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deltagamer

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Everything posted by deltagamer

  1. deltagamer

    Deltas Mega Release Thread [Github]

    CUP is getting its own version with all vehicles inside that mod pack supported soon ;) It was removed in a recent update as it was intended for mp however the script for it should still work with a few edits. You can create it by either adding a mission function or by some other way I guess. Something like the following should help you out: http://pastebin.com/P1XLxxks
  2. Static Line Parachute Features The Ability to Static Line Jump from supported Aircraft All gear and Backpacks will be kept on jump and will return on touch down ACE3 and AGM Support Landed Chute model that can be packed Pilot ability to mass paradrop cargo players Whats Planned - Support more vehicles and mods Credits Original idea by Ohally, thanks to him and the rest of the mod team for the assistance. 3CommandoBrigade ImperialAlex Theebu Lifetap Thanks to everyone above they have helped me out a lot! Also please let me know if I forgot to credit you. Current ChangeLog == v1.0.0.3 == - Slightly edited fall speed - Update geometry to allow a more stable fall - Added the ability for pilots to mass paradrop cargo - Small model tweaks - Fixed collisions issue with parachute - Adjusted safety of landing == Full ChangeLog is included in the download file == Vehicles & Classnames For Mission Makers For Mod Makers Supported Mods & Vehicles Documentation Known Issues Images More Images Downloads v1.0.0.2 ArmA3.de Mirror Requirements CBA - Community Base Addons - ARMA 3 Extra Links Static Line Parachute Sources Licence For special license agreements contact me personally through pm. Dev Note: Please respect my wishes and always contact me before you use this mods sources in your own personal modification. Always credit everyone involved/listed in the credits of this mod when you are editing and re-releasing this mod. Refrain from posting any unofficial downloads on this thread. All releases here will be authored by myself. And finally if you have any questions feel free to message me on the forums or post here. Cheers!
  3. deltagamer

    Static Line Parachute Mod

    Updates will be released at the above linked thread, could a moderator lock this one please. Thanks.
  4. deltagamer

    Deltas Mega Release Thread [Github]

    Small update to how things work with the parachute mod. V1.1.0.0 -Reworked system again -Enable/Disable via Eden Editor Attributes -Modders can now add compatibility to their mods -Removed Jump master If anyone's able to test this out on large scale mp that would be great. Videos and bug reports would help me out a lot. No vehicle is currently supported but by following the how-to readme it should help you use this mod on your favourite aircraft. All work is going to be continued with cup so don't expect any major updates anytime soon. download - https://github.com/deltagamer/DEGA_Parachutes/releases/tag/V1.1.0.0
  5. Yeah, I was a bit late working on them. Content lock for the repo was already in place so they couldn't make it into this update. Should be ready for the next one though :) Hey man, good to see you around. I'll have a check for your textures you sent me and add them in hopefully. If you have any other ones you would like to see feel free to send them my way.
  6. Hopefully, training only seems to be limited to the USMC so maybe one day they'll share their secrets with other vehicle gunners
  7. Commanders are finally learning how to hold the m240 properly Can't confirm or deny that ;)
  8. The m240 gunner on the C2? If so then not yet.
  9. Here's a small teaser for some of the changes made to the LAVs, buckle up Muhreens :D
  10. deltagamer

    This Game is Violent.....

    I can understand that the mod was expressed in perhaps an unethical way, however censoring it wouldn't be the best way to deal with it as that type of thing does happen in real life and having that mod around could help with awareness to that particular issue. Personally I considered it as artwork from that author because it showed a certain darkness that is rarely seen in Arma. A good example is from the campaign, civilians and armed factions have been abused and killed all the time within the game. I think it would be unfair and dare is say hypocritical to not allow a mod author to express their work regardless if people are uncomfortable with it because if these issues are not see, known or talked about then nothing will ever be done to stop it from happening in the real world. There are also plenty of "abuse" or "torture" animations in the game files either ported over from Arma 2 or made from scratch for Arma 3 so why not let the author do similar work BI has done in the past and present? Campaign Examples: https://youtu.be/AHXpJomf0ow?t=5m36s https://youtu.be/Ou95RToUFMc?t=7m9s
  11. deltagamer

