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species1571

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Posts posted by species1571


  1. Have you tried launching the game from the Steam client?

    You could also try making a shortcut to the game exe and then add the nosplash option by right clicking on the shortcut, going to properties and adding -nosplash in the target box like this: "E:\Program Files (x86)\Bohemia Interactive\Carrier Command Gaea Mission\carrier.exe" -nosplash

    Someone had a problem like this before where it was video playback that was causing the crash and there's a video in the startup sequence which the -nosplash will skip, so if it at least lets you get to the menu, you will know that's the problem.

    Also, in your My Documents/Carrier Command folder, there are files crash.log and error.log, if you open these in notepad and post the details, a dev may be able to diagnose your problem more.


  2. Not certain what your first point is, but I think you are talking about the automatic resuming of a course when you switch away from control, even if the unit was on manual control at the time. That is very annoying to me, too. The release version did not do that, it started after the first patch.

    Your second point is irritating too. It's like the game is not responsive enough to detect you quickly pressing keys after switching to control a unit or just waits for you to press a key and doesn't respond to keys that are already pressed down.


  3. I would assume timewarp just changes your perception of time, rather than speeding time itself, and since the enemy carrier initiated timewarp, your perception of it has changed too.

    I have no idea how long you have in real time to complete the mission, I only played it through one time and never had a problem with it. Remember you can switch to other friendly walruses if this helps. If you get damaged or run out of ammo just drive up close to one of them until the interact icon appears.


  4. What's the balance of your island types like? If your resource amount is constantly getting higher but production is slow, you need to convert more islands to factory. If your resources are constantly at 0, you need more resource islands. You can convert islands in the tactical map by going to the spanner tab in the island info box, but it does take time. Also, remember that any islands you have need to be chained together by a supply line to your stockpile island. If the line to your stockpile island is severed, those islands won't be doing anything and you should move your stockpile into the largest island chain. Your stockpile island also doubles up as an extra factory island, so ideally you should put your stockpile on an island that is not already a factory. The shield and armor mk II will make a big difference to your combat ability, especially on "Very Strong" and "Deadly" rated islands.


  5. What do you mean by figuring out the balance?

    I've given this advice before, but even after Fulcrum, the game is not about dominating all the islands, it is about advancing the story. You are looking for a couple of pieces of tech which are somewhere among the islands. As long as you are hacking the two buildings on each island (one research and one other, I believe it is the research centre that is key), you should only have to visit each island once. It doesn't matter if the enemy steals it back, just as long as you keep hold of enough of a cupply chain to make your fuel and items. If you want a game that's more about dominating the islands, the strategy game is more fun.

    If you are having trouble with the difficulty of islands, take a look at your tactics and fittings. I find mantas with laser, rockets, shield and armor mk II is my favourite setup and if you alternate between control of each one, this works best. Have 3 sitting at a safe spot on standby, take one manta in around the edges of the island, picking off those turrets with carefully aimed rockets until they run out. If it gets too hot or you run out of rockets, afterburn yourself out of trouble, dock and re-arm. Move the next manta in and gradually eliminate the island defences and stations. Rinse and repeat until you can safely move a walrus in and take the island.


  6. You cannot permanently destroy him during the campaign, as he is needed for the ending. But you can load back to a save before you became doomed and play out more of the game without direct confrontation. Campaign is not about owning all the islands. As long as you have enough resources to keep your supply chain alive, you only have to visit each island once, it doesn't matter if he captures it after that.


  7. With so many people saying the enemy carrier is still too easy to beat, and you now saying that it is too difficult, I suspect you need to use better tactics. Remember your carrier is stil just a salvaged shipwreck at the start of the campaign, whereas the enemy carrier is fully loaded. Where did you get the idea that he would be out of service for an hour? If you have a full tank of fuel, repairs are done very fast, especially when you consider that he will be using timewarp while you are sitting there. You can use the same technique to speed up repairs and production, especially if you are out of fuel, just warp to another island and do your repairs in warp. I did find the enemy was strong at the start of the game, so I will say that a direct attack at the start of the campaign is a bad idea, you should avoid him until you have got your strength up. I have noticed some of the cheats like the ones you mention, like you can take his engines out pretty easily, but then he repairs them and they are almost impossible to take out after that. Also, it can take him as little as 10 seconds to capture one of your islands. But, even with these, I find it more fun to keep him alive and just slowly grind him down and eventually win the game.


