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deltagamer

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Posts posted by deltagamer


  1. 6 hours ago, da12thMonkey said:

    No. M1084s are specifically cargo support trucks, not troop carriers.

    Hence why they have a crane on the back, rather than a folding tailgate

     

    Would it be possible to have the m1084a1r sov cab on the chassis of the m1083a1p2/m1078a1p2 for troop carriage then? No idea if that's a thing but would be great to have. Also cheers for sorting out my ticket.


  2. I really like the whole airmobile idea behind some of the vehicles you guys have wonderfully done and I really look forward to seeing more development in that area.

     

    I have a question regarding the m1078a1r sov and m1084a1r sov. Are these also considered airmobile? It's an interesting type of vehicle and could potentially be really good especially for airdrops if that's even possible, I saw a slight discussion about it further back but would like to know if the rhs socom versions would be considered capable of lvad. Also is it possible to see an extension to those vehicles, such as having the capacity to carry more troops especially for the m1084a1r sov or even different weapon setups for the m1084a1r sov. I would be happy to help with that if it ain't a priority right now.

     

    There's an m240 that can be added to the front of the vehicle from the looks of things:

    71q2C9d.jpg

     

    As of now some trucks have issues with loading into aircraft so I made a ticket: http://feedback.rhsmods.org/view.php?id=4477

    • Like 1

  3. Yeah I have the source, stalkergb donated it to cup some time ago but its never been fully utilised. I'm currently working on overhauling the whole of baf in cup to make the quality and logic behind their vests etc much better. Regarding the weighing for shoulders, afaik it looks not too bad however some weapon animations can mess this up.

     

    jmOOQ7G.jpg

     

    Whats your opinion on this, obviously the ubacs model doesn't fit a3 vests however for the baf vests I think its fine.

    • Like 6

  4. On 17/08/2018 at 1:25 PM, mihal190 said:

    uniforms will come with combinations without gloves?

     

    Not sure what I'm gonna do with gloves yet, as of now there are knee pad versions of all the uniforms so I might add gloves to them.

     

    On 17/08/2018 at 9:06 PM, Flinty said:

    I remember Kiory giving source for his L85s, perhaps you could make use of that? 

     

    I did use his l85 for the old mod however it ended up getting added to cup weapons so I think i'll just use that and have a dependency. Also if people really want to they can make a config mod to replace the weapons with other baf weapon packs out there.

    • Like 1

  5. Not entirely, cup baf actually uses a lot of the stuff from DG baf mod + extra stuff others have donated throughout the years. This is mainly an update to my old mod so I wouldn't say it's a lightweight cup baf. However both have similar content and if anything new gets made for this then I'll chuck it back into cup to give cup baf more content.

     

    cup weapons will probably be required for both soldiers and vehicles to save me doing duplicate weapon configs, I would be open to ideas however I do see me making it a requirement.

    • Like 2

  6. British Armed Forces : Combined Arms

    Formerly DG British Armed Forces

     

    First part of this mod will be released soon

     

    This is an update to my previous mod DG British Armed Forces. With all my work that has went into CUP I've decided to release the assets I've worked on throughout the years to kind of update my previous mods. With permission from previous modders who you will recognise from the screenshots below this will be a rehash with some new and ported content making its way to arma 3. Special thanks to all involved who have helped me and donated work to allow me to create this project and support the growth of CUP by donating high quality assets. I'm unsure if there will be any requirements to use this mod, to make life easy for myself I will probably require cup weapons for the units and vehicles as this has a good selection of weapons to choose from. Also other baf related mods are highly recommended to be used with this.

     

    oBvg5za.jpg0ZtL22G.jpg

     

     

    DBAF_JointUniforms :

     

    • UBACS Clothing
    • Osprey MK4 Vest
    • Webbing and Belt System
    • Mk7 Helmet
    • Various Backpacks
    • Berets, PRR headsets
    • DPM, DDPM uniforms/vests

     

     

    Credits:

     

    Spoiler
    • Kimi     
    • StalkerGB
    • Sabre

    • Da12thMonkey

    • Fox '09

    • RKSL Rock

    • Euan Mitchell, "tigg"

    • Johannes

    • Tupolov

    • Evrik
    • Lifetap
    • Kiory
    • Bravo93
    • Soldierman
    • ThatGuyHats
    • Slatts
    • Chairborne
    • Cleggy
    • Alwarren
    • JShock
    • TCBRUNCH
    • Kazimierz
    • United-States-Air-Force Mod Team
    • Community Upgrade Project Mod Team
    • Operation Frenchpoint (IkÃ¥R) Mod Team 

     

    Anyone I forgot to mention and credit please let me know.

