visited

  • Medals

Everything posted by ReikoKasumi

  1. I tried several time to allow the player to be wounded but not killed. I tried this: "this addeventhandler ["randomtext", {if (player damage) < 0.5 then rs1 allowdamage false}];" with "rs1" being the name of that unit. I have tried "this" and "_this". This is probably not the right code to use at the start. Can someone help please?
  2. I read that link then read (Celery's explanation) about handledamage and it sounds like people are saying the first aid modules override handledamage. And i read something about the unit has to be local or something, so will it work on my friends (I always host)? Thanks. I'll see if i can ever come up with anything. (I am kind of new to scripting so I don't know much)
  3. I typed that in but it give me an blank error thing. tried it with eventhandler still doesn't work. where/how is it supposed to be written?
×