  8. No, you don't have to play the campaign, I was just saying in the campaign you have to unlock it first. In strategy game, it is unlocked from the start.

    To use the hook, you have to hover precisely over the walrus until the hook icon appears, then hit F. It does take some skill, and you would be best using the 3rd person manta view instead of the cockpit window view. Also, when you latch on, make sure the manta is as still and centred as possible, or else you will damage or destroy the manta when hooking.


  9. To take control of neutral islands, you must send in a walrus equipped with either a prod, defense or rsc capsule (NOT a hack capsule). Drive up close to the ruined command centre and launch the capsule, the command centre will start rebuilding and eventually it will become friendly.

    To lift a walrus with a manta, you must have a hook fitted to the manta. You will have to have produced a hook and sent it to the carrier. If you are playing in campaign mode, you will also have to have unlocked the hook ability.


  10. Trying to call the Lift at the Research Center... I am currently in a grenade Walrus. Nothing happens when I approach the lift (with waypoint icon on it) with the Walrus. Do I need to disembark from the Walrus? Is there a command to disembark from a walrus?

    I think I got confused at this point as well. Don't go too close to the control panel, back away a little and the door icon should appear in the middle of the screen, at which point you may exit the walrus and call the lift.


  11. Some points I agree with you, others I don't, or don't understand.

    1. Not really, the tutorial was adequate for giving you an introduction to the basic operation. Most things are pretty selfexplanatory anyway.

    2. Again, the tutorial islands are only there to introduce you to the basics, you have to expect that it gets much harder when you move forward. I would actually like to see a way of controlling the distribution of enemy islands so I could make them all "deadly", as they are pretty easy still.

    3. Not sure I have ever destroyed a dock, it should still become friendly anyway even if it isn't connected. No biggie I think.

    4. AI problems have been well documented, but they are pretty much acceptable now in the 1.03.0014 patch. Still far from perfect with a lot of slowing down for no reason, but just use the AI to set a unit on its way while you do something else, and help it out of a jam whenever you can, it does an adequate job.

    5. I don't mind them having infinite ammo, islands are easy enough to conquer anyway.

    6. It would be handy, but I don't often find myself using walruses so much that I even need to use island stations.

    7. Yes, the AI does some stupid things. I can undestand for walruses, but I have also seen mantas plotting some pretty strange courses when instructed to dock. Mantas should fly in a straight line to the carrier no matter what.

    8. Yes, the enemy grenade-walruses are too accurate, even when you are out of line-of-sight they will get you. You need to use your mantas more strategically, take out the P and H stations ahead of time, this will stop the island spawning more mantas and walruses, clearing the way for walruses to come in. I usually go in with mantas first, prioritising targets: 1. Turrets, 2. P and H stations, 3. Walruses, 4. Mantas

    9. Yes, definitely a big killer for me. The way it is just now pretty much guarantees I will never play the campaign again. It is also present in the unit-control mode when you are trying to carefully aim a manta laser at a target, but yes it's definitely worse in the FPS parts.

    10. Like the guy says, a good soldier fights in any conditions. You shouldn't be waiting out the storms, just play on through them.

    11. I think there's an in-built screenshot button, it would be helpful if there was an option to automatically switch the HUD off for a second when making screens.

    12. It's just to make sure you have to keep planning ahead and building hack capsules, it wouldn't be much fun if you only ever had to build one and it lasted forever. Think of it as being the power source which is self-contained and needs a replacememnt power cell, or microscopic nanite robots which are being injected into the command centre and need replacing.

    For your other points, you only lost that manta because you undocked after being told you weren't able to.

    Transporting walruses by manta is done by fitting a Hook to the manta's third slot. In the campaign, building the hook becomes unlocked at a certain point in the game. In the strategy game, everything is unlocked at the start, it is just a matter of actually making the hook.

