chrizzo
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Posts posted by chrizzo
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ok it works in multiplayer. but only one time. after you die the first time, you can choose artillery strike but then nothing more like mortar and how much shells. so it works only on first spawning, and after dead no more
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Hey, anyone knows how this restriction zone module works in arma3? Normally i can use a trigger do let someone die who is entering this zone. (but trigger dont work this time hmm)
But how work this modul? I synchronzied it with this units they should not enter, but nothing goes on.
Any suggestions?
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thanks. I think i will release this week 0.4 :) with some new features.
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I know its possible. Ammo Crates should be in godmode, cause normally they can be destroyed. Anyone knows the command or script?
Oh **** wrong section ^^ iam sorry
found a solution. can be deleted :D
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how can i login as admin to my own server?
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thanks :)
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Bug Reporting: Dont know if the problem is the alpha but with this mission my server crashes often!
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i know :) Its already included! ^^ here we go ^^
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Hello.
Here is my mission.
2 Bases. You got some vehicles and the goal is to destroy the enemy or capture towns for point win.
Features:
- Vehicles (Cars, Armored, Air)
- Respawn (Infantry, Vehicles)
- Base Restriction Zones (Stop spawn killing, when you enter you will die)
- Artillery Strike
- Friendly Fire security. (Teamkilling Protection / Punishment)
- Garbage Collection Script (Dead bodys and vehicles will be removed after 60sec)
- Rearm and Repair Points for Vehicles in Bases
- Capture the towns to win (point system)
Coming Soon:
- Some Bug Fixes in Rearm, Artillery and Respawn and TK Punishment Script *In progress
- New features for better gameplay *In progress
- A readme with pictures in .pdf *In progress
- new scripts and mods for better gameplay and more fun
- Next update 0.9 RC2 will be a bigger release
Bugs to fix: (should be clear in next version)
- Artillery works only until u die
- Teamkilling Punishment Script fix some bugs
Armaholic mirror:
Official Download Mirror: (always up to date)
www.growingx.com/BASE_WAR_v_09_RC1.Stratis.zip
Changelog:0.9 RC1 (29.09.13):
- now its 15 vs 15, i increased the players for both sides
- added 2 heavy tanks on both sides
0.8 RC2 (27.07.13):
- included waypoints for the AI to capture the 3 nearest towns
- New Base Designs for both
- added APCs from the latest patch for west and east
- added more content like defense to towns (for better gameplay)
- decreased the capture areas from the most towns (better against camping)
0.8 RC1 (13.07.2013):
- Converted from Alpha to Beta
- Fixed some scripts
- Added new vehicle respawn script to work with beta
- added new Armored and Air Vehicles
- added Sniper Team and AA / AT Specialist
0.7 RC1:
- Fixed problem after latest patch. Same version. Package is fixed.
0.7 RC1:
- fixed town capturing script. Now sectors will working fine for all on map
- insert player markers. Good to know where your teammates are
- fixed again ai stocking in spawn point
- new garbage collection script
- added more input in mission description
- added a empty truck with respawn in each town (maybe you lost your vehicle and there you go :D )
0.6 RC3:
- added Town Capturing Script! When all towns captured, you win!
0.6 RC2:
- fixed again dead zones for each base (now working 100% perfect)
- mortars are now undestroyable
- Respawn Zones are now undestroyable (Fortifications)
- Removed unarmed hunter and ifri vehicles -> added a 2nd car with MG
- Removed unarmed helicopters -> added a 2nd armed helicopter
- updated Mission Description
- added a 2nd bigger trigger zone to warn players they will be enter soon the dead zone from the bases including a screen message for warning
0.6 RC1:
- added 2 mortars in each base for defence and some fun
- fixed AI stuck in respawn points
- fixed dead zones
- added Rearm and Repair Points for Vehicles in Bases
- added Garbage Collection Script
0.5b:
- Teamkilling Punishment Script added
- Some little presets added for the next big update (CTF / Domination) *its still not working yet. Triggers and Markes added only.
0.4b:
- added Dead Zones in Bases (Look for the dark circles in colored base circles, Do not enter them or you will die!) *Stops Vehicle stealing and Spawnkilling*
- added secure respawn zones (Fortifications added against mid/long range spawnkilling)
- ammo crates are now undestroyable
- doubled ammo crates in bases
- more fortifications in bases
- added Artillery Support for 1 Squad Leader per side (Mortar Strike)
- updated vehicle respawn script
0.3b:
- Increased from 9 to 12 players per side
- added 2 civilian pickups per side
- added color markers over the bases (West Blue, East Red)
0.2b:
- Vehicle Respawn added
- changed Weather
- added Ammo Crates in Bases
0.1b:
- 2 Bases
- Vehicles
- Infantry Respawn
thanks
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oh okay its the same like in ofp1 and arma2 ^^
this file should be in the same folder as mission.sqm right?
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How do add a respawn for west and east? After dead respawn on marker point?
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I used since hours on my server (DE).
Feature Request:
- Air Factory
- See Teammates on Map
- Resistance in Towns before capture
- See Respawn Time
So works fine ^^
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Hello,
i need somehelp with my server. After 1-2 hours gaming the server fps break down to zero and is no more fun with gaming! (With only 2 gamers...)
Server Hardware and Software: Intel i7 950, 12GB DDR3, Win7 64bit Prof, OS SSD, Server HDD all SATA2.
Using the normal server.cfg and the basic.cfg .
Any ideas?
Artillery function?
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
and how did i do that :D