DanielRogers
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Posts posted by DanielRogers
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I'm not fully sure if this is domination specific, but does anyone know how to edit the amount of ammo vehicles like tanks have in domination? Specifically to give them more ammo than they start with by default.
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Ok, odd that SLX_fov file even though referenced in the rpt has nothing to do with the issue, rather backwards, but it might be from whatI had gathered from that post you had mentioned, and the little I looked into of SLX_wounds that its possible the issue is with the revive
aspect when enabled in Dom and the animation in SLX_wounds, just a thought on it anyways I could be wrong, but just as a test to
eliminate any ideas of this, is play the mission without revive, unless you are doing so already.
I will have to look through SLX_wounds more, but even if the culprit is found the scripting aspect, or on how to fix is beyond me,
I know some things but I'm really a compiler not a scripter.
Anyways if anything all i can say is there is a definite conflict between SLX_wounds and Domination.
I will try myself with COSLX and recreate the error or issue and see what happens, as well as play around with the settings and see what I get.
Thanks for reporting.
I'll test this out.
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In the Description.exefrom the top:
//__EXEC(diag_log format ["############################# %1 #############################", missionName];); //__EXEC(diag_log [diag_frameno, diag_ticktime, time, "Executing Dom description.ext"]); #include "x_setup.sqf" onLoadMission=__D_VER_NAME__; onLoadIntroTime=false; onLoadMissionTime=false; disabledAI=1; respawn="BASE"; [b][color="#008000"]respawndelay = __D_RESPAWN_DELAY__;[/color][/b] debriefing=1; showGPS=1; loadScreen = "pics\domls.paa";
where it says
[color="#008000"]respawndelay = __D_RESPAWN_DELAY__;[/color]
change that to:
respawndelay = 5;
5 being 5 seconds, if you add 10, then 10 sec before you respawn.
or when you host the mission, and you get to the change paramaters screen, go down to client and change the respawn time.
other option is
// only in missions without revive class GVAR(RespawnTime) { title = "$STR_DOM_MISSIONSTRING_1022"; values[] = {4,10,20,30,60,120,240,300}; default = 20; texts[] = {"4","10","20","30","60","120","240","300"}; };not 100% on the last code here.
hope that helps.
Edited both of thos ,neither had any in game effect. :/
And yes, I recompiled properly.
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Anyone know how to change the time you have to wait after using Esc respawn? Currently it's 3 minutes, I'd like to reduce it.
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Theres only reference to slx_fov in your RPT.heres what slx_fov does:
Heres the actual code in SLX_FOV config:
class [b]SoldierWB[/b] : CAManBase { class HeadLimits : HeadLimits { initAngleX = 0; minAngleX = -89; maxAngleX = 89; initAngleY = 0; minAngleY = -89; maxAngleY = 89; }; }; class [b]SoldierEB[/b] : CAManBase { class HeadLimits : HeadLimits { initAngleX = 0; minAngleX = -89; maxAngleX = 89; initAngleY = 0; minAngleY = -89; maxAngleY = 89; }; }; class [b]SoldierGB[/b] : CAManBase { class HeadLimits : HeadLimits { initAngleX = 0; minAngleX = -89; maxAngleX = 89; initAngleY = 0; minAngleY = -89; maxAngleY = 89; }; };from the RPT only one line is needed to determine the error, it acts like a folder system, each line \
is a seperation of code in the config:
from the RPT:
Updating base class HeadLimits->HeadLimits, by slx_fov\config.bin/CfgVehicles/[b]SoldierWB[/b]/HeadLimits/ Updating base class HeadLimits->HeadLimits, by slx_fov\config.bin/CfgVehicles/[b]SoldierEB[/b]/HeadLimits/ Updating base class HeadLimits->HeadLimits, by slx_fov\config.bin/CfgVehicles/[b]SoldierGB[/b]/HeadLimits/
I dont know how you came up with SLX_wounds but theres nothing in the RPT in reference to SLX_wounds.
I suggest removing SLX_fov and trying the mission again and see if you get any more errors or issues with the death and specate.
If you want to view the rpt where it more readable and formatted just open the rpt with wordpad, I do that for all the configs otherwise
the codes are all scrambled and all over the place.
This didn't fix it. I followed up on my wounds hunch, and removed wounds, wounds_heads and wounds_ais; killed myself, and no respawn bug. I then tried wounds on it's own, but the bug came back.
It's a shame wounds causes this bug, it had some nice features. But at least I'll be able to use most of the other features, most importantly the AI changes (though AFAIK I'll miss out on AI reviving comrades).
If you're interested in following up on this bug, I'd suggest looking at the post I quoted, and the posts around it. They had a good description of the problem there.
Oh and the RPT never reported anything from wounds. So I guess it's a logic error somewhere.
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Good deal, looks like I missed it too, but when i got your mission I was looking in the scripts and other files where the ranks are.I will answer you on my COSLX thread as I did, keep domination with domination, its in the forum rules anyways that
any discussion about a mod in terms of questions or problems should be on its own thread.
