brainslush
Member-
Content Count
133 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by brainslush
-
Trying to disable some keyboard input while script is running
brainslush replied to Phyma's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You could create an empty dialog and add an "onUnload" handler which terminates the packing process. -
Okay, so does anybody know a command to open the watch,clock,wristwatch? I know that there exist RscWatch but since it's not part of RscTitle it can't be opened using cutrsc. I bet someone already asked this question but using the search brought up a lot of unwanted results.
-
LAxemann's "Mount" - Animations for attaching rifle items
brainslush replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I see what you mean, this came with the recent AGM update b/c with .91 it worked fine. Yeah, fixing problem causes new problems! How unexpected! *sarcasm off* Edit: I didn't mean last version of AGM but prior to last version of "Mount" aka v1.2 it still worked. AGM has nothing to do with this. -
LAxemann's "Mount" - Animations for attaching rifle items
brainslush replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
-
CCIP script for aircrafts
brainslush replied to xendance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I haven't tried it yet but if it works then it is a hell of a job. Just out of curiosity, does the accuracy change much if you would use higher order approximation than Euler's approximation? And how did you acquire the correlation to the BIS config data, just by trial and error? -
The problem is that the ownership as far as i'am concerned lies at Zeus itself, making himself a (headless) client. This is so far troublesome that clients with small bandwith meet their limits quite fast giving only little room for ai creation. One would have to do is constantly swapping the ownership of the unit itself. Pull the ownership to the client, set the waypoints in Zeus, use BIS_FNC_MP to change ownership and hand over waypoints/behavior and then reset the waypoints/behavior, since those get deleted on transfere. Further one could create a dialog to request a pull and send of units to specific machines.
-
=TSS= Nametag - Individualizable Nametag AddOn
brainslush replied to brainslush's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 0.7 has been released Download here #05/25/14, v0.7 fixed: Name was displayed in wrong height when units were in buildings fixed: If the rank function was disabled a filled square was displayed added: tss_nametag_fsc.pbo (if you want to force the clients to use a certain setting install this file onto your server and change the server userconfig as you wish) -
Hi, I stumbled into a problem using the $PBOPREFIX$ file. The file contains x\tss\addons\myAddon All paths in the config/script have the form "x\tss\addons\myAddon\myScript.sqf" When the PBO or the folder containing the scripts is located inside "x\tss\addons\" everything works fine but as soon as I remove the dev-folder and move the pbo to any other location location and load it I get a "script not found" error. I packed the Addons using the Addon Builder for Arma3. I saw that it worked for other addons. Any idea what's wrong? Update: It works if I enter the pboprefix manually under the options menu. I guess the Addon Builder does not read the $PBOPREFIX$ file which is a bit weird since it is part of the BIS Tool.
-
=TSS= Nametag - Individualizable Nametag AddOn
brainslush replied to brainslush's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I already considered this but this will be postponed to the second next release since I need some time to get it right. -
=TSS= Nametag - Individualizable Nametag AddOn
brainslush replied to brainslush's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The problem of the alevation of the name tag is already known and actually I already fixed it in my version but forgot to pack and publish it. A forced server side configuration should be possible. I will look into it. I will look into the problem as soon as possible. Not today but latest in two days. -
The CSAT Modification Project (Release)
brainslush replied to theevancat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I get a texture load error. Sorry, but I can't remember which unit it was specifically. Warning Message: Cannot load texture c:\users\evan\desktop\modding\arma 3\files\projects\csat\penah\tgas\helm_arid.paa. -
Great thing. Love it. I have a few remarks though :D I know it's still a first release First: I guess the speed gauge is broken / wrongish. I easily "overspeed" the plane, which is probably due to Arma using km/h and plane using knots. Second: Not sure if you have done it b/c of programing reasons, but you connect the AC generators after you started the engines otherwise they won't spin up due to the extra load added by the generators. Third: Still love it, hope you keep developing it.
