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sylvan

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Posts posted by sylvan


  1. A typical createvehicle.log entry looks like this:

    12.08.2012 14:20:26: SomePlayer (95.7.111.10:2304) d3dcf429c679f9af82eb9a3b31c4df44 - #0 "MedBox0" 92:4 [-18594,25833,369]

    #0 is the number of the filter/restriction in createvehicle.txt, usually line number - 1, "MedBox0" is the type of the vehicle/unit being created, 92:4 is the network ID ([client ID]:[object ID]) and [-18594,25833,369] is the spawn position.

    How would I go about interpreting the spawn position of a createvehicle event, like the [-18594,25833,369] in the example given above? I assume the three numbers are x, y and z coordinates, but I can't for the life of me figure out how they map to in-game GPS-positions. This would really help in forensics when trying to investigate alledged cheating. Help?

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