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deltagamer

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Everything posted by deltagamer

  1. British Armed Forces By Deltagamer Formerly DG British Aircraft Mod [Port] Hey everyone, Here's my release of the WIP British Aircraft Mod that was announced in the Discussion section at http://forums.bistudio.com/showthread.php?186717-Deltagamer-s-British-Aircraft-Mod-Port not so long ago. Here's a list of everything included in the current release: Aircraft - Helicopters : Apache AH1 AW159 Wildcat (Unarmed) AW159 Wildcat (Armed) AW101 Merlin HC3 (Unarmed) AW101 Merlin HC3 (Ramp Gun) CH47F HC2 (Unarmed) CH47F HC2 (Door Gun) CH47F HC2 (Door Gun/Ramp Gun) SA-330 Puma HC1 SA-330 Puma HC2 Planes : Hercules C5 (Transport) [Woodland] Hercules C5 (Transport) [Grey] Hercules C5 (Transport) [Desert] Hercules C5 (Cargo) [Woodland] Hercules C5 (Cargo) [Grey] Hercules C5 (Cargo) [Desert] AV-8B Harrier II (CAS) AV-8B Harrier II (CAP) AV-8B Harrier II (Multirole) AV-8B Harrier II GR7 AV-8B Harrier II GR9 C-17 Globemaster III F-35B Lightning II Land Vehicles : LR Transport (Cover) [Woodland] LR Transport (Cover) [Desert] LR Transport (Open) [Woodland] LR Transport (Open) [Desert] LR Armed (M2) [Woodland] LR Armed (M2) [Desert] LR Armed SF (M2/M240) [Woodland] LR Armed SF (M2/M240) [Desert] LR Ambulance [Woodland] LR Ambulance [Desert] RMP Undercover SUV RMP Undercover SUV (FFV) RMP Undercover SUV (M134) Jackal 2 L2A1 [Woodland] Jackal 2 L2A1 [Desert] Jackal 2 GMG [Woodland] Jackal 2 GMG [Desert] Cougar Ridgback (M2) [Desert] FV510 Warrior (SLAT) [Woodland] FV510 Warrior (NO-SLAT) [Desert] FV510 Warrior (SLAT) [Woodland] FV510 Warrior (NO-SLAT) [Desert] Soldiers MTP/DPM/DDPM : BAF Fighter Pilot [No Camo] BAF Pilot (L) BAF Soldier 1 (L) BAF Soldier 2 (L) BAF Crewman (L) BAF Engineer (L) BAF Soldier GL (L) BAF Light (L) BAF Medic (L) BAF Officer (L) BAF Scout (L) BAF Pilot ® BAF Soldier 1 ® BAF Soldier 2 ® BAF Crewman ® BAF Engineer ® BAF Soldier GL ® BAF Light ® BAF Medic ® BAF Officer ® BAF Scout ® (L) = Long Sleeves ® = Rolled Sleeves Future Releases (These are planned and may/may not be included) WS61 HC4 Sea King (This ones a maybe as it needs a lot of work like textures etc, however the exterior is done) Download V1.2 - http://www.mediafire.com/?xt1myna9wv3s1xv (File Size - 820MB) Binarized Requirements : L85a2-v3 - http://forums.bistudio.com/showthread.php?187633-L85a2-v3 Note : The required mod is included in the pack however you can just delete it and use it externally. Previous Versions Change Log: Classnames: *Other Features: Zeus Support Advanced Gameplay Modification Fastrope Support (Optional Addon) Task Force Arrowhead Radio Support (Optional Addon) Planned Features: Different variants of each helicopter such as Door guns, Ramp guns, Unarmed etc Hopefully different camos such as Royal Navy etc AW159 Wildcat with Skids Royal Navy versions outfitted with sonar and other equipment Door gunners for the Wildcat and Merlin Credits: www.3commandobrigade.com Kimi Evrik Kiory Bravo93 Soldierman ThatGuyHats Slatts Chairborne Cleggy JShock TCBRUNCH Kazimierz United-States-Air-Force Mod Team Operation Frenchpoint (IkÃ¥R) Mod Team If I have forgotten to credit you then I apologize. Please feel free to let me know so I can update the credits. There will probably be more features to come as I work on these but any suggestions to what I can add would be great as well. Thanks for all of your support. Also I could always use with more help so don't hesitate to contact me :) Note: This is an expansion of the permission/information about usage of the mod and hopefully it will stop all the Private Messages I'm receiving about sources, re-textures, individual releases and so on. Basically: Q:- Can I edit Versions 1.2 and above and release them Publicly? A:- No... Q:- How about privately for my group? A:- Yes but only for your group i.e. No Public release. Q:- Can I have the sources of this mod past Version 1.1? A:- Simply No, this is because not all of it is my work. Extension:- Also you can get models from the A2 samples however that doesn't mean you can use the configs included in this mod (V1.2 and above). Q:- Can I still use Version 1.1 and below for my mod? A:- Yes feel free to do so, also PM me that you plan to do so. Q:- Your mod is too large for my group, can you lower the size? A:- No and to be honest with you its laziness on your side and I'm not going to waste my time making a mod to your specifics. If you have anymore questions feel free to ask however don't waste your/my time asking for permission or sources for the mod as it won't be happening. - (For the text below) This stands for V1.1 and below, any newer releases do not fall under this and will not allow edits of its current form. This is due to the fact that there is some external content not by myself, sorry for this but there will sadly be no sources released passed V1.1. If you wish to use this addon (V1.1 and below) for your own mod then please make sure you message me first on the bohemia interactive forums to let myself know that you plan to use it, also don't forget to credit everyone involved as a lot of hard work went into this. Thanks.
