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Arma2Chick

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Posts posted by Arma2Chick


  1. @Arma2Chick

    Please do not post in all bold or that massive sized font. Its useless to post like that and only annoys everyone. Not to mention it does not correspond with the forum rules you just agreed wirh.

    @ Spam_One

    When you have nothing constructive to add to a thread just do not post, else we might consider your post spam and according to the rules spamming is not allowed.

    Post deleted.

    I was asking a question that you wouldnt or cant help with, thanks for nothing, and if a questions isnt constructive i dont know where you went to school.

    p.s. dont want to play a mod i just wanted a lil help to create mine, but heyhoo, ill do it myself. sod ya.

    ---------- Post added at 10:16 ---------- Previous post was at 09:53 ----------

    No, I can add that parameter! :D

    well ill find my own way of doing it, your not the only one who know anything, "after all its not been copyrighted, or has it", :D

    remember my name, you will see it soon, thanks for nothing :D


  2. Could you tell me how to delete the zombies via your link about extracting files, I DONT really understand how to do this,

    I downloaded the file Dynamic Zombie Sandbox and i would like know how to delete the zombies from this?

    ---------- Post added at 23:33 ---------- Previous post was at 23:29 ----------

    I've only played the CO version, so I am not sure about the A2 free version. I have tested it on Utes and didn't have the spawning in water problem.

    Did you un-pbo the file? I extracted all files into their own folder in my missions folder (using Zargabad as the example):

    C:\Users\VAKE\Documents\ArmA 2 Other Profiles\VAKE\missions\Dynamic_Zombie_Sandbox_Test.Zargabad
    

    The extracted folder's file structure should look like this:

    <FOLDER> craigs_scripts
    <FOLDER> sideMissions
    <FOLDER> sound
    <FOLDER> zombie_scripts
    mission.sqm
    init.sqf
    description.ext
    cly_gps.sqs
    briefing.sqf
    stringtable.xml
    briefing.html
    cly_accuracy.sqf
    cly_addweapon.sqf
    cly_crate.sqs
    cly_heal.sqf
    cly_hud.sqf
    cly_jukebox.sqf
    cly_objectives.sqs
    cly_playerstates.sqf
    cly_removedead.sqf
    cly_spectate.sqf
    cly_terraingrid.sqs
    Fog.fsm
    forestdensity.sqs
    jipresumepos.sqs
    LoadingScreen.ext
    vehicle.sqf
    

    This allows me to use the editor to make a few changes and then save it as a .pbo. Once saved, the .pbo will be saved in your MPMissions folder (I use Steam):

    C:\Steam\steamapps\common\arma 2 operation arrowhead\MPMissions\Dynamic_Zombie_Sandbox_Test.Zargabad.pbo
    

    If you change the file name in the editor, it will create a new mission folder which will NOT have the zombie scripts included, so if you want to test different changes, make sure you copy the scripts over!

    I've successfully removed OPFOR and Civilian sides from my version, and made the BLUFOR all BAF engineers/medics. I also removed all BAF zombies to avoid confusion and friedlies 'accidentally' shooting other players (I have a free-for-all server, so there is intentional friendly fire sometimes ;)).

    I've made a few other tweaks that make me reluctant to upgrade to version .95 (still on .90) as it doesn't sound like a big performance boost (.95 sounds like more of a resource hog, actually).

    If you have already done all of this and you are still having the same problem, let us know! ;)




    Could you tell me how to delete the zombies via your link about extracting files, I DONT really understand how to do this,

    I downloaded the file Dynamic Zombie Sandbox and i would like know how to delete the zombies from this?

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