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asadex

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Posts posted by asadex


  1. I have not lost any money, and if you haven't noticed we are on patch 1.4. Which goes to show they are ironing out the bugs, as well as a welcome update to the game coming soon, I see that they are indeed focusing on the PC game.
    Either way, now it has been confirmed that the 360 is not going to be fixed, anyone who has had a copy gathering dust on the shelf waiting for it to be fixed can take it back to the shop given the conformation that they are now not going to fix the game. All you have to say is that you were holding out for a promised patch which they have now confirmed is not going to happen, and that you have not played the game because it is unplayable in its current state and under trading stands I am within my rights to a full refund for a broken, unfinished product. Remember their is no time limit on this kind of thing due to a broken promise by the developers. If they try to pull the 30 day shit, tell them that does not apply to you selling an unfinished, unplayable product, and you will find yourself in a heap of shit if I take it to trading standards.

    Schizophrenia?


  2. The problem I see with this mod would be the inability to switch between individual infantry units, as there are no number selections for the troops, having to click on the map to change which unit you want would be kind of clunky. I suppose there would be a way round this, but thinking about it, I can't see it at the moment.

    If infantry units will be divided in "squands" (one for transporter) the player will be the squad commander and the squad will follow him and attack his targets, at the death of the squad commander the player control switch to another unit in the squad that will take the role of squad commander.

    The squad will be deployed by an unarmed walrus (with an apposite infantry module) and this one, once deployed a squad, will reamain in place waiting the squad return inside.

    The squad, once deployed, will be selected by the relative Warlus trasport button.

    Infantry will be the only unit able to execute hack missions and, as drones, will be less individuable than warlus and more resistent when in cover.

    Yep


  3. Hi,

    I try to give my suggestions:

    1) introduce blueprints in the strategy game

    2) introduce "island bonus" related at the nature of the island (for example a fuel plant could give a fuel bonus)

    3) give the player the opportunity to take contol of the defences of an attacked island

    4) more island personalization by a construction system ( you could base it on the module system)

    5) infantry units as a warlus module, it can deploy a 5 man squad for hacking/infiltration operations

    6) an AI, please

    7) a mod support now

    Thanks


  4. I had the same error when I tried to patch the game. But I also got an warning from AVG for "carrier.exe" file (False positive it seems).

    So I creating an exception for the game folder in AVG, and then patching worked for me.

    Might be worth checking any antivirus software you may have.

    Same here but can you tell me how to make the exception to avg?

    Thanks


  5. Hello wilddemoncat

    I have uploaded unzipped patch here:

    http://108.163.221.66/ccgm/patch/Carrier_Command_Patch_1_02.exe

    Maybe it will help you with the issue. If not the please send an email to support@bistudio.com and I am sure we will be able to quickly sort things our for you.

    I didn't know anything about a patch, can i know how to download it without to download the complete new installer (game bought at Storebistudio.com)?

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