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deltagamer

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Everything posted by deltagamer

  1. deltagamer

    Server monetization program

    Modding is a hobby and should remain like that only. The steam paid mods never went well so neither would an attempt by BI work either. Also in relation to the eventual mention of servers only being able to survive through making money from modded work. If you cant afford to run it why begin it in the first place? Inb4 someone mentions if it wasn't for their paid server nobody would play arma 3. Ofp, A1 and A2 all managed fine without monetisation, I'm sure arma 3 is completely fine without it as well. Arma could probably use with a few less dead servers anyway.
  2. It doesn't, you're just misunderstanding it. " After consultation with our contributors, we are also taking this opporunity to allow the use of CUP Terrains Core and Maps (not CWA) on servers that are approved by BI for monetization " Its in regards to us now allowing use on a monetised server, this does not mean you can monetise cup assets but you can now use the applicable terrains on a server which is monetised. " We reiterate " Shows it regarded the above statement I quoted.
  3. Delta Force RRV from A2 OA
  4. John Carpenter's The Thing, coming to CUP soon™
  5. Ramps/doors are a bit of a gimmick, especially when you have to wait on them opening/lowering when entering a vehicle (if its setup that way that is). Not saying it will/won't happen, there are a few models that just wont support it and would need a remodel for it to work however. Also some more tacti-cool features:
  6. Something isn't quite right with one of the vehicles ;)
  7. Yup well deck is still there, no way is the best feature about the ship getting removed
  8. As in the well deck? Not quite sure what you mean.
  9. deltagamer

    Trump Tank

    BUILD THE TANK 10FT HIGHER! MAGA
  10. Agreed, we had an internal discussion and I decided to change it. Now looks a lot better and the commander is less exposed, only thing is with how the position is setup regardless he will always be exposed so nothing can really help that apart from maybe some GPK.
  11. Finally more people learning to use their commander weapon properly
  12. deltagamer

    Deltas Mega Release Thread [Github]

    No idea, there isn't a lot to go off of here. Best bet is to check what addons your running and make sure there isn't any conflicts.
  13. I'm not entirely sure, its something Taro would have to comment on since he made most of the new textures. Looking at it now the metal does look slightly rough though
  14. deltagamer

    Deltas Mega Release Thread [Github]

    Here's the pbo for the compatibility you were looking for. This is obviously unofficial so you would be better asking the developer of the modded aircraft you wish to use if they will support this mod. (Also this is a one off ) http://www.mediafire.com/file/66a1b3g7w51093j/DEGA_Parachutes_Compat_Unofficial.zip
  15. Yeah commanders gun is still there, its just under the M240 version.
  16. deltagamer

    Deltas Mega Release Thread [Github]

    Soon the CUP one will be exactly the same except only difference is all vehicles will be supported in that pack. Basically right now its already the same, from reports I hear that both have issues when ACE is used. I believe that was down to something ACE medical changed, I think it stops allowdamage from working but I cant confirm that.
  17. deltagamer

    Deltas Mega Release Thread [Github]

    What aircraft do you use? I'll quickly look at making a pbo for you
  18. More slight improvements getting added to the LAVs:
  19. deltagamer

    Deltas Mega Release Thread [Github]

    Old version is below, alternatively you can write a small config mod that adds compatibility to the aircraft you wish to use. Reason for me changing the way people implement the Static Line is to save me from doing it cause I'm more busy with CUP than anything else. https://github.com/deltagamer/DEGA_Parachutes/releases
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