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badpr1m3r

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Posts posted by badpr1m3r


  1. What's going on folks, myself and another friend are establishing our own dedicated Anizay Liberation game mode server.

     

    We've been playing since way back in the day in OFP. 

     

    We play serious once in game with a massive mod list but trust me, the mods make the game and the immersion is flat out insane.

    No ranks, no disrespect, no bullshit. 

    Don't troll during operations and you'll be alright. 

     

    Peep the site, hit me up on steam @ Black

    18 +

     

    https://anizayliberationteam.weebly.com/

     


  2. I have no idea what pictures you're talking about or what equality you're calling for honestly.  

    But recreating mass shootings is beyond acceptable to me. 

    The mind set to even think to yourself hmm oh I'm inspired to recreate this mass shooting in Arma is so f***ed it ain't even funny.

    But that's the kind of cancer you see on the internet.  Mainly from the CSGO kiddie community.  

    Keep that crap over there.  

     

    Let me elaborate when I first started playing OFP back in the day I wanted to join the military so I was all into it.  

    Eventually I grew up and joined the army and yadda yadda ya.  

     

    So...that being said.  These kids are inspired by mass shootings... they're all into it. 

    If they are using this as a platform for their sick ideas then I would definitely assume that little boy needs to be watched as a potential future mass shooter.


  3. I have a music loop eventhandler set up in a trigger.  

    It works fine the code is:

    1 fademusic 1; ehID = addMusicEventHandler ["MusicStop", {playMusic ["Track2", 2];}];playMusic ["Track2", 2];  

    And upon Deactivation it fades the music to 0.  Works good.  

    However.  I have various other triggers on objective zones which fade back in the music using different tracks.  

    Those work fine too but after they finish playing the music is still at fade 1 and it resumes the eventhandler for the loop.  

     

    So basically I want this loop to only function inside of this trigger.  How do I terminate this loop upon deactivation and will it reactivate on a repeatable trigger as it should after deactivation?

    Any help is greatly appreciated.  

     

    For anyone wondering its for a type of safe house like Resident Evil style where you enter it and your cozy warm piano loop plays and reassures you that everything is going to be alright. ;)  

    So it needs to be repeatable in and out type of deal. 

    Thanks.  


  4. Awesome thread eventhandler works like a charm.  

    I have it set up where upon entering and leaving a house the music is played on loop.  

    Once I leave the house I fade the music to 0.  However once the other music at the objectives is finished playing it reverts back to the music loop I have reserved for only inside the house....

    Any ideas?  


  5. I remember when Dyslexi was still living with his parents. (Not a diss. Props to him he's come a long way.)

    Anywho, back on topic.

    AMD rig's get no love from Arma 3. I'm sure they know this.

    Maybe they were just big intel fans and only tested it on that idk.

    But as for me right now. FX 8350, R9 280x OC'ed. No joy.


  6. Sup man. Shoot me a friend request on steam - sp00kzilla // ex combat engineer avid pc gamer lol. I have a few buddies who play from time to time but not too active. Personally waiting on more addons for A3. But I can make some missions and know a few little spurgs who like to make some too. Got a Teamspeak to use as well, but no official clan, server or tags an what not.

    Later.

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