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n_skid11

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Posts posted by n_skid11


  1. 1) You game uses a film grain effect, I honestly don't know why developers do this on PC games, it makes your game look WORST when viewed on a monitor beacuse you sit close enough to the screen to see it. It might work find on console games but it just looks bad on PCs, please allow us to turn it off.

    2) Allow us to turn off mouse acceleration, the mouse control is a very hit and miss at the minute and its largely due to that.

    3) Mouse movement is also tied to the frame rate, if the frame rate drops the mouse stops responding correctly, this shouldn't happen if your game was getting the mouse position directly from the operating system / DirectX.

    4) While your game appears to handle triple monitor systems reasonably well (resolution is fine, FoV is correct, menus and UI are correctly scaled), there is a fairly big issue with clipping causing objects on the screen to disappear and stop rendering before they are off screen. This is most likely due too high near clipping.

    5) Lastly, your pre-rendered cutscreens stretch to fit the screen, they should be locked to the aspect ratio they was recorded in.

    Screenshots to point out issue 4, pay attention to what's in the centre of one image to what is on the left of the next.

    http://www.skid-inc.net/stuff/wsgf/CarrierCommand/carrier_clipping_1.jpg

    http://www.skid-inc.net/stuff/wsgf/CarrierCommand/carrier_clipping_2.jpg

    http://www.skid-inc.net/stuff/wsgf/CarrierCommand/carrier_clipping_3.jpg

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