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DentonXVIII

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Posts posted by DentonXVIII


  1. Well I fixed the arms for some units (see first post) by replacing the arms with ArmA2 arms (cheap fix but it worked :p ) and then add the stalker textures again but the twisting legs are one of the main reasons I called all released versions "alpha" so far.

    @Denton

    Maybe this Weighting Tutorial by StalkerGB will help in improving the anims, I never applied manual weighting to the models.

    http://forums.bistudio.com/showthread.php?114036-STALKERGB-s-Weighting-overview

    Overall, my converted models do have a few minor issues, but nothing serious. I'm already familiar with manual weighting and I've been doing it for each model so far and the results are good.


  2. Thank you so much for converting these. Love these guys for post-apocaliptic scenarios! is it possible to converte the badass stalkers from Metro 2033?

    Metro 2033 models, perhaps, but I don't have that game so I can't get the models.

    I have another update, Bandit Trenchcoat model is rigged, just a little issue to fix on his right arm.

    au6v0p.jpg

    I'll be making a new topic soon that includes a release for my converted models along with icewindos in a new stalker unit pack.


  3. I'm sorry I should have been clearer. I meant all of the Stalker suits in SOC. I unfortunately don't have clear sky, which again leads me to believe we've got the same sources. THe model pack I have has Exo suits (I have all textures), several different duty suits, seva suit, freedom seva suit, guardian of freedom suit, scientist suits, merc suits, bandits, a few military, rookie stalkers and a few NPCs. They all came rigged, UV'd and in .max format. Interestingly enough, the only ones I couldn't find were already ported into Arma (Sunrise suit, Wind of Freedom, Monolith Regular Suit). I haven't tried adding infantry to Arma so I'm curious whether the original Max rigging would carry over or if that needs to be redone in oxygen (assuming you're using the same models). Anyways your progress interests me so PM inbound.

    http://img.photobucket.com/albums/v283/UrbanLT/StalkerUnitsPreview.png (719 kB)

    All the units available in the model pack I have, minus the alternate textures I've added.

    So you're talking about the pack from gfxtra? I've seen that one before, but I don't have it.

    I have quite a considerable amount of alternative textures for characters myself and it turns out I do have the Clear Sky faction models (CS-1 body armour, CS3a), within another folder. If you could, message me with a link to the alternative textures you found so I can compare them with the ones I have.

    Anyways your progress interests me so PM inbound.

    I've responded to your message, check your inbox.


  4. Denton I think I have the same models as you. Basically about 2 dozen rigged and textured Stalker models in .max format if I'm not mistaken? I really want to make getting those models into Arma 2 a reality, especially with a project I am working on. Using a few texture tweaks, it is possible to get in almost every Stalker suit in the game with the model pack.

    I'm not sure, do you have the Clear Sky faction models? I don't.

    Also, I've rigged the seva suit model now (still in early stages):

    i522vn.jpg

    Next is the exo-skeleton model.

    Exoskeleton done as well:

    25klret.jpg

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