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Everything posted by sproyd
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Okay just tried the mission again and am getting all the issues above. I managed to complete the Kamino assault without losing a single squad member. Just sent the Bravo team in well ahead of me arriving there. I assume they were all dead by the time we arrived because there was about 10 or so straggling OPFOR left when we arrive which we cleaned out. Was a fun assault. I accepted the optional mortar mission. My thoughts; - Its a bit weird that the squad leader would be left by himself on the island to complete this and for the equipment required to be dropped after nightfall. - Nice job on the degrouping and switch to night time scripting. - It would be cool to actually have the stuff air-dropped in. - Wetsuit and rebreather, check. Diving goggles, missing. Without a dive mask underwater is usually blurry in-game, however with NVGs it's not (a bug in the game). Also, there are other considerations - dive masks cover your nose which is important when diving for a number of reasons I won't go into here. - Instead of using waypoints for finding the wetsuit and island - you could have used markers on the map for the drop area and a Task location on the island. I found the dropped box but the waypoint wouldn't complete until I stood right on top of it after already donning the wetsuit. - God the sound of that large 4-stroke engine on the patrol ship is terrifying when you are underwater! - The island is difficult to clear and there is no obvious way to take out the patrol boat. - The barriers/blockades on the island were floating in mid-air. The guys on the mortars were alive but not-responsive to gunfire. - Once I cleared the island (took about 5x loading saves) the extraction via boat was a cool touch and the music etc at the end too. Overall its a very ambitious mission which I can see you put a lot of work into but there are some fairly major flaws - the main one being that the first two tasks were complete upon mission launch! Also, I'm guessing you didn't use Task modules because I didn't see the cool 'task complete' animations at any stage. ---------- Post added at 23:21 ---------- Previous post was at 22:58 ---------- oh - can you teach me a couple of things that I learned in your mission 1) How did you get text and a picture to come up in the Overview when you click your mission under Scenarios 2) How did you get the MISSION COMPLETE animation at the end of the mission 3) How did you get the debriefing text at the end of the mission? THanks mate! - look fwd to testing an updated version. I know its hard keeping on top of the updates that can change yuor mission behaviour
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Upvote away - so far have 1 vote and its a downvote for some reason??? http://feedback.arma3.com/view.php?id=7399
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Beta isn't actually that far away
sproyd replied to gossamersolid's topic in ARMA 3 - BETA DISCUSSION
Actually come to think of it, and jogged by @White's post, I think DayZ may run into much worse issues with server hardware not up to task as not only will it be handling all the loot spawning and tracking players but all of the hundreds of zombos which no longer just spawn upon players in the area but should spawn independently. I don't envy DayZ players in that regard. ---------- Post added at 20:23 ---------- Previous post was at 20:20 ---------- I get your point - but I honestly think that based on the number of variables in A3 compared with say BF3 there is more load on servers. Latency, dropped packets and rubber banding are generally bandwidth issues and you will get those on some A3 servers too without losing Frames. I'm pretty sure that I drop frames on shitty BF3 servers (not that I've played it for about 9 months). -
Beta isn't actually that far away
sproyd replied to gossamersolid's topic in ARMA 3 - BETA DISCUSSION
Can I ask what your CPU is? And are any of your CPU clocks running at 100% while your GPU is at 45-55%? ---------- Post added at 20:15 ---------- Previous post was at 20:11 ---------- If you play on a fresh MP server with only a few players I am fairly sure you will get similar FPS to your SP performance. There is a major issue with crappy server hardware - exacerbated on an 'old' server in persistent game modes like Wasteland with a lot of players - you need a BEAST server to run this smooth. This has nothing to do with BIS its a simple law of computing - the server needs to calculate HEAPS! -
Beta isn't actually that far away
sproyd replied to gossamersolid's topic in ARMA 3 - BETA DISCUSSION
Complaining that your FPS is crappy on an old computer is like complaining that you lost a Formula 1 race because you were driving a Prius. ---------- Post added at 19:19 ---------- Previous post was at 19:17 ---------- I agree - can you please find me someone that is CPU bound and doesn't know why? I think we all know by now that Arma has terrible multi-core utilisation and hence favours a high clock speed rather than a modest quad+ core. A good processor costs peanuts compared to a good GPU setup - I mean a Core i5 3570K is about £180 and will easily clock to 4.5GHz - that will CPU bound only the fastest GPUs for MP use and in SP only if you have ridiculous number of AI going on. -
Beta isn't actually that far away
sproyd replied to gossamersolid's topic in ARMA 3 - BETA DISCUSSION
@DNK even though your comment is favourable towards the A3 engine you have to remember that OA is Takistan and Takistan is a VERY basic terrain with minimal objects. Stratis is much more detailed in my opinion and when I run Takistan on A3 (using allinarma mod) it runs MUCH faster than OA. Mid to high end users complaining about a lack of optimisation (i.e. going from 45-60fps and they expect > 60fps) are frankly stupid. Optimisation for upper end graphical hardware always comes last and is usually implemented by nVidia post retail release. I mean you just need to look at all of the GeForce main driver updates and you can always see the latest games have been dramatically improved i.e. 68% performance improvement for 2x GTX680 SLI in BioShock Infinite (or something of that nature) but as far as I'm aware there have been no optimisations by nVidia/AMD yet because the game isn't finalised and hence things could change and their efforts will be wasted. nVidia/AMD offer their customers this level of support as an extra free service that you get for owning their hardware - you are sort of guaranteed support for games that haven't yet been released yet when you buy their cards. They are by no means obliged to spend their time optimising their drivers for a game that's not even released, let alone out of Alpha yet! -
I think wing suits are a great idea and soldiers should be able to fly all over the map, also firing from the hip and other cool featurez lyk having red arrows on enemies and kill streaks with orbital strikes. Also the sea should be full of hungry great white sharks and there should be other cool stuff too lyk snowboards for HALO drops.