  2. Deltas Mega Release Thread Downloads/Repositories Profile Click the images or text above for links Licence For special license agreements contact me personally through pm. Screenshots http://imgur.com/a/eEN0U Whats Planned I'm aiming to release and update all of the work from my previous mods. The content will be open source, all of the releases will be from previous mods I've worked on with a few exceptions being approved to release open source by fellow modders. Each vehicle/equipment will have its own separate release under this thread to keep mod sizes low. I may also do a large modular release however I feel that releasing each thing individually would be best. Vehicles: Equipment: Ships: Misc: The content you will see comes from the following mods: DG British Armed Forces LHD Naval Mod Static Line Parachute Mod Arma 2 Stryker Pack Chinookpack Mod I cant release everything in these mods as I don't own the licences to some of the vehicles (ie stuff I can't release apl-sa as I'm only allowed to use them to an extent without full permission to release openly - example being the puma helicopter), so if its not listed above then it won't make an appearance in this thread. Credits DEGA_Wildcats DEGA_Merlins DEGA_Parachutes Current Release DEGA Apaches - https://github.com/deltagamer/DEGA_Apaches/releases/tag/V1.0.0.0 Full Changelogs are included in each download file along with documentation on what each mod has to offer and how to use their features Note: Please respect my wishes and always contact me before you use this mods sources in your own personal modification. Always credit everyone involved/listed in the credits of this mod when you are editing and re-releasing this mod. Refrain from posting any unofficial downloads on this thread. All releases here will be authored by myself. And finally if you have any questions feel free to message me on the forums or post here. As always let me know if I've forgotten to credit you above or in another thread. Cheers! I still need to sort out the thread and add more stuff to it as its fairly work in progress.
  3. British Armed Forces : Combined Arms Formerly DG British Armed Forces First part of this mod will be released soon This is an update to my previous mod DG British Armed Forces. With all my work that has went into CUP I've decided to release the assets I've worked on throughout the years to kind of update my previous mods. With permission from previous modders who you will recognise from the screenshots below this will be a rehash with some new and ported content making its way to arma 3. Special thanks to all involved who have helped me and donated work to allow me to create this project and support the growth of CUP by donating high quality assets. I'm unsure if there will be any requirements to use this mod, to make life easy for myself I will probably require cup weapons for the units and vehicles as this has a good selection of weapons to choose from. Also other baf related mods are highly recommended to be used with this. DBAF_JointUniforms : UBACS Clothing Osprey MK4 Vest Webbing and Belt System Mk7 Helmet Various Backpacks Berets, PRR headsets DPM, DDPM uniforms/vests Credits: Anyone I forgot to mention and credit please let me know. FAQ: Q:- Do you support monetisation and will you approve it? A:- No sorry. Q:- Can I retexture these assets? A:- yes! and please send any textures my way as I would love to include them. Q:- Can I have the sources of this mod? A:- Simply No, this is because not all of it is my work. If you have anymore questions feel free to ask.
  4. Create a ticket and I'll fix it, it's due to the recent tank update changing how Lod viewing works for crew positions.
  5. Internal version/public dev branch
  6. Working on some diving equipment for the brits to use, personally its one of the least developed areas and its rare to see mods for it.
  7. deltagamer