Sorry, when I made the post I didn't know if it was a domination or SLX issue. I've since confirmed it's an SLX issue by testing without SLX.
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Post your rpt when running COSLX and Domination when that occurs.How do you know its caused by slx_wounds?
I'd suggest disabling the spectator aspect of Domination.
I'm guessing it's caused by slx_wounds as I read some back posts on this thread - however those posts didn't suggest any solutions.
Here is the rpt from my server - I simply started the game, picked up some grenades, threw one, and walked on top of it. I dies, respawned and got stuck in spectator mode. I'd like to avoid disabling spectator mode, but if it's the last resort I may do so.
http://depositfiles.com/files/usv6cci4n
I also noticed that I notched up two deaths in one go - see the following quote from earlier in this thread:
ok, after logging 20 times onto my server and falling to my death repeatedly i found the culprit.its SLXWounds :/
it seems that according to the DOM you are simply unconsious when getting hit or hitting the ground but slx decides you are in fact dead.
which is why i get the display "XXX has died" once upon impact and then again when hitting the respawn key where it should be "xxx is unconsious" and when respawning "xxx has died".
sooo... either its norrins script (i believe that is what is being used) or the slx wounds which needs to be looked at.
since i have even less clue about scripting than you :p i will leave that one up to those that are "in the know" about these things.
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Hey all.
Has anyone got a solution to the bug caused when you respawn using slx and domination (specifically caused by slx wounds)? When I click respawn I get stuck in spectator mode looking at the respawned version of myself.
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Found out this bug only happens when using the slx mod. Any hints, apart from don't use the mod? :P
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Back, downloaded the mission, and am looking through it.One thing you can do is set it where your the pilot only via this line:
class GVAR(pilots_only) { title = "$STR_DOM_MISSIONSTRING_1099"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"}; };and you shouldn't have to wait.
Theres also unlock all air:
class GVAR(LockAir) { title = "$STR_DOM_MISSIONSTRING_1084"; values[] = {0,1}; default = 1; texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"};also look at:
// if the array is empty, anybody can fly, // just add the string name (var name in the editor) of the playable units that can fly, for example: // for example: ["pilot_1","pilot_2"];, case sensitiv // this includes bonus aircrafts too GVAR(only_pilots_can_fly) = [];
in the i_client script located under the description.ext.
About all I can find related to the timer that you refer too, try without rank.
I found it in the descriptions.ext, under (in parameters) Air Vehicle Auto kick time. Looked straight over it numerous times :rolleyes:
---------- Post added at 01:49 ---------- Previous post was at 01:36 ----------
Ok another issue - when I die, and click on the green circle to respawn, I get stuck in spectator mode watching myself stand there. Any ideas?
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Can you link me to that mission as i cannot find it on Armaholic.also I gtg somewhere will be back in 30min.
Here's the latest version I have made.
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The other choppers you listed are probably a classname being used in the mission which puts a timer on them for the rank system,so you have a choice, either turn off the ranks with this code which is located in the description.ext, or find the script that turns of the timer which is tricky
class GVAR(with_ranked) { title = "Ranked:"; values[] = {0,1}; default = 1; texts[] = {"Yes","No"};What Domination are you editing?
Yeah I've turned ranked mode off. Any ideas on that script? I'm running co40_Domination_2_71_West_CO in Chernarus
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Your welcome, I use a script, and this one in particular:http://www.armaholic.com/page.php?id=6080&highlight=SIMPLE+VEHICLE+RESPAWN+SCRIPTall you do is put the script in the same folder of the mission and then add code to the init lie of the plane or chopper
veh = [this] execVM "vehicle.sqf"
or this code
veh = [this, 15] execVM "vehicle.sqf"
if you want a specific time in which they will respawn, by default on that code it is 15 sec.
or us can use the existing respawn codes found on other vehicles and other planes, just locate an existing planes or vehicle and copy the code from the init line
if I remember correctly there should be 2 numbers in the code, like 300/300, or 600 ect,. 300 would be 300 sec, i'd do that first before you use a script,
as the mission already respawns the planes and vehicles.
edit...
keep in mind that in mp you have 3 options in missions for at least the general aspect, for slots to choose from, you have a player's slot,
then you have playable slots and then you have empty which anyone can get into.
for player slot if you join you will still have the choice on what soldier class you want, even though player spot is specified,
for playable, that just makes any unit (soldier), and or vehicle (plane,chopper, or tank) able to be playable as a class that means you can choose to start in that plane or vehicle or whatever, then theres empty, where empty will only apply to the vehicles and planes ect,. this would basically allow you to enter any vehicle or plane ect without restriction.
However in Domination there are restrictions based on rank, and points as it is scripted by class, so if you place a plane or something down and you get a message stating you cannot fly or drive this... then you will need mroe points or rank, this can be edited in the missions description.ext under the settings if you come across this.
Hope that helps.
Ok that all looks good. Hopefully my last question now.
