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eaglke

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Posts posted by eaglke


  1. Thank you for your comment guys :) it's very helpful for our team work :)

    a little picture of the A7V generic version, with german crew and a soldier (unit made by petrlach), behind trench line on our ww1 map:

    arma2oa+2013-03-31+18-04-07-656.jpg

    Still, WIP, i continue to work on the texture to made it more realistic. Work on the interior too, you will see, engine, ammo, machinegun, maingun...


  2. New pics of WIP in game from the western front:

    You can see trench, mg nest, trench baracks, and soldier in our ww1 no man's land map. the map is 2km *2km square.

    Sorldiers are the Prelacht one, thank you again for this amazing units