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sammyf

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Posts posted by sammyf


  1. I thought the only problem with it was the collision detection (especially for shots, as the collision mesh are not even remotely concave). It is semi-realistic, as in "you can't jump", you can not run at 20km/h and the weapon has a solid feel to it without being a BFG9000. The visuals while not groundbreaking in terms of effects work also quite well to convey the feel of an alien world.

    ** WARNING - VERY SMALL SPOILERS INCOMING **

    Additionally it is *very* forgiving difficulty wise, which brings me to my next observation : IMO (And the devs can definitely contradict me if I am wrong), the whole point of the FPS is to make the world real to the player. You get to visit a base ~in person~, even get to drive a walrus directly (yes... it is exactly the same as steering it remotely, but the context is different), you get to control one of the androids, but even more importantly you get to visit parts of the inside of the carrier, instantly making it *a real place* instead of some abstract idea which might have been a giant inflatable Spongebob doll for all it is worth.

    As a player, the whole strategy bits in which you carefully plan how to attack which island (while praying your walrus's won't get stuck) becomes a lot more real and personal once the ship stops being an empty shell.

    ** END OF MINI SPOILER **

    I only finished the first mission (Arachnid), so I can't comment much on the campaign (Although : "yay for british speaker in a non-fantasy role!" ;) but so far I liked what I saw and really enjoyed the experience :)

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