    RHS Escalation (AFRF and USAF)

    Would it be possible to have the m1084a1r sov cab on the chassis of the m1083a1p2/m1078a1p2 for troop carriage then? No idea if that's a thing but would be great to have. Also cheers for sorting out my ticket.
  8. There's 3CB equipment, I'm pretty sure they have winter smocks you can use.
  9. deltagamer

    RHS Escalation (AFRF and USAF)

    I really like the whole airmobile idea behind some of the vehicles you guys have wonderfully done and I really look forward to seeing more development in that area. I have a question regarding the m1078a1r sov and m1084a1r sov. Are these also considered airmobile? It's an interesting type of vehicle and could potentially be really good especially for airdrops if that's even possible, I saw a slight discussion about it further back but would like to know if the rhs socom versions would be considered capable of lvad. Also is it possible to see an extension to those vehicles, such as having the capacity to carry more troops especially for the m1084a1r sov or even different weapon setups for the m1084a1r sov. I would be happy to help with that if it ain't a priority right now. There's an m240 that can be added to the front of the vehicle from the looks of things: As of now some trucks have issues with loading into aircraft so I made a ticket: http://feedback.rhsmods.org/view.php?id=4477
  10. Yeah dpm and ddpm will both be available with all the older mk3 ospreys on top of that as well.
  11. Yeah I have the source, stalkergb donated it to cup some time ago but its never been fully utilised. I'm currently working on overhauling the whole of baf in cup to make the quality and logic behind their vests etc much better. Regarding the weighing for shoulders, afaik it looks not too bad however some weapon animations can mess this up. Whats your opinion on this, obviously the ubacs model doesn't fit a3 vests however for the baf vests I think its fine.
  12. Not sure what I'm gonna do with gloves yet, as of now there are knee pad versions of all the uniforms so I might add gloves to them. I did use his l85 for the old mod however it ended up getting added to cup weapons so I think i'll just use that and have a dependency. Also if people really want to they can make a config mod to replace the weapons with other baf weapon packs out there.
  13. speaking of news, Taro and his god tier work has given baf a new breath of life with some brilliant quality textures for the ubacs model.
  14. Not entirely, cup baf actually uses a lot of the stuff from DG baf mod + extra stuff others have donated throughout the years. This is mainly an update to my old mod so I wouldn't say it's a lightweight cup baf. However both have similar content and if anything new gets made for this then I'll chuck it back into cup to give cup baf more content. cup weapons will probably be required for both soldiers and vehicles to save me doing duplicate weapon configs, I would be open to ideas however I do see me making it a requirement.
  15. We have the source LPD from a2 with permission however we've never gotten round to working on it yet. So in the future it will be a possiblity to see both more areas on the LHD and a LPD as well.
  16. Hey everyone, I'm looking for a standing animation that uses FFV. I currently only know about the following ones but if anyone could help me out with a standing one then that would be great. gunnerAction=""; Sitting - passenger_inside_1 passenger_inside_2 passenger_inside_3 Bench - passenger_bench_1 passenger_bench_2 passenger_bench_3 Thanks :cool:
  17. On the topic of updates here's a quick teaser of a future lore friendly cup expansion for the AAF with more vanilla factions getting love shortly! All vehicles can be edited within the Virtual Garage to create many different variants.
  18. A few versions of the AAF nyx seems to have a turret system that folds down possibly for storage/transport. Although you can't do it currently is this something we could see happening to allow them to fit in smaller helicopter/plane bays?
  19. deltagamer

    Parachute MC1/MC4/T11/ W.I.P

    Good luck with the project! I'm really looking forward to seeing what you can make of this. If you need any code feel free to take it from here: https://github.com/deltagamer/DEGA_Parachutes
  20. Thanks, I wasn't aware of that. Afaik there is still a few vanilla vehicles that are lacking ffv so it might still be worth me posting those vehicles. Off the top of my head I can't remember what ones but I'll have a test later and see what I can find.
  21. I noticed there is a few inconsistencies with most tanks when it comes to ffv. Some vehicle gunner/commanders will have the option to use ffv whilst turned out while others will not have this option. Is it possible for all tanks that have a clear position for a player to turn out and use ffv to support that feature as some tanks currently lack that ability. Especially vehicles like the nyx that would go great with a commander ffv position. I'll create a ticket on the tracker when I get the chance with a list of vehicles that don't have ffv.
  22. I'm not a terrain guy but if you come onto our discord and ask about your issue someone more clued up in that department might be able to help you. https://discord.gg/DSR6DYb
  23. Okay fair enough, i'll add in the extra 15 degrees needed for them to point forward since I'm working on the uh60 anyways. However I won't add the weapons pointing forward on spawn for now at least, thats something you will need to do manually or via scripting or whatever.
  24. Isn't it currently possible for you to point the guns forward manually?
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