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nate357159

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About nate357159

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  1. Just finished the campaign on xbox, congratulations on the great game! Overall I'd say it's very clean. My suggestions: AI needs help: At times babysitting the AI consumed more time than combat, mantas weren't as much of a problem but walrus (walri?) would arrive so far apart because they would get stuck on corners, rocks etc. the enemy could easily isolate one walrus. I understand the difficulties with this but I feel this AI really holds the game back. A similar game called Antaeus Rising had a far superior AI for reference. +1 on the Multiplayer: Xbox gamers are looking for an escape from FPS. With an adequate multiplayer system (aka xbox live) this game could be the escape we're looking for, this could really take off if players could face each other. More Units: Although the wide range of weapons and equipment made an impressive range of customization for both vehicles, I was let down by not seeing a legit tank and a fighter / attacker jet, and at the end of the day the walrus is kind of boring and bland. Scout jeeps / hmvee, submarines, and smaller watercraft would also be very cool possibilities are endless. I feel the game limits players quite a bit in this area. Droid control: A mod for the Walrus which allows it to carry a squad of combat droids in the back and release them into combat, droid control isn't necessary, just a command to get back in. Droids need friends too. Get the carrier involved: The carrier is an awesome machine, let me use it in combat. Laser designated artillery / cruise missile strikes for example. Walrus speed: The walrus is too slow to be effective, the walrus should be a blast to drive, not a school bus, I support a loss of mobility with armor but I'd like more speed in every setup. The increase in fuel consumption with added armor is kinda ridiculous too. Carrier Fuel Capacity: A space-fairing society designed a carrier that cannot make it to a slightly distant island and back on a full tank... c'mon. Unit evolution: Most newer strategy games allow units to upgrade. Usually the unit receives an automatic upgrade after a certain number of kills, upping it's rank if you will. This would be great to add a reward for keeping your units alive and making kills. More fuel, ammo, speed, armor etc. would be great rewards, as well as an indicator of the vehicle's rank. Howitzer Splash Damage: If possible, the Howitzer should not have so much splash damage on buildings, it's very easy to destroy vital structures taking a shot into a base. Live Target Designation: an "Attack my target" selection on the radial menu would be great to send ground units at an AA turret while flying a distant Manta for example. Contact Distances: In accordance with target designation, I should be able to see my opponent quite a while before we can exchange fire, with the exception of artillery and triple A of course. I want to see this game succeed so we can have more in this genre, please let me know if I can be of any assistance. -Nate
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