Arma2Chick
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Posts posted by Arma2Chick
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@Arma2ChickPlease do not post in all bold or that massive sized font. Its useless to post like that and only annoys everyone. Not to mention it does not correspond with the forum rules you just agreed wirh.
@ Spam_One
When you have nothing constructive to add to a thread just do not post, else we might consider your post spam and according to the rules spamming is not allowed.
Post deleted.
I was asking a question that you wouldnt or cant help with, thanks for nothing, and if a questions isnt constructive i dont know where you went to school.
p.s. dont want to play a mod i just wanted a lil help to create mine, but heyhoo, ill do it myself. sod ya.
---------- Post added at 10:16 ---------- Previous post was at 09:53 ----------
No, I can add that parameter! :Dwell ill find my own way of doing it, your not the only one who know anything, "after all its not been copyrighted, or has it", :D
remember my name, you will see it soon, thanks for nothing :D
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You want to play DZS without the zombies? Not the first time I've had that request.You can play tonic's Wasteland gamemode. It would also be very easy for me to add a parameter to DZS to turn zombies off. :D
how can I add a parameter that allows me to turn the zombies off.
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Could you tell me how to delete the zombies via your link about extracting files, I DONT really understand how to do this,
I downloaded the file Dynamic Zombie Sandbox and i would like know how to delete the zombies from this?
---------- Post added at 23:33 ---------- Previous post was at 23:29 ----------
I've only played the CO version, so I am not sure about the A2 free version. I have tested it on Utes and didn't have the spawning in water problem.Did you un-pbo the file? I extracted all files into their own folder in my missions folder (using Zargabad as the example):
C:\Users\VAKE\Documents\ArmA 2 Other Profiles\VAKE\missions\Dynamic_Zombie_Sandbox_Test.Zargabad
The extracted folder's file structure should look like this:
<FOLDER> craigs_scripts <FOLDER> sideMissions <FOLDER> sound <FOLDER> zombie_scripts mission.sqm init.sqf description.ext cly_gps.sqs briefing.sqf stringtable.xml briefing.html cly_accuracy.sqf cly_addweapon.sqf cly_crate.sqs cly_heal.sqf cly_hud.sqf cly_jukebox.sqf cly_objectives.sqs cly_playerstates.sqf cly_removedead.sqf cly_spectate.sqf cly_terraingrid.sqs Fog.fsm forestdensity.sqs jipresumepos.sqs LoadingScreen.ext vehicle.sqf
This allows me to use the editor to make a few changes and then save it as a .pbo. Once saved, the .pbo will be saved in your MPMissions folder (I use Steam):
C:\Steam\steamapps\common\arma 2 operation arrowhead\MPMissions\Dynamic_Zombie_Sandbox_Test.Zargabad.pbo
If you change the file name in the editor, it will create a new mission folder which will NOT have the zombie scripts included, so if you want to test different changes, make sure you copy the scripts over!
I've successfully removed OPFOR and Civilian sides from my version, and made the BLUFOR all BAF engineers/medics. I also removed all BAF zombies to avoid confusion and friedlies 'accidentally' shooting other players (I have a free-for-all server, so there is intentional friendly fire sometimes ;)).
I've made a few other tweaks that make me reluctant to upgrade to version .95 (still on .90) as it doesn't sound like a big performance boost (.95 sounds like more of a resource hog, actually).
If you have already done all of this and you are still having the same problem, let us know! ;)
Could you tell me how to delete the zombies via your link about extracting files, I DONT really understand how to do this,
I downloaded the file Dynamic Zombie Sandbox and i would like know how to delete the zombies from this?
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
in ARMA 2 & OA - USER MISSIONS
Posted
I dont need to rip your content, sod ya, and you think i would need your shit. go to hell.