Jump to content

DaViSFiT

Member
  • Content Count

    832
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by DaViSFiT

  1. our "OUT OF MEMORY" crash report: https://onedrive.live.com/redir?resid=E8CFBEE28DEF33C6!288&authkey=!AL2ao7_IRsLzdKo&ithint=file%2czip 2008 R2, SSD, 32GB Ram, 8threads with headless client,
  2. Ok until now i dont find any "bugs" beside the ai skill stuff (ok, its not a bug, its a feature hehe) For adding mods from another directory: i dont if its possible but we have a repository directory with all mods + userconfig + keys. Would be cool if i could load all these stuff from there and the rest (arma3 vanilla + serverside mods) from the arma3 directory + TADTS.
  3. virus scanner, not related to win (e.g. 7)
  4. DaViSFiT

    Blastcore: Phoenix 2

    tank shots are now invisible, with or without BC. Yes its caused by the last Arma patch :(
  5. DaViSFiT

    RHS Escalation (AFRF and USAF)

    Maybe they program tank ai for the next patch. I havent seen working ai in a tank yet ;)
  6. DaViSFiT

    JSRS3: DragonFyre

    we use both. Their sounds are already great but a complete base (loudness, effects, features) would be great.
  7. Mod Tab: When you could add a "Folder" where other mod are, it would be cool to refesh it also. So when i add a "central" mod i dont need to drag it to my several TADST's. Difficulty: Yes, but i want to set for every mission 1 mode. When i want 1-2 missions with different diff i can change it like your tool offers it. But atm i make the default Diff to expert but the missions are still on veteran? Details path: Yes it only works where you put it in. Thats what i mean, sorry ;)
  8. Could you post how it could be configered? Im not sure what is good, how ai with termal sight, with vehicles, air units should be configed ;)
  9. Headless: Yes ok, so i need both 127.0.0.1. Thx! ;) Performance Tab: MinBandwidth MaxBandwidth Please set this up like it is written in the basic.cfg or shorten it with a static 000 at the end but dont make the first one kbit/s and the next value mbit/s. Mod Tab: Would be cool to add another Mod Path rather then single mod paths and write the path behind it if its not the server file path (so you know what to delete). Difficulty Tab: Default Diff is: Expert. But when i click on missions, they all show "regular" Difficulty. Details Tab: When i want a 2nd profil and change the server file path and save it, in parameters the MODpath and LOGpath is still from the old ServerFile Path. So the mods in the new path are not updated for this profil.
  10. First short test: Is the AI skill system already ported over with the new settings? https://forums.bistudio.com/topic/101123-tophes-arma-dedicated-server-tool-tadst/?p=2887221 https://community.bistudio.com/wiki/Category:AI https://community.bistudio.com/wiki/CfgAISkill I think you will need a few more textboxes ;) Im still not sure how this affect units that has termal image or work as a team in a vehicle or has big view distance in a helo. HC Settings i down understand. HC IP and Client IP ? When both are on the same machine i should set both to 127.0.0.1 ? For a later Feature request it would be cool to start the HC also with your tool, e.g. with a timer (1min after server startet)! ;)
  11. The filepacking is really helpful. But it also causes some strange transfer speed text ;) Yesterday i downloaded 200mb (cup terrain update) and it took about 3-4 min with 3 connections open. The text shows every speed between 120mb/s down to 11kb/s ;) My max. possible speed with my connection is 12mb/s.
  12. There is no problem for asking about performance problems on maps. We have good arma3 maps with big impact on client perf, even when the server run rocksolid over 45fps. Kunduz is bugged (when looking from the castle in the middle to an area the fps drops massive) , Australia has also heavy spikes around the map, bornholm (cant belive this map won the contest) also. Its very often the engine but also the not perfect maps.
  13. Wow what a suprise ;) Will test and report. Thanks.
  14. performance is really good on this map. I think its better to have 1 big map to give players more possibilities.
  15. we have bigger problems with arma2 structures. we use cup and isla duala. ai is spawned in a bunker with 6 military units and they are like stuck in place. looks very strange when watching them, they are inefficient.
  16. DaViSFiT

    Mighty GAU-8/A Avenger

    Still supported this mod?
  17. i get an error with CUP and mske in the editor. Color blah blah.
  18. I still use and like your sandbox. perfect one!
  19. rpt just for info. Dont think there is anything unknown. https://mega.nz/#!MdtWTDaY railroad on cherna is not solid. you can drive/walk "through". high grass is still a problem against ai. some big bushes already fall beside when i nearly touch them outside with a car, looks funny ;)
  20. Wow yeeaaa :wub: :D Cant wait to test ai acting on cherna and how they aim.
  21. im not a expert but AiA has big problems with "ai see trough everything", at some point someone said that this could be fixed. Worst on Chernarus where the big grass and forest and ..everything is invisible for ai. Its still playable but not the biggest fun. this is a arma2 import problem. For arma3 stuff normally ai have bigger problems to have the all seeing eye, even smoke should work. When map is released we will also make tests, hopefully you get some ways to let ai work. We do 90% pve. perhaps when the addon is released with the new map there you get more western ai working stuff.
  22. DaViSFiT

    RHS Insurgency ALiVE

    thx for the answer. Yes its still a perfect all-around enemy pack missing that is good supported (keeping vanilla structure). LOP is still the best even with his countless restructure patches. I think the newest version will be the last one :(
  23. evil candy ;) It look really detailed. Only weakness i could spot are the houses but i dont think you can do much on them. They look too clean and some of them like the a2 killhouses with a white painting (windows need more depth). Did you make tests about ai <-> massive bushes (1st scrn) <-> ai ? Did they see each other? The grainfield is a fps killer on Australia map :)
  24. DaViSFiT

    RHS Insurgency ALiVE

    Could you specifiy the problems with alive? We also use both often, would help us alot.
  25. In a helo,jet or tank i need minimum 3500m object and 4000m vd, better is 6000m. For infantrist thats true, 1500/2000 is a good value, best for me is 2000/2500 ;)
×