    STRK BI

    Stalker was kind enough to give us his sources for CUP, your best bet would be asking him through his twitter but he can sometimes take a while to respond. Here's the link: https://twitter.com/Mat_Kav Hope it helps.
  12. Here's some tacti-cool images for the SUV :) http://imgur.com/a/tXtLz also ZZ172 ;)
  13. deltagamer

    Mi-290 Taru - Interchangeable Pods

    I would really like to see this as well, perhaps you could add a poll to the post? I also created a semi related ticket for that as well so hopefully the devs give it a consider: https://feedback.bistudio.com/T117888
  14. deltagamer

    Apex Vehicles Feedback

    There is a slight issue with the current setup of camerapods and overall gunner layout on the V-44 Gunship that would be great to see changed. There is also an unused FLIR Pod on the nose of all the V-44 aircraft which would be awesome to see usable. As mentioned above slightly I thought I'd make a ticket with ways to improve the issue - https://feedback.bistudio.com/T117966 Pictures of each unused camera pod: http://imgur.com/a/mppds
  15. Wonder who that could be ;)
  16. I've really enjoyed the vehicle in vehicle (ViV) feature so far :P After testing it out I created a few ViV specific feedback tickets that hopefully you guys could consider adding/changing to help improve the feature. Vehicle in Vehicle Unload Changes Vehicle in Vehicle missing for some aircraft Some vehicles have no parachute when unloaded I don't suppose the new ViV feature would be possible for Taru pods for the mi-290?
  17. deltagamer

    Arma 3 - APEX - NEWS and SPECULATIONS

    They've been doing work for both Dayz and arma 3 it seems, lots of tanoa stuff is included in their portfolio. You can also find some Heli dlc stuff as well.
  18. deltagamer

    Arma 3 - APEX - NEWS and SPECULATIONS

    Looks like blackelements vest has made it into arma 3, hopefully we will see their bergans as well :) http://blackelement.net/portfolios.html
  19. deltagamer

    Arma 3 - APEX - NEWS and SPECULATIONS

    with the possibility of reptilians in Tanoa it really makes you think who's in control here, doesn't it? :ph34r: also don't forget this was leaked sometime ago: maybe by the design, it's possible its the csat vtol gunship.
  20. deltagamer

    Boeing CH-47F V1.17

    can confirm as well, I managed to speak with someone about it and if I remember correctly it's a radio antenna placed there out of the way of rotor interference and something to do with weather. Can't remember exactly what it was used for but its along those lines, maybe someone on the forums could confirm its use.
  21. deltagamer

    RHS Escalation (AFRF and USAF)

    It's brilliant to see these types of boats make it into arma, you've done some really awesome work there :) I'm not exactly familiar with Russian vehicles (hopefully you will know more) but from what I gather the Raptor is really close to the CB90 in design, is it in your scope of things todo on doing that as a counter-part to the Raptor at all in the future? I guess the Russian would use it similar to a riverine command boat like the US currently use it for?
  22. Here's a quick video of the Wolfhound TSV being tested on Stratis:
  23. Cheers for that, i'll hopefully have more to show off as well :) That's pretty good too, might steal that one for a future post :lol:
  24. Here's a few images of a new toy BAF will be getting Soonâ„¢ http://imgur.com/a/dMS0r Edit: Forgot to credit bravo93 over at 16aa for his help with this, he was kind enough to give me what he had started and it was taken from there. You can expect to see more cool changes/features added into the BAF MRAPs in the future so look out for them :)
  25. http://imgur.com/a/7aV06 Small reveal of what's to come ;)
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