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ziant

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Everything posted by ziant

  1. i'm from Indonesia and unable to download from armaholic. mirror please? thanks.
  2. ziant

    BackpackOnChest

    this looks great. will try this later when i get home. :D
  3. ziant

    JSRS3: DragonFyre

    tested it for few minutes and i'm already loving it. GOOD JOB!!
  4. okay, now my game has tfar radios but ptt keys and talk to radio isn't working.. please advice..
  5. did you mean, move the new userconfig file (the file outside of "Arma 3\userconfig\task_force_radio\") and overwrite the old userconfig file in that folder ?
  6. the installer wizard provided by arma3sync. can be found in the help or setting tab. the same tool to install ACRE or TFAR to TeamSpeak3.
  7. probably a stupid question. if I use arma3sync to launch AiA SA, do I need to setup the AiA installer wizard?
  8. ziant

    Authentic Gameplay Modification

    Hey, I've been testing AGM. I liked it so far and using it in our community. One question I have is: Is there a way to disable the medical system on AI? Make the AI using default A3 medical system and AGM medical system for players only. Because it is frustrating for us to see the AI bleed out since they can't heal themself.
  9. Tested for about one hour and made a video out of it. Send it to our Leader. I'm happy to say that our Leader has approved to switch to this radio mod. Thanks, Nkey. :)
  10. oh right. yep, that is how backpack works. thanks for reminding me. gonna test this update, if our leader approves then we are using this radio mod. :D thanks again for making such a good radio mod.
  11. That is quite a changelog there. Solved a few of stuffs that keep me from using this mod. I've got 2 questions here since I haven't had the time to test it out. I really hope to use this Radio mod in our community but this two issues are my main concern. Does the long range radio still get automatically dropped when the player is dead? Does the Blufor' Long range radio still get switched with Independent long range radio after respawn?
  12. ziant

    [SP/CO 09] Escape Drakontas

    i think i'll try the missions again so i can provide better feedback. who knows it goes smoothly on second try.
  13. ziant

    [SP/CO 09] Escape Drakontas

    yep, we did drive away around 200-300m before going back to the last objective marking. and yes, there are player joining but only after the enemy stopped attacking. not on a dedicated server. i really like your mission though. the fog at dawn, initial view distance makes it intense.
  14. ziant

    [SP/CO 09] Escape Drakontas

    Hi nichevo, I played this mission last night. But there seems to be a bug or something. Parameter was set at rookies AI, 15 minutes to gear up and 30 minutes of defend. Daytime with fog. Everything was going smoothly. set up some mines and get to out defending positions. The enemies started attacking, only 2-3 enemies squad came to get us which is eliminated in ~5 minutes. After that, there are only defending time left and smoke incoming notifications. No other enemies come to attack us anymore, not event when the boat is repaired. And when we get to the extraction point, the missions doesn't end as well.
  15. ziant

    J.S.R.S. 2.2 Soundmod

    Hey Jarheead. I tested your JSRS 2.0 the mos sounds good, great in fact. but indoor sound and volume sounds a little bit too loud even in silenced/suppressed weapon.
  16. ziant

    RH M4/M16 pack

    it is. just to be sure. thanks for confirming. :)
  17. ziant

    RH M4/M16 pack

    AR-10 should be 7.62x51mm, right?
  18. and if you must, you can look at it this way: since dayz mod is becoming so popular and success, why won't the developer make it into a standalone and sell it? people will definitely buy and and it means more money for them. win-win solution. you get to play dayz, they get the money. but as what 3 replies above said it. BI' products aren't that expensive.
  19. ziant

    [CP] TANGO DOWN COOP by Surfer

    great mission. a lot of fun playing it. my suggestion is, since the enemy is mostly without vest or armor, why not force the player to use light weapons (eg. SMG, handgun) with only CQC sight/scope. Put only SMG and handguns in the ammobox. and more lights if possible, remove the NVG. :) and it seems to be having one bug. few minutes after we gear up in the ammobox, our inventory changed back to the starting gear except the primary weapon. i was using mxc with 7x 6.5mm ammo but it became 7x .45 acp for the vermin smg.
  20. alright then. as long as I have the written permission to edit and upload it to my community then I'm contented. :)
  21. yep, already got it done. :)
  22. :( alright then. by the way, it is a good mission to play though. keep up the good work.
  23. is it possible to have custom content and other faction enabled in the VAS?
  24. "Updated to VAS 2.2 and tweaked the VAS box contents." do you mean you limited the VAS content to faction gear and equipment (OPFOR/AAF gear and custom content disabled)? please say I misunderstood that sentence because I'd really like to play the mission with user generated content enabled.
  25. thanks for releasing this for public. been waiting for this. :)
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