     

    FAQ:

    Q:- Do you support monetisation and will you approve it?

    A:- No sorry.

    Q:- Can I retexture these assets?

    A:- yes! and please send any textures my way as I would love to include them.

    Q:- Can I have the sources of this mod?

    A:- Simply No, this is because not all of it is my work.

     

    If you have anymore questions feel free to ask.

    • Like 9

  7. 2 hours ago, wansec_6 said:

    G'day CUP devs,

    I was wondering if you have any intentions of opening up more areas and creating usable space on the LHD?

    Also, have you considered porting, with permission, the Arma 2 San Antonio LPD? It would make a great companion to the LHD.

     

    We have the source LPD from a2 with permission however we've never gotten round to working on it yet. So in the future it will be a possiblity to see both more areas on the LHD and a LPD as well.

    • Like 4

  8. 5 minutes ago, NikkoJT said:

    One of the devs mentioned recently (in one of the dev branch stickies, but man I ain't goin' back to find it) that the Tanks DLC vehicles will have FFV for turned-out positions, but in the current build there's an issue with it that allows people to bypass DLC restrictions, so it's disabled.

    Thanks, I wasn't aware of that. Afaik there is still a few vanilla vehicles that are lacking ffv so it might still be worth me posting those vehicles. Off the top of my head I can't remember what ones but I'll have a test later and see what I can find. 


  9. I noticed there is a few inconsistencies with most tanks when it comes to ffv. Some vehicle gunner/commanders will have the option to use ffv whilst turned out while others will not have this option. Is it possible for all tanks that have a clear position for a player to turn out and use ffv to support that feature as some tanks currently lack that ability. Especially vehicles like the nyx that would go great with a commander ffv position. I'll create a ticket on the tracker when I get the chance with a list of vehicles that don't have ffv. 

    • Like 1

  10. On 7/28/2017 at 0:25 AM, Victim_913 said:

    I've looked in the editing section for this info but haven't found my answer. So I'm going straight to the mod. Probably dumb question, but how do I get these buildings into terrain builder? The pbo's come in pairs. For example, There is a structures and a structures_c. I've gotten other mods in terrain builder, so I know basically what to do. But not with cup. I appreciate any help. Thanks

     

    I'm not a terrain guy but if you come onto our discord and ask about your issue someone more clued up in that department might be able to help you.

     

    https://discord.gg/DSR6DYb


  11. 1 hour ago, ampersand38 said:

    Currently the guns are limited to 15 degrees off  straight forward. They cannot be made to point forward at all.

     

    And of course, they start in the position like your picture, pointed sideways and down.

     

    Okay fair enough, i'll add in the extra 15 degrees needed for them to point forward since I'm working on the uh60 anyways. However I won't add the weapons pointing forward on spawn for now at least, thats something you will need to do manually or via scripting or whatever.


  12. 1 hour ago, ampersand38 said:

    They are limited to 15 degrees short of forward or backward.

     

    They should be able to point straight forward and even a little past. For the DAPs at least, the door guns are in fact fixed forward.

     

    Also for the DAPs it'd be awesome if the pilot or copilot could trigger the miniguns (or have their own minigun weapons that use both doorgun memory points).

     

    Miniguns and Gau's should come soon hopefully :)

     

    20170709182558_1.jpg

    • Like 7

  13. 6 hours ago, REFORGER88 said:

    I just wanted to say, the quality of your BAF uniforms is surprisingly superb, I'm surprised I haven't noticed until recently. I'm not at my PC or I'd check, but are they compatible with 3CB vests and gear? If not it's a shame, I'd hate to have to use the same rextexed vanilla AAF uniforms. But I don't want to discuss a different mod in this topic, just thought I'd throw out that compliment!

     

    The uniforms should be compatible, you might need to double check though.

    • Like 1
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