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Daeion

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Posts posted by Daeion


  1. 4 crashes, maybe 5 so far. Usually not a big problem as the game auto-saves often enough.

    And Thygrrr is correct. I hate to do it but I'm seriously going to cut points in the gameplay score for the AI/Pathfinding issues, aswell as the long downtime sections where you are waiting for supplies etc (even though it can be circumvented somewhat with CheatEngine).


  2. Sometimes we can get early review copies. Sometimes we get review copies on release date and sometimes we don't get any copy at all.

    In the case of CC:GM, we didn't get a review copy. Luckily, I was intending to buy this game anyways so I'll be doing the review out of my own collection.

    Unless you speak Dutch, my review won't be doing you any good though...


  3. Carrier Command Gaea is a good game right now.

    If they can fix this abominable path-finding, it could be great.

    I really hope they do. I'm rooting for them, in fact. I'd like to see sequels, DLC, a massive modding community, everything. Just ... gotta stop the insanity, or change the in-game music to Entrance of the Gladiators - the Circus Tune.

    Come on BI, throw us a bone here. We're aching to love this game you've made.

    I have to agree with you on this. This game has a lot of potential. I'm supposed to review this game and right now I'm looking at a score around 70-ish (out of 100)... But, with the pathfinding working as intended I could easily score this game around 80-85 which is a HUGE mental step for some people considering wether to buy or not buy this game.

    Having played many games, I tend to overlook issues for my personal pleasure but when I have to write a review about it? Let's just say I won't hold back my punches.

    BI has about 90% worked out but it's the 10% that's really killing it at this point: Bad pathfinding (meaning micromanagement) and lack of a manual timewarp (resulting in a lot of downtime between gameplay).

    Should they fix this before I'm done with my review (and God knows, I take my time to do it right) than I might just score this the score it would deserve.


  4. Auto-aim can be a bit of a pain when there are several enemy units close to each other - it has a tendency to skip from one enemy to another - especially with the laser.

    It seems their real issue is the kind off wonky movement without auto-aim.

    But... the moving from one enemy to another does happen, however it's not a severe issue if you manage to aim well enough.


  5. That is maybe the thing why some of us complain about it. We want to shoot without it. I am one of them , the first thing what I do in the game was max the settings and deactivate auto aim and search the bar for AI difficult but it is not in there bah >.<

    I'd do that in a heartbeat if it was any regular shooter but I feel the auto-aim is somewhat 'acceptable' here, since we're talking about high-tech military units here.

    Done a few islands without auto-aim but it's still going well for me.

    Besides, it makes sense for aerial units to have some targeting system in place. It's not like auto-aim is going to do everything for you.


  6. Mouse feels over sensitive for me flying manta, adjustment seem very small if any, and have you tried to remap the arrow keys yet?

    I never used my arrow keys since Wolfenstein 3D o_O

    WASD is just perfect, at least I have other keys to shortcut to nearby. Although I can understand it's a problem for some people.

    As for the mouse+manta, don't have any problems with that? Any particular mouse you are using at the moment? Perhaps it's an incompatibility issue or something?


  7. have to disagree with you there mate (again if you know better I'm sorry for being rude) but in my time playing even skirmish's there seems to be nothing for use in walrus slot 2. mantas definately benefit from rockets and missiles but the missiles on the walrus are a turret/back option replacing slot 1...

    Ah, my bad in that case! I only produced the manta rockets so far and am currently making them for my Walrus's and haven't properly equipped them >_<

    Might aswell cancel that production than because Gatling still does the trick for everything so far...


  8. I don't follow here. From what I can guess is that you are asking if the gear equipped on a Walrus/Manta effect the player aswell as the AI?

    In that case, any gear equipped on vehicles effect both the AI and player depending on what the AI thinks is best for that situation. I.e. If a bomb was equipped and there was a group of units, 9/10 it would drop the bomb to detonate. Sorry if this isn't what you asked.

    Correct me if I'm wrong :D.

    He meant when you start a Strategic game and you adjust the production & Starting equipment slider, if that affects the production capabilities and start equipment for the AI aswell.


  9. Being a reviewer isn't all fun and games you know... Well, at least not the fun part (offcourse it's always games, duh).

    I had to review some questionable games so far. Sure, it's a free copy you get but... Eat Lead: The Return of Matt Hazard? Iron Man 2 *shivers*?

    On the bright side: All the Total War games so far, Starcraft II, The Witcher 2 and pretty much every other PC topper out there came my way :P

    Right, anyways... Some annotations:

    + Much potential, fun gameplay, good / semi-great graphics (about 85/100 score), great atmosphere, fantastic weather effects / day-night cycles, decent replayability

    - Bad pathfinding and AI behaviour, much micromanagement, crashes sometimes, too much downtime & waiting, mediocre story line with cheesy voice-acting

    Total score: 70-75 out of 100


  10. I had to manually kill one of my Walrus units yesterday because it drove over a destroyed gun encampment and it was stuck. Didn't have the manta-hook back then so all I could do was shoot it down with my own units...

    1 walrus, 1 armor MK2, 1 laser and an ammo box... Needless to say, I had to spend quite some time replacing that Walrus.

    One other time I had 2 walruses assisting my nr 6 walrus which simply ignored a bridge and drove in a cliff. Offcourse, as a good assistant, the other two followed. Result: 30 minutes of getting all three unstuck and out of the cliff.

    Then there was this one time where I gave an order to refuel a walrus but he backed up and drove off a mountain...

    Last but not least: gave a dock order to a heavily damaged walrus only to see him drive into a tree and explode -_-

    The manta-hook makes it more bearable at times but still... feels I have to babysit them all the time...


  11. I agree with the original setting thing. Would be nice to start from scratch like the original game.

    As far as the enemy carrier is concerned... It seems that it doesn't follow exactly the same rules as the player has. It just randomly shifts huge distances at time, in which it is nearly impossible considering his requirement to refuel and such.

    A carrier vs carrier combat mode would be nice to have but more importantly, they need to fix the pathfinding AI for walrus units. Maybe add a manual timewarp function aswell. Right now you get 30 minutes of fun paired with 30 minutes of down-time waiting for resupply or new units.


  12. - Manual timewarp functionality: nothing as irritating to have captured an island and having to wait for a supply barge to get some fuel to move on...

    - Walrus AI needs 'a fixin.

    - Able to queue a certain production process: for instance, 1 Walrus, 2 lasers, 2 armor, 1 Walrus etc.

    - Prevent Grenade walrus's from firing at Manta's.

    - Maybe balance Lasers vs. Everything? Currently, I don't see a point using anything other than lasers.

    The first 2 are definitely the most important to me. I hate the amount of downtime from slow supply barges/production and having to teach my Walrus's to drive properly.

    And @ OP: there's a day/night cycles and dynamic weather system in place. Not sure if it's parallel with the time in-game though. There were missions I started at day, turned into night, day again + sandstorm etc.

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