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chrizzo

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Posts posted by chrizzo


  1. Hello.

    Here is my mission.

    2 Bases. You got some vehicles and the goal is to destroy the enemy or capture towns for point win.

    Features:

    - Vehicles (Cars, Armored, Air)

    - Respawn (Infantry, Vehicles)

    - Base Restriction Zones (Stop spawn killing, when you enter you will die)

    - Artillery Strike

    - Friendly Fire security. (Teamkilling Protection / Punishment)

    - Garbage Collection Script (Dead bodys and vehicles will be removed after 60sec)

    - Rearm and Repair Points for Vehicles in Bases

    - Capture the towns to win (point system)

    Coming Soon:

    - Some Bug Fixes in Rearm, Artillery and Respawn and TK Punishment Script *In progress

    - New features for better gameplay *In progress

    - A readme with pictures in .pdf *In progress

    - new scripts and mods for better gameplay and more fun

    - Next update 0.9 RC2 will be a bigger release

    Bugs to fix: (should be clear in next version)

    - Artillery works only until u die

    - Teamkilling Punishment Script fix some bugs

    Armaholic mirror:

    - BaseWar TDM/CTT-30 v0.9 RC1

    Official Download Mirror: (always up to date)

    www.growingx.com/BASE_WAR_v_09_RC1.Stratis.zip

    Changelog:

    0.9 RC1 (29.09.13):

    - now its 15 vs 15, i increased the players for both sides

    - added 2 heavy tanks on both sides

    0.8 RC2 (27.07.13):

    - included waypoints for the AI to capture the 3 nearest towns

    - New Base Designs for both

    - added APCs from the latest patch for west and east

    - added more content like defense to towns (for better gameplay)

    - decreased the capture areas from the most towns (better against camping)

    0.8 RC1 (13.07.2013):

    - Converted from Alpha to Beta

    - Fixed some scripts

    - Added new vehicle respawn script to work with beta

    - added new Armored and Air Vehicles

    - added Sniper Team and AA / AT Specialist

    0.7 RC1:

    - Fixed problem after latest patch. Same version. Package is fixed.

    0.7 RC1:

    - fixed town capturing script. Now sectors will working fine for all on map

    - insert player markers. Good to know where your teammates are

    - fixed again ai stocking in spawn point

    - new garbage collection script

    - added more input in mission description

    - added a empty truck with respawn in each town (maybe you lost your vehicle and there you go :D )

    0.6 RC3:

    - added Town Capturing Script! When all towns captured, you win!

    0.6 RC2:

    - fixed again dead zones for each base (now working 100% perfect)

    - mortars are now undestroyable

    - Respawn Zones are now undestroyable (Fortifications)

    - Removed unarmed hunter and ifri vehicles -> added a 2nd car with MG

    - Removed unarmed helicopters -> added a 2nd armed helicopter

    - updated Mission Description

    - added a 2nd bigger trigger zone to warn players they will be enter soon the dead zone from the bases including a screen message for warning

    0.6 RC1:

    - added 2 mortars in each base for defence and some fun

    - fixed AI stuck in respawn points

    - fixed dead zones

    - added Rearm and Repair Points for Vehicles in Bases

    - added Garbage Collection Script

    0.5b:

    - Teamkilling Punishment Script added

    - Some little presets added for the next big update (CTF / Domination) *its still not working yet. Triggers and Markes added only.

    0.4b:

    - added Dead Zones in Bases (Look for the dark circles in colored base circles, Do not enter them or you will die!) *Stops Vehicle stealing and Spawnkilling*

    - added secure respawn zones (Fortifications added against mid/long range spawnkilling)

    - ammo crates are now undestroyable

    - doubled ammo crates in bases

    - more fortifications in bases

    - added Artillery Support for 1 Squad Leader per side (Mortar Strike)

    - updated vehicle respawn script

    0.3b:

    - Increased from 9 to 12 players per side

    - added 2 civilian pickups per side

    - added color markers over the bases (West Blue, East Red)

    0.2b:

    - Vehicle Respawn added

    - changed Weather

    - added Ammo Crates in Bases

    0.1b:

    - 2 Bases

    - Vehicles

    - Infantry Respawn

    thanks

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