ADROPACRICH2
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Posts posted by ADROPACRICH2
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ADROPACRICH2, you are talking complete nonsense!!!"betraying the original"?! I don't see how adding more variety to a great game and making it even better will be "betraying the original"! Remake or not, this is a new game, and it has to have new features. If you are so nostalgic that you will reject features that will make the game better, you shouldn't bother with a remake and just stick with the original game.
The thing is here, there are new features that appear to have been sensibly put in place by devs wanting to stay true to the original formula. It's quite different in ways while also staying true at it's core. The addition of more vehicles isn't a bad one but CC's design works on the basis it was informed from. Simply adding more effectively changes the type of game it is. Personally I like the two vehicle approach as much as I like the idea of more vehicles but changing it up so drastically this way means CC could become something else
Anyway BI's work is sold as a reimagining of CC and with that comes respect of what it is people love of the original. For fans generally it's expected that core remains
Hopefully CC will be successful enough to allow another in the series that possibly explores the aspect of more, providing it doesn't sacrifice CC's charm- I mean it's easy to imagine a Command+Conquer style game in this way but for many would result in a different game altogether
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Not that the game doesn't look amazing, and im definatly going to get it but...will they add things to it later after the game is released? like downloadable content adding new things, but 2 units....I think this is the main problem for people that are maybe seeing this for the first time. Carrier Command is what it is and has always been, two different vehicle classes. This remake does at least offer a fair bit of variety for these two types, but to change things completely by adding lots of vehicles is betraying the original a little too severely. If the franchise establishes then I could see this maybe explored but thankfully BI has been sensible and kept things mostly as they were for this remake
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Nice video. It's striking how far computer games have come in terms of graphics and possibilities.One very important aspect that plays still into how impressive Carrier command is comes from seeing vehicles under your previous controls now bearing past your view in another vehicle. Watching your carrier set sail from the perspective of another vehicle is still quite magical as is seeing a group of Walrus landing. Nothing else like it then or now and so it would appear you've nailed this
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I'm about to buy this game, but a few questions i have before i go off and do that.1) Does this game have land war(i know it does) but i mean are all engagements made from sea(carrier) to land(island) or can there be land to land, for example i control half the island and the enemy controls half. so i quickly build up factories to spawn units on the island to attack/defend instead of the carriers being the main focus point for defense and offense. Becasue as far as i have seen in some videos the game revolves mostly around the Carrier, so does that mean i can not control other units on other islands simultaneously?
2) Does this game have Submarines or other naval units that can support onshore and offshore engagements?
3) Multiplayer or Coop,YES i know this game does not have it, but i was wondering will they in the future? or do they have future plans for expansions and additions for this game to keep it going?
EDIT LAST QUESTION: 4) I've noticed that the carrier can command a maximum of 8 units, which must be in its range to command. Does that effectively mean that you cannot not do multiple attacks on different islands or for different situations like having to defend and island where your carrier is not present. In other words does this mean i can only deploy a maximum of 8 units throughout my whole game. Since i believe mods will change this, but having only one carrier to defend 30+ islands in the full game is a bit off, and kind of degrades the grand strategy aspect if you know what i mean. At least being able to defend(not offensive) your islands without the carrier should be a possibility as long as you command station is alive.
Sorry if these have already been answered, did some searching but still quite new to the forums. Quick and brief replies would be appreciated.
Thanks in advance
You may want to read up a little bit more on what the concept of this is otherwise you're just expecting an entirely different game and it will end up disappointing. Carrier Command isn't about managing a lot of vehicles across a whole map at any one time but by using islands as a form of strategy with vehicles playing more a role with immediate and neighbouring islands. The core basis is the planning of islands regards to how much defence you have and how much you mine and make. You can't build factories and have them pump out vehicles like in c+c say, islands are in fact defined one of three roles, with a factory's role to produce the parts/vehicles providing you have enough materials mined by islands chosen to be mining. All parts are held at one designated Stockpile island which can be changed to another island of yours as indeed all island types can- with a wait time required to do so. Finally an island set up to be a defence one as expected does not produce or mine but defends attacks. This same strategy then applying to the enemy Carrier and this requires that you read the entire 30 islands tactically
It sounds a little alien to someone expecting an entirely different experience but it's better for not being in the vein of mass vehicles quite honestly and original fans would be fairly horrified it the formula was messed with so drastically
Surprised nobody here has explained this
Only 2 units?
in CARRIER COMMAND: GAEA MISSION - GENERAL
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I suppose it's how you look at it too. The variations of guns and armour effectively make the vehicle different in this version of CC in ways different than the original. That to me isn't straying too far from where I personally want this game to be. It could be argued that different vehicles is what we have now regards to vehicle variations and really at this point, is it warranted with this in place. A version could exist like you say but would that then mean people also expect an increase to vehicles in play? and if so, are we really talking about the same game at this point. Personally I'd love to play Halo Wars this way for example or any rts in fact but for now I'm just happy Gaea is in it's current mostly unchanged state
I guess people will want different things from this