-
=TSS= SLOVETIR - Scopes Love TrackIR
brainslush replied to brainslush's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks foxhound -
=TSS= SLOVETIR - Scopes Love TrackIR
brainslush replied to brainslush's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update v0.3 Download: SLoveTIR_v03 Changelog - Fixed: Error was displayed when player got attached to an object - Fixed: Pause menu button "configure" didn't work properly when using this addon - Added: Added addon restart button to pause menu in case the addon stops working -
Signature problem after switching to new dedicated server
brainslush posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
We switched to the new dedicated server files today (steam app id 233780). Everything works fine except it seems there is a problem with the addon signature verification. The bikeys are placed in the keys folder and the addons are signed respectively. As soon as I switch on verifySignatures = 2; noone can connect anymore. The client continously tries to connect until they get kicked because of timeout. If I switch to verifySignature = 0 or =1 it does work, supprise :mad:. It did work with the old dedicated server version (steam app id 107410). Steam is running and connected to the Steamnetwork. So what might be the problem here? Server-RPT 19:48:00 Message not sent - error 0, message ID = ffffffff, to 2036398081 (brainslush) 19:48:00 NetServer::SendMsg: cannot find channel #2036398081, users.card=0 19:48:00 NetServer: users.get failed when sending to 2036398081 -
[WIP] AHFM - Advanced Helicopter Flight Model
brainslush posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
AHFM - Advanced Helicopter Flight Model It's a pity that BIS hasn't yet managed to include the RTD of TOH into Arma 3. So I gathered some information and started programming an addon which is designed to make flying helicopters more realistic. Following features are planned so far: helicopters are effected by wind ✓ gusts are more realistic ✓ raising or lowering the collective causes the helicopter to counter ( slightly rotate). Wind synchronization between clients vortex ring state or settling with power retreating blade stall ground effects mountains influence wind if I find the time and a hook: a panel for battery, fuel and engine startup ... Soon I will provide you with some videos. So far I have managed to program the main part of the first point. It still needs some tuning but some results are already visible. . -
=TSS= Nametag - Individualizable Nametag AddOn
brainslush replied to brainslush's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 0.6 has been released Download here #12/17/13, v0.6 ATTENTION: THE USERCONFIG AND ITS PATH HAS CHANGED rank of the unit can be displayed now, either the shortname or the image names of units in vehicle can be displayed if you look at the vehicle both features can be disabled or overwritten via the missionbuilder using the description.ext fixed: height of the name in buildings was displayed in the wrong height fixed: AddOn couldn't be disabled defining TSS_NAMETAG_MISSION_DISABLE in the init.sqf changed path of userconfig to meet tss addon conventions -
[WIP] AHFM - Advanced Helicopter Flight Model
brainslush replied to brainslush's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sorry that I haven't posted for a while. I haven't spent much time lately to develop AHFM, which is mainly because I spent much time for my bachelor thesis and as you may have noticed I'm also engaged with the development of another addon http://forums.bistudio.com/showthread.php?169411-Realistic-Wounding-System-RWS Another reason is that I won't continue until BIS releases some proper commands which are necessary to get physically correct results. I know that there are other scripts/addons which tried to tackle this task but all their solutions are work-arrounds and no "real" solutions. I had a chat with Fred64 who developed HTR for FSX and we both agree that neither of us can continue developing unless BIS releases new commands. So far and more when I either find a way to get proper results or BIS releases new commands. -
=TSS= Nametag - Individualizable Nametag AddOn
brainslush replied to brainslush's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Exactly. I update the initial post to make the use of the description.ext more apparent and convenient. I will handle it in such a way that user and missionbuilder can deactivate this feature in the userconfig or description.ext -
=TSS= Nametag - Individualizable Nametag AddOn
brainslush replied to brainslush's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It does work with both AddOns, Acre and TFAR. -
[WIP] AHFM - Advanced Helicopter Flight Model
brainslush replied to brainslush's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@fred I guess what you want to do is to animate the gauges for the engine temperature, rpm, torque and similar stuff, right? There isn't much to control since there are no values which you can access to set the gauges properly. Those are controlled by the game engine and the displayed values are far away from the realistic value. I guess most gauges do have a standart animation which starts, when the startengine eventhandler gets fired. In TOH the values for the gauges where calculated by the RTD and much much much better. -
Does a command exist to set and get the angular velocity of an object?
brainslush posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well I guess the title tells all I want to know. Does there exist commands which allow to get and set the angular velocity of an object, specially of a helicopter or plane? I already checked the BIS wiki. I know that there exists a setvelocity command but no angular velocity command, right?- 6 replies
-
- beta
- carrier command
-
(and 1 more)
Tagged with:
-
Does a command exist to set and get the angular velocity of an object?
brainslush replied to brainslush's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will try it anyway... Just that you know I already scanned the whole wiki, but not all commands are listed in the wiki specially the new ones. I know that I could do that using some math but it won't have the effect I want, since all set commands expect the setvelocity set all physical quantities to zero. One can reset the velocity and vectors but one can't restore the angular velocity.- 6 replies
-
- beta
- carrier command
-
(and 1 more)
Tagged with:
-
[WIP] AHFM - Advanced Helicopter Flight Model
brainslush replied to brainslush's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
As .kju [PvPscene] said the config-files are there but since BIS wasn't able to fuse PhysX and RTD the RTD part is still disabled. I hoped that this project would be far easier than it actually is. The biggest problem are the restricted commands which BIS provides. The only useful command so far is the setVelocity command. I hoped that BIS would already have given access to some PhysX commands which would make this whole thing much easier. Apparently they didn't. I even thought about programming an external dll which directly accesses the memory and modifies it but I think BattleEye won't allow this since this is a common way which cheaters use to hack the game. -
[WIP] AHFM - Advanced Helicopter Flight Model
brainslush replied to brainslush's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
http://feedback.arma3.com/view.php?id=15211 Up Vote Pls