    If you managed to dock a walrus that was out of fuel, you were lucky. Once the manta hook is available, you would be able to lift it and place it down right next to the dock door or a refuel station. I once had a manta run out of fuel and it fell onto the carrier deck. I was able to nudge it with another manta onto its lift and dock it.

    You shouldn't be losing units all over the place, I hardly ever lose a unit during island combat. If you are trying to hack a command centre when the island is still heavily armed, what do you expect? Follow my advice and take each island tactically, stripping out all the turrets and defences, then take the command centre.

    "Capture island without using load" refers to arriving at an island, and taking over the island in one go, without having to load back to a save game. This is not easy in the beginning of the game, because you will lose units when you just cannot afford to lose them, so you load back to the save game before you lost it, but later on in the game when you have plenty of resources, losing a unit is no big thing and you just make another one.


  12. Yes, you can change the stockpile island to any friendly island. Zoom out on the map and click on the island you want and click the spanner tab, then click "Set as stockpile". Remember, the production and mining being done will be determined by the supply line to the stockpile island, so it it best to have the stockpile as part of the biggest chain possible. So if you had 10 islands connected together by a line and another 2 separate islands, it would not be good to have one of those 2 as the stockpile, as the 10-island chain would not be making anything.


  13. I don't understand how you don't have firepower to take out the garages. If you had firepower to take out the boosters, just dock your mantas and they will re-arm and then you can continue your assault. Have you been producing more weapons for your mantas and sending them to the carrier? Have you taken more islands that are not connected to the stockpile island? (any island in your network must be connected by a supply line to the stockpile island. Any friendly islands not connected will not produce anything, so you need to plan ahead which islands you take). You can warp between islands to speed up production. Let your carrier run out of fuel while warping and you will be able to produce items quickly and then you can make some fuel and go back to your battle on Beacon with more firepower. However, once you leave Beacon and come back, it will be fully rebuilt so you would have to do the boosters again.


  14. There's not going to be a modding community for this game, let's be honest.

    I fear this, too. They are taking much too long to get patches out which breaks any mods that have already been done. They also have not converged the Steam and retail versions, which they said they would, so mods have to be made for both versions. Also the lack of the promised modding tools. And the people who were enthusiastic about modding at the start will have lost interest and moved on, or been banned from the forums.


  15. I couldn't care less about the 1v1 type of multiplayer, but I think it really lends itself to 2 player co-op. You could configure who controls what, like one person controls mantas, one controls walruses. Or 2 walruses, 2 mantas each. Or either player can control any unit not being controlled by the other player. The islands would need to be more aggressive though, or at least all be deadly rated, as it is already easy enough for one player.


  16. Sounds like you need the latest patch, which is v1.03.0014, it fixes most crashes.

    There are indeed final cut scenes. There have been problems in the previous versions with cut scenes not playing, or playing in the wrong places, this should also be fixed with the patch.

    Note that if you played the campaign all the way through with the release version, the patch is incompatible with your saved games, but it will help with your next playthrough.


  17. It would be nice if Mantas were able to land on a moving carrier.

    You can land mantas on a moving carrier by taking manual control and flying them over their lift door and pressing the use key. The AI does struggle to land them though, some will land, others will not. I think the docking radius needs to be extended a little to allow them to dock automatically.

    I would also like to be able to lift a manta with a hook, as the low fuel warning is sometimes not early enough to make it back to the carrier on big islands like fulcrum or thermopylae. Or even the ability to land them next to the island stations and use them the same as walruses can, or land them on the "H" pads for repair/refuel.


  18. I had one of these today (didn't take note of the address numbers). After I had taken Taksaven, there were only 2 enemy islands left to take (Vattland and Vulcan). Warping to Vattland would crash every time, so I went and did Vulcan first, then when I warped to Vattland after that it was ok, so maybe you can get around it by warping from a different island.

    Have to say though, this is the first crash I have had since the 0014 patch, previously it would crash all the time, so crashes are pretty much fixed now.


  19. If it's only needing reactivation after formatting, then that suggests there may be a registry key that's holding the activation details, it may be worth backing up this key before a format if we knew where it was.

    This kind of protection only hurts us genuine customers, anyone who plays hacked games already has this stripped out. At least they are being ok with reactivating it.

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