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Everything posted by DaViSFiT
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ALiVE - Advanced Light Infantry Virtual Environment
DaViSFiT replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any incompatibility to ace3? We played yesterday and had some strange behaviors. -
Is it possible to add e.g. Leights Opfor Pack on my own way fast and easy? :P Faction and unit classnames are public.. Do you have plans to add them as optional? Most used and still the best unitpack out there.
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RHS Escalation (AFRF and USAF)
DaViSFiT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does anyone have FPS drops when apcs fire? When we fire with bradley all infantrie outside have drops around the vehicle.- 16550 replies
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
DaViSFiT replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Little node: i updated ace3 over repo and got several times 10 - 14 mb/s, it took about 30sec. but it show only 2mb of updates :P -
ACE3 - A collaborative merger between AGM, CSE, and ACE
DaViSFiT replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, A3S. Very strange. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
DaViSFiT replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Am im doing something wrong? -
I dont know how much work this is but rhs 0.3.8 would be nice to get some infos about that actual status ;)
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Tophe's Arma Dedicated Server Tool (TADST)
DaViSFiT replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
1. AI Setting, yes hard to find doc. aiLevelPreset=3; skillAI=0.050000001; precisionAI=0.1; https://community.bistudio.com/wiki/Category:AI http://dev.arma3.com/post/oprep-ai-configuration (search for aiLevelPreset) http://www.reddit.com/r/arma/comments/2hrigf/question_about_arma_3_ai_difficulty_settings/ 2. Headless Client missing: headlessClients[]={"127.0.0.1"}; https://community.bistudio.com/wiki/Arma_3_Headless_Client http://forums.bistudio.com/showthread.php?188710-Arma3-Headless-Client-Guide 3. Steamport is set auto with gameport+1. the field: steamport should greyed out until i want to change it manual. 4. add manuel s.t. to the config within the tool. Like "Addition Parameter for config + addp for Server" CFGs. ATM i need to set tadst, then save it, open the cfg, write it down, save it, run tadst "AS IS". optional Request/Feature: - http://forums.bistudio.com/showthread.php?104991-Tophe-s-Arma-Dedicated-Server-Tool-(TADST)&p=2920914&viewfull=1#post2920914 - The error log stuff and other log dont work for me or work strange on the main tool Window. - Auto-add DLC/mods to load with Server. - make mods to go invisible (i have some strange mods like n973egnq073gbq34 in my mod view) - mod/mission list should auto refresh. forgot often the "refresh button" ;) -
Very sad the LOP thread is closed due to perhaps stolen stuff. If it gets unlucky, Leights will stop modding and we lost again a very good opfor pack.
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ALiVe should be compatible with asr ai, Robalo already did s.t. for more compatibility. RHs you need the optional pbo in the first post, Robalo is working on a 0.3.8 version (changes of class names). Hmm would be interessting if LOP is XEH compatible. We want to use this mod in the future. Very good made and good supported, so the best thing to do for a mod is to play it ;)
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RHS Escalation (AFRF and USAF)
DaViSFiT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ehm. QR Raven is it working?- 16550 replies
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Thx Robalo, always great support. RHS would be awesome if you could update, they changed also a lot of classnames. Beside that, if you dont know what to do with your free time : Leights OpFor Pack http://www.armaholic.com/page.php?id=27353 . I think its the most used opfor pack beside RHS for Arma3. Its much better then CAF Aggressors AND! also good supported.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
DaViSFiT replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx for reply. i mean only the serverconfig.hpp, not the aceserver.pbo :D Yes it forces but what? i dont understand it. When you place moduls, theses settings are already forced to the client? -
RHS Escalation (AFRF and USAF)
DaViSFiT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We get many errors with QR Raven drone. Do we anything wrong? I thought you use the version from Feint, because his raven works good (beside the hitpoints)- 16550 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
DaViSFiT replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will it be a problem when userconfig serverconfig.hpp loaded with client (repo story) ? What will ACE_common_forceAllSettings do? Yes, it forces settings, but what setting? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
DaViSFiT replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im missing the "grass/terrain detail" settings beside view distance. Hope for roping and logistic soon :licklips::292: perhaps modul with force grass e.g "high/6.25" -
ACE3 - A collaborative merger between AGM, CSE, and ACE
DaViSFiT replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is it now ASR_AI compatible? :m: -
Hehe im glad i can help. This is a RHS Lowtech Ammotruck. And btw. i dont think this "shit storm" was a good idea. I cant find any asshole posts beside the harsh ones against HJohnson.
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with newest RHS patch the class name changed (hope for the last time) for the A-10.
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Ehm, i have lego smoke. particles are set to high. http://abload.de/img/smokebrpns.jpg
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Belbo: http://forums.bistudio.com/showthread.php?170426-Blastcore-A3-R1&p=2951068&viewfull=1#post2951068
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Tactical Battlefield - A PvP Modification
DaViSFiT replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
why i cant reload/load CAL50 static mgs with 12,7? i can only deploy RED 12,7 but the static mg needs yellow? :P- 477 replies
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I dont understand whats going on here. Even HJohnson just asked if he could help? Thx for this new version. even our repo is very strict to keep it tight, your mod is more then welcome to be used ;) There are several attemps like sounds, grafics but the good ones are these that get supported all over the years. JSRS, Blastcore and so on. Used for years now. This makes arma3 alive, without modders arma would be nothing. But i have a problem with BC-Phoenix, the serverkey Blastcore.bikey work only for tracers. For BC-P i get: Wrong signature for file ......\Arma 3\@BC-Phoenix\addons\non-blindingsun.pbo // smokecs.pbo // warfxpe.pbo
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RHS Escalation (AFRF and USAF)
DaViSFiT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There goes the ace compatibility. Even the actual state of rhs is more then i hoped to get in arma3 at this stage but not going to stay uptodate to ace3 would be very sad. ace3 team say: rhs is only one of 1000 mods even this is not true but hearing your side: "why should be take care of" is also not a solution for the community. Most of them love and use both mods, dont let it split like in arma2 :( Its all around RHS, this is for most settings the core product. But Things like ACE3 and ALiVE (and TFAR/CBA/*.*) are still needed to get the best out of it for the sim community. This is nowhere the "1000 mods" that needed to be live supported, only the 1-3 big ones needs attention for each other.- 16550 replies
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i saw that in BE: Blocked loading of file 'C:\Program Files (x86)\AMD\ATI.ACE\Core-Static\SLSTaskbarHook.dll'