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Beta isn't actually that far away
sproyd replied to gossamersolid's topic in ARMA 3 - BETA DISCUSSION
I really don't understand why everyone is complaining about performance issues. Hand on heart I think performance is about right. I play on a laptop and get about 30 frames which I'm very happy with and feels smooth. When it drops below 25 it is much jerkier and is usually due to server issues. If you are getting below 20 frames I guarantee you your rig is not up to any form of modern gaming and you need to upgrade. An i5 and a gtx 660 will run the game well on medium to high settings. How can you complain about optimization when the game looks stunning and runs much better than A2. BIS have achieved the impossible by boosting graphics AND performance. In regards to the lack of content I'm personally loving the dev branch and all the incremental updates that I can test. Not to mention I raised a minor issue on the tracker and it was fixed within 2 days I the dev branch! If you want me content try the allinarma mod, it's fantastic. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
sproyd replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its slightly different to A2 that they are expandable menus. So each Campaign will expand to the missions under it (double click or click on the plus or arrow - i forget) and then click the mish then play -
Just gave your mission a go - it appears good but I ran into a number of problems; 1) Getting the error that everyone else is. I suggest saving in Editor and re-exporting. 2) Upon insertion the 2nd helicopter just hovers until you order all units to disembark. You should probably tweak it so both helis land and unload troop automatically. This isn't something players should have to command (ideally) as its not really optional. 3) The first two tasks were completed upon mission load 4) The tasks weren't automatically assigned, I manually had to select them using J, Set as Current Task 5) There seemed to be a number of automatic saves at probably unnecessary times, including right upon mission launch Aside from that I made my way towards Kamino and got into a couple of successful long range skirmishes but was killed by a lucky shot from a fairly random prone baddie near a road. Will re-try it again later and try and pick out everything you can do to improve it as it has a lot of potential and is well conceptualised. Feel free to try my mission in my sig, its less ambitious than yours but I've ironed out nearly all the bugs at this stage - open to feedback. PS I'm running Dev Branch.
