I'd like to know all the features, from large to small, that are present in Operation Arrowhead.
Of course there are new vehicles weapons and maps and the engine has been updated to run more efficiently, but I'm more interested in actual new features rather than expansions to existing ones.
So there is IRS and thermal imaging for scopes, flashlights, and more optics. I heard you can now view the insides of tanks and apcs rather than just look through their optics, is this true?
Also my biggest problem with Arma is it's interface problems. Just one example would be how when setting a deadzone for aiming, when you press the spacebar and aim this effect occurs without the actual reticule moving about the screen creating instead an awkward and pointless delay. That's actuall more of a bug, but you get the idea.
Anyways, list known changes from Arma 2 1.11 to OA and I'll list them in the OP.
Thank you.
Features discovered so far:
Backpacks
FLIR
Rangefinders
Improved high-command
Better cover system for AI (incl. visualization for commander to be able to select cover positions for subordinates)
The ability to switch viewpoint between CQB sights/optics on a gun
Zeroing
Unmanned choppers
IEDs
Engineer units that are able to disable said IEDs (and mines) plus do minor fixes on damaged vehicles
Helicopters now have per-component damage model instead of HP
Little improvements to chopper flight model
Shotgun shrapnel simulation
More bugfixes and better netcode
Visual stuff like transparency antialiasing and shader antialiasing algorithms SMAA and FXAA
Content:
Two big maps with most (85%+) buildings being fully explorable and destructible
US army, Pakistan-inspired OPFOR + ArmA2 version of Taliban, some ACR and KSK units, UN peacekeepers
Campaign + some missions
Mods:
The ability to use newest (versions of) popular mods that are using new scripting commands which are constantly being added in new patches.