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shiroto

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Posts posted by shiroto


  1. Foxhound, you got lucky. It seems you picked an island that was easy for the AI to navagate, but do please play for a while longer and you will see why people thnik the pathfinding is bad.

    It seems like walrus pathfinding works ok on some islands and glitghes badly on others. ( IE: Building and wall humping, spinning doughnuts, refuseing to move from the spot even though it is not stuck, and driving off a bridge and or cliff)

    But, no matter how fast you make your computer run, it will never change how the AI will behave. Granted, it will make the game run better if you shut down all that other stuff that you don't need, but the Pathing AI will always go from point A to point B and head to point C, yet, fall off of bridge D on the way. - Making it run faster will never make it think better.

    Thats nonsense. Pathfinding is just a search through a tree diagram. When there is more time to go through nodes, or you can go through them faster, of course your result will be better. To put it simply: If you have 1 second to think and need 0.1 second to look at a node but there are 100 nodes, you will only have looked at 10 of them and make your decision based on them. But if you can reduce the time to look at a node to 0.05 seconds, you will have looked at 20 nodes. Thus, you can make a better decision.

    Though I doubt it would make such a big difference, it mgiht help some.

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