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
sproyd replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I see the Arma 2 Campaigns are available in the Campaigns menu (great news). However, I'm assuming these haven't been properly implemented yet as playing the main A2 campaign Operation Harvest Red the intro part of the first mission nothing seems to happen and can walk through walls, people, tanks and houses. Also none of the AI move apart from the jets doing strafe runs. If I remember correctly, I need to die and then the proper mission starts... Can't die though! The OA campaign is also glitched on the intro part. I'm just going to assume that these aren't implemented. It would be great to see a Black Mesa effort on A2 > A3! -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
sproyd replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah - I figured out why it kept launching with CBA_A3 - I had Shacktac HUD enabled which requires it. Turned that off, fixed it. No more errors. -
Great news - V1.2 is here and its by far the best yet. A considerable number of improvements, I have added tweaks and fixes to address nearly every comment sent to me by testers including savedbygrace from OFPEC. This is now a much higher quality mission with working briefing, dynamic win and lose tasks, randomness of AI placement and many other tweaks as highlighted in the updated changelog in the OP. http://www.armaholic.com/page.php?id=19476
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
sproyd replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have CBA A3 installed but it asks me for CBA_A2. Should I not use CBA_A3? -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
sproyd replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great mod thanks a lot! It asks me for CBA_A2 though every time. Works find but just comes up as a popup and a hint -
I would pay up to 30 dollars for full editing manual
sproyd replied to Ghostwolf's topic in ARMA 3 - GENERAL
I agree with this thread. I loved A2, OA, PMC, BAF and ACR and played every mission and scenario but never delved into the editor. Now with A3 I am taking that jump - mainly because I just can't wait for the Retail release to make the most of A3!! So, like someone mentioned above I'm finally appreciating what actually goes into making a mission and all the bug testing and refining that goes into it because I've spent well over 50 hours on one A3 mission - and while the end is in sight there is a lot more to achieve - and its a basic mission with a couple of objectives. Anyway, what I am getting to is that I am going to put together a Word document guide - mainly for my own benefit to reference and retain all the info I'm gathering from the myriad of great yet scattered sources of mission making info. Yes a 300 page pdf from Arma 1 may be comprehensive, but its also intimidating... and out of date. I plan to make a plain English guide with screenshots that can be followed by someone who knows nothing other than how to play the game, which was where I was a month ago before watching 100 YouTube videos and trawling BIS, Armaholic, OFPEC and Google for countless hours. Its not going to be a guru's scripting guide of course but should give enough guidance on how to put together a mission that you have in your head and enjoy a few bells and whistles like dynamic tasks using modules. I'l try and remember to post it here once I do. -
Okay I'm going to buck the trend here and say I prefer the way it is structure now. With so many different militaries in the world with different ranking systems and everyone wants to realistically simulate THEIR country's military I think it would just be a cluster-f*** of messy ranks. Also, if I want to play say Polish SF, then I don't want to have to relearn the military ranks. For playability's sake I prefer "Arma Brand" universal troop ranking systems. Of course this is prime territory for modding support.
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+1 - same with sync Waves
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
sproyd replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's SO COOL!!! You should place the Carrier further out to sea though as it wouldn't be able to sit in such shallow water as it has a c. 12m draft. -
Exciting! Looking fwd to the mission. Any chance of releasing the editor files so we can add an AH-64D instead?
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WalkerDown no offense but I think you are trying to sound more knowledgeable than you are by complicating things. If you watch a 3D IMAX Movie - say Avatar - which is filmed using a 3D camera i.e. two different perspectives meant to mimic the human eye separation, you can buy these glasses which turn the image to 2D by showing your eyes just the image for say the Right Eye. You aren't going to get any sort of weird effects or feelings - you just get one perspective like you would if the camera used to film the movie just had one lens instead of two. The 'floating screen' stuff you talk about is no different to looking at a monitor in a dark room - a monitor is a "2D image in a 3D space".
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Can we get slight differences between weapon variants...
sproyd replied to Wolfstriked's topic in ARMA 3 - GENERAL
Good article. Well played. -
Can we get slight differences between weapon variants...
sproyd replied to Wolfstriked's topic in ARMA 3 - GENERAL
Haven't done the testing myself so will have to take your word for it. In regards to accuracy I don't think there is a game that represents the disadvantages of shooting while moving, while fatigued, while injured and various stances better than Arma 3. Of course the bullet always goes exactly where the sight is honed on at the time of pulling the trigger but introducing randomness to that variable as well as all of the other variables would make it nie impossible to hit something. A trained solider should be fairly proficient with a rifle though so I'm happy with the current accuracy system In regards to bullet drop I would be interested in real statistics as to the drop of 5.56mm between say a new M4 and a new M16. Does the barrel length between a carbine and an AR really make a big difference with muzzle velocity and what is the correlation to bullet drop at say 800m? Also it would be interesting to compare say an HK416 (5.56) with an HK417 (7.62) because obviously the larger round has more power behind it but is also heavier so I'd imagine the bullet drop curves overlap at some point. Anyway I think these sorts of tweaks are not for Alpha stage. If anything they are for late Beta/Release Candidate/ post-launch balancing. BIS have shown longstanding post-launch report for A2 so I would expect this to continue g/f. -
make Arma2 content available for free or as DLC.
sproyd replied to fabio_chavez's topic in ARMA 3 - GENERAL
I ported in some vehicles with absolutely no problems - of course not all features work and some vehicles are bugged but here is a demo of 4 aircraft from A2 in the A3 engine on Stratis In regards to commercial availability of the content, I don't think this should be free DLC, there is still a lot of IP assets in Arma 2. Of course, its likely that BIS will be using their A2 assets to refine for A3 Retail release so I wouldn't be too stressed.