I've changed the description.ext to allow all player types to fly and placed 3 choppers - an Apache AH1 (from BAF dlc), AH-1Z and an AH-64D. I can get straight into, and fly, the Apache, but the other two have waiting times (28 mins). How can I remove these waiting times?
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Very simple, you need to add planes under the empty slot not add planes, also you may want to make them respawnable as once a player does fly the planeand get shot down then that will be it for the plane.
Domination might be complex but for what hes referring to has nothing to do with any complexity or scripts ect,. of Domination,
the concept applies to any mission that you wish to add planes too.
I do agree however he does need to further his knowledge in the editor.
Thanks, I figured that out earlier by examining the choppers that were already there (which I probably should have done first). Could you explain how to make it respawnable? Or make it so it will become a wreck when crashed? If it involves coding I won't be causing you guys syntax headaches, as said before I can program.
I'll take a look at that link also :)
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One more question. I've added some planes via the editor, but when I play the map I'm getting player slots for roles like "AV 8B Pilot". How can I stop this from happening?
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Dont use custom mission.sqm you will scewup your mission. Xeno uses markers, and triggers, which must be there or some scripts wont work, and your mission will be useless.Use Elitness, depbo the mission, then switch to mission folder, select mission.sqm, right click on it, and choose Open/Examine. If that dont show you nothing it means mission.sqm is binarized. YOu will need to Unrap it if so. Right click to it again, and you should see Derapify, so click that and in the right box you will see complete mission.sqm. Click in that window, press CRTL+A to select all, and then Copy it. Open Notepad++ ( or other advanced text editor ) and paste all in new empty file. Save it as mission.sqm and make sure not to choose as text file, but use as all files preset. Once you do that replace in your mission folder and overwrite original mission.sqm
Open editor and load you mission. Once again do not touch markers and triggers if you dont know what they are for!
Thankyou! This worked perfectly! :) And thanks to all others that helped.
My next question - I have played in some servers where the wreck chopper is marked differently (ie texture) or is a different make of chopper altogether. How can I change the chopper used for the wreck chopper? In the DOMI version I have it looks the exact same as the other choppers, which could cause some confusion.
Also, how can I make it so that a vehicle I place in the editor will become a wreck when it is crashed, and so an be picked up and repaired?
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- open eliteness- extract pbo
- copy mission.sqm by hand
- save new mission.sqm
- go in editor und work
.... but above is a download
Ok I will try this tomorrow and let you know how I get on :)
Out of interest, why is the original missions.sqm (from domination) causing such problems with the editor?
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you must at the missions.sqm with eliteness copy by hand.Then you can add any vehicle in the editor.
The card contains many markers and otherwise, which are important.
here
Ok here is what I think you want me to do:
-Open the domination map in the editor, save it as a MP mission.
-Open my saved .pbo with EliteNess and replace the missions.sqm file with the one you have provided.
Am I correct?
This is what I have done:
-Extracted the domination .pbo file using EliteNess (just as an example)
-Clicked on missions.sqm in the bottom left - however the text box says "invalid file". (Though, for some reason, if I click on any other file, for example license.txt, the text box stays completely empty).
Maybe I've got the wrong idea from your instructions?
And btw, thanks for the help so far :)
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no, the missions.sqm is not empty - The map is not empty.Take the tool "eliteness" and extract the pbo file and looking to the left list the "missions.sqm". Copy the contents of the missions.sqm by hand and insert the relevant text into a newly created file or overwrite the old encrypted text.
I was trying to avoid placing the vehicles via code as I would have to manually specify the co-ords. Is there any way I can place a vehicle in the editor without it screwing up the rest of the domination features?
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The map is mostly empty with domination since it's all spawned via scripts. The reason it's so small after saving it is probably since you changed the name of the mission which does NOT copy over all the scripts that were in the folder.Always change the file name first before opening it in an editor if you're going to change the filename.
Ok thanks for clearing that up. However, I did read elsewhere that I should see some markers somewhere, and I didn't see even one of those.
My goal was to add some more aircraft in. Based on your last statement, I added a chopper and saved the map under the same name. This time I got a file 4mb in size (correct), but the squad roles were reduced to only the two seats taken up by the chopper, and it seems like all of the domination features have been disabled. Any hints for the noob? :P
I can program and mod (not Arma tho), so if I need to start editing scripts that's something I'm capable of.
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Hi guys.
I'm having trouble opening domination in the ingame editor. I've used EliteNess to extract the pbo for a domination map, and moved the resulting folder to my Documents/Arma2/Missions folder. I can select the mission in the editor, but when I open it up the map is completely empty. If I make a save immediately, the resulting pbo file is 2kb in size (so obviously all of the Domi material has been somehow lost).
I've spent the evening searching for an answer to this on Google, but no luck.
Anyone got any ideas?
Editing, Expanding and Modifying Domination
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Well lets say a vehicle has 1 magazine consisting of two sidewinders - couldn't I give it another magazine, which would result in 4 sidewinders?