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pcbflare

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Posts posted by pcbflare


  1. Thanks, even before reading about the debug console enabler mod recommendation, i found some kind of an Arma 3 cheat menu mod, which enables the console as well. So i'm already having a lot more fun. But still, thank you, that's gonna be handy as well. 


  2. I just returned to Arma3 and i play through some interesting singleplayer content. Right now i'm obsessed with WLA, but i'm somewhat annoyed by the tedious and slow prestige income. So i tried to help myself via cheat engine (no luck finding the address, prolly battleeye thing).
    Then i found out, there's a way to add prestige points via a simple console command. And then i hit another wall. I just can't seem to find out how to open the damn console. Shift + nupad minus does nothing. Esc menu doesn't show the console window either. And what's odd is that the enableDebugConsole IS set to 1 in the description.ext. Just to be sure, i checked the alternate description files just out of suspicion that the mod might be shuffling them somehow - THEY ALL got the console enabled. Soo... what gives?
    Is there like a launcher or ingame options place where i need to enable the console as well? Because the mod definitely does have it enabled. I just can't seem to get to the console...
    Fcken hell, why can't i just hit a button, input the command and be done with it... I don't mind the mod's challenge, i am enjoying freeing the Altis villages one by one, WLA is a great mod, i just wish that the prestige income was a stream instead of a trickle.
    Soo, any tips? I unpacked WLA, checked the description.ext, and there it was. "enableDebugConsole = 1;" Soo, WHERE IS THE DAMN THING?


  3. i'm seriously p.od !!! - i did not get the marshes upgrade on terminus - its definitely a bug, FCUK the campaign really... Up to now, i had almost superhuman patience, but now i WONT start again because of lazy programming... There was bug after bug - that game IS UNPLAYABLE... I so much wanted to like it, but the campaign ruined it for me... B.I., you screwed big time... The game is nice enough - adequate graphics, very nice weather effects, good game concept - i loved the original. But this is a mess. I seriously don't get, why in the hell they bothered with sucky FPS parts instead of de-bugging the thing.. I so want to play this, but i can't. I'm uninstalling the wastedump and won't get angry anymore. I'll give it a go after some patches again, but until then - i don't want to even hear about it. Seriously - how can you SELL the product in this godawful state ?


  4. thanks for the tips, but i solved the thing differently in the end.. Because i was out of ideas, i just tried to change something right before the crash, and for some reason, when i moved the carrier away from the spot where the crash occured during the problematic dialogue, nothing hapenned... So finally i'm on fulcrum (where it crashes after trying to land on carrier after nuking the shield with hammerhead - for a change) I'm so mad at BI, but on the other hand i pretty much get, that the greek situation worries the staff sick, so CCGM launch was kinda sidetracked...


  5. I have a problem after arriving on the middle "icy" island in campaign... Only the Isolus, Vatland and Fulcrum island are under enemy control.. I'm arriving from Lingard to Vatland. After switching from time warp, dialogue from Aurora starts.. She says something about "distinguished officer" and then cuts transmission. After that, another line of text starts, but DURING that, the game starts loading something and ALWAYS crashes exactly at that same point... Any suggestions ? I tried restarting, running ONLY the game and nothing else - so far nothing helped.


  6. when the mission start, you have to destroy the radar station. How do you do that, i have tried shooting at it with manta and walrusses all to no effect. What am i doing wrong? Does it has to be done with the ships guns or do i have to roam around the island to find the solution?

    I just drove towards it and started shooting the hell out of the dish.. It took a while, but then started burning and from this moment it was just a few seconds until it exploded. I was aiming directly at the dish.


  7. please try the original, it's pretty amazing thing considering the year of release. You can run it in dosbox. Although i would like to see certain changes, adding more unit types would really stop being carrier command - it would just become another average strategy. This game can only got good reviews if the reviewer is considering the original i think. Every review without good knowledge of the original wouldn't be fair. - Exactly because there is not many units etc... Like i said, the units, the island system, the carrier micromanagement - it's all inherited from the original Carrier Command, and that's the way it should be. I'm not against larger changes, but it should be some special mode.


  8. 2. Perhaps a 'third' player in the strategy game - something to make it a bit more interesting.

    3. Different types of carrier with different loadouts and specifications.

    Hey these ideas i like - although the 3rd side would have to be optional and different types of carrier after finishing with the default one for example... Your other suggestions i feel would steer away from the overall Carrier Command feeling, which is one thing they managed to do well...


  9. As for myself, I have to admit I'm loving the campaign. even despite the Walrus behaviour. I'm getting used to it, and it does not take too long to just flip back and turn the thing around. Sometimes reseting the destination will make the walrus pick a different waypoint and get moving. And generally its just one walrus out of 3 that's stuck, the other 2 are moving along fine

    Well in my case it's pretty much every walrus set to follow, and even though it's not such a big problem to switch and correct, it should not be necessary in the first place... I don't really get the "it's not a big deal after all" opinion - for me it breaks the game... Although i want the feature from Hostile Waters - to be able to choose which unit i want to follow me, and to see other units in miniview. Not so hard to add - one # push will only show in the miniview point of view of # unit, second push of # switches on to control of the unit. It could help in overall battle orientation.


  10. Hello, i would like to 'stockpile' ideas, things players like to have in game, what to fix and so on...

    I was so happy that someone is finally doing a remake, because i loved original and even Hostile Waters (which is based on the original) - but so far i'm very disappointed.

    Artificial imbecility, pathfinding is like there's a drunk guy with remote behind the whole thing, impossible to see what other units are doing (that was great in Hostile Waters - for example - you pushed six once and the camera preview in the up-right corner showed point of view of unit no.6 - when you pushed 6 for the second time, THEN it switched you TO the fullscreen unit control) - AFAIK in gaea mission you can't control one unit and watch another in small window. that would be useful, and can't be hard to implement.

    I would also like to have option to select WHICH unit i want to assist me. Also would be great to have a possibility to set certain parameters - for example level of damage/ammo/fuel - when set value would be crossed, the unit would search nearest repair/rearm/refuel station. Also i'm missing the option to ABORT in the radial menu. Suspend is pretty much useless... Or, there should be both.

    EDIT: since i played game for two days now, i can say that i'm starting to like it despite all those issues i've been bitching about. The lightning is nice, especially on islands with lots of trees. The game definitely feels like the original, and what i don't like i hope will be adressed in patches. I would like to know, whether the devs read not just bug reports, but also ideas from players. I know that it's not possible to fulfill every wish there is, but i'm seeing lots of the same requests... Anyway, keep piling ideas and to devs - I like that the idea to remake CC came from .CZ :-)


  11. Thanks - doing it for the sixth time helped... I don't know why didn't it work for the first 5 times i did it before even posting... I circled every building in the area, i even remember seeing those controls which then weren't interactive... But somehow 6th time's the charm obviously... Now i can look forward to the bug you and Quantum have for a change... I got a suspicion that playtesting was outsourced to southern sudan, and since sudanese employees needed those money, they just replied that everything is ok instead of reporting that none of them actually owns a computer...


  12. The pathfinding really needs a big rehaul... In those few hours game is out i experienced almost everything mentioned here + some really insane stuff - for example: I was manually driving walrus 6 with 7 & 8 following me. At one point, those following got somehow stuck side-by-side. AI tried to remedy this situation by maneuvering 7 around 8 and vice-versa. Those two walruses started making circles one around the other even after i stopped the one, they were following. I just watched how will it end, and for five minutes, those two artificial idiots just circled around, all the while slightly getting further and further away from the one they were supposed to follow... Really funny, for a while. But this shouldn't be realtime comedy i think...

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