chrizzo
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Posts posted by chrizzo
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Hi,
i very like cti missions.
But there are some problems i dont understand.
1. I set weather to always sunny, but its getting foggy?
2. The KI is fucking cheater insane! They hit me from far distance through fog, i wearing gilly suit. Making instant headshots from unreal positions and situations. (The dif its set to regular).
I use your latest v0.963a-Hotfix3 version with APEX Vanilla.
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CTI is the best reason for me to play this game and spend money into huge servers :D
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Blue1 CTI is based on TeeTimes Warfare. He edited it, its not a own complete creation. Iam not a fan of this mission from TeeTime (unlogic creation of an CTI, played only one time and deleted) and there are custom mades of BE Warfare Editions at this time, they work well and run very good in performance. There is no need to invent the wheel new ^^
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okay. I analyzed the mission, someone used original BE Warfare from Arma2 and ported it to Arma3. Its a huge work but he did well cause that dont work from one to one exactly.
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Hello,
i dont know if someone kowns but Benny (Or another one, i dont know really) ported BE Warfare Edition from Arma2 to Arma3.
The most functions are working like at Arma2.
There are 2 another versions form BECTI Arma3, edited by others. Dont know which is the best version.
The Original Mission File is here:
http://www.growingx.com/becti.stratis.zip
Should works fine with much KI, so after reading comments they mean the server load (fps) should works fine.
You can place structures and can upgrade them for new units/vehicles.
Found that 3 BECTI Missions in Steam Workshop. (So you can search for your self).
Think anyone should test all 3 missions to know which is the best of them.
There are much servers hosted with BECTI Arma3 Edition.
For all CTI Fans this should be nice.
I think someone ported that mission with the arma2 to arma3 converter (found in SIX Updater and with that you can bring back Takistan from Arma2 :)) and edited final for arma3.
There is no official sign from Benny that he do that be his self!
Thanks and Greatings.
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This is the User Mission Thread and not "Look My Server Thread"
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I did a update today :) Hope you like it and play it. Iam working already on multiple respawns with a respawn selection menu. (If you have captured a town, you can spawn on 2 positions.. Outposts). Also i will integrate Support Scripts like Fast Travel, UAV, Paradrops and Troops, Arty and much more.
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Hello,
i have a CTI Mission. Works well. But i have a question for better gameplay.
How can i insert multi respawns? But the respawns should only be activated when the town is captured. I insert 2 outposts in each town, and this should be the respawns when the town is captured.
Anyone a good script or a idea how i can do this? (i found already scripts like Menu Dialog - Menu respawn, but i wanna know how to insert this spawns and combine them with my CTI Script).
Thanks
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I work now on a new version. Hope to release it this week. Got some new features like a Repair / Rearm / Refuel Building, more Units to buy, better balance, respawn in towns. Also working on Resistance in Towns, buy manned vehicles, AI buys vehicles, fast traveling and some other features. Ths time this map is Stratis, on a Altis version i will work when the Stratis Map is good be good :D
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Update 30 september 2013 :)
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Hello,
i did a remake from the original Simple CTI Warfare by c0da http://forums.bistudio.com/showthread.php?147687-Simple-CTI-Warfare&highlight=simple+cti
Features:
- 18 vs 18 (CTI - TDM)
- Buy units on factorys (Infantry, Light Vehicles, Heavy Vehicles, Air Vehicles)
- Capture Towns for money
- Full based AI with waypoints
- Resistance
ToDo List for next update (maybe the next release will not include all ToDo's): current status 04.10.13- adding bunkers and static mgs to all towns (like Benny Warfare Edition ARMA2) *done
- adding air factory to base *done
- adding AA Specialist to Barracks *done
- adding repair/refuel/ammo (Service Point) to each base *done
- increasing income for each town *done
- adding resistance for each town *done
Will be come in next releases:
- adding spawn points in captured towns and outposts with respawn selection *in progress
- including support scripts like paratroops / paradrop vehicle / artillery / fast traveling *in progress
- performance tweaking. Reducing the ai to buy units on start from the map from 6 to 3 and lets buy better units to make squads like AA Squad / AT Squad / Sniper Squad *done
- including a gear shop for buying gear and backpacks *in progress
- ai buys vehicles (infantry is working at this time) *not at work this moment
- cost balancing for units *not at work this moment
- fixing some errors and bugs *not at work this moment
- adding better town capturing for better gameplay and balancing *not at work this moment
- adding MHQ with building function for factorys and defence buildings (at this time the factorys are included at each base) *not at work this moment
- adding command center for researching upgrades *not at work this moment
- adding manned vehicles to buy at the factorys *not at work this moment
- creating a own presentation trailer/video *in progress
Changelog:04.10.2013
- added bunkers and static mgs to all towns (like Benny Warfare Edition ARMA2)
- added air factory to base
- added AA Specialist to Barracks
- added repair/refuel/ammo (Service Point) to each base
- increased income for each town and start money
- added resistance for each town (Independent)
30.09.2013
- added new structure for the light factory (small bunker)
- added sniper and spotter to barracks for both sides
- added Ammo, Fuel, Medical and Repair Trucks for both sides in light factory
- added a hint to each factory (Like "You are at the Light Factory")
- fixed west spawn point after dead (it was in east base xD)
- updated mission description
- respawn time is now 20 and no more 30
- start money is now 300 and no more 129
- doubled at all towns the money for faster income
29.09.2013
- Converted from Alpha Version to Full Version
- Added new armored light vehicles to light factory
- Added heavy factory with heavy vehicles
- New air vehicles on air factory
- little bug fixes
I hope you enjoy it.
For contact, support, bug/error reporting and beta testing you can add me at Skype: chrizzo2k7 or ICQ: 77470363 or private message in this forum. Thanks.
Simple CTI Warfare - Reborn (04 October 2013) http://www.growingx.com/simple_cti_new.Stratis.zip
Simple CTI Warfare - Reborn CTI-36 (Armaholic Mirror) (Maybe version from 30 september 2013)
Iam glad for testimonials and some feedback about balancing and bugs/errors.
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Updated again with 0.9 RC1 :)
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have the same issue as terrarisk
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Updated :)
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Yeah i can explain you. wanna talk in teamspeak3? I can give you the script.
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yeah entering a marker zone to capture the town after 60seconds. but there is much work. this is first version with this mode.
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Released new 0.6 RC3. Next version will be 0.7 RC1
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are there any solutions for resyncing with artillery after dead?
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okay!
On act: was correct for me. In Code: i had only this so i changed to your preset. will test it :)
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Looking for map testers for next version. i got ts3 and a own dedicated server. pls german and english speaking guys.
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hello.
i insert dead zones over the bases on my map. the enemy insert the trigger zone and effect their death including vehicles. but always all die on the server or in the trigger zone. friendly and enemys.
dont know why. someone help me?
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you can kick :D use #login password in chat and then kick ^^ i will upload it. maybe we can talk in ts3 to show you how you can insert it
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push :D
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i have a working script :) it will punish teamkillers!
[MP][CTI-COOP] Liberation (continued)
in ARMA 3 - USER MISSIONS
Posted
Wyger, so you mean settings the ki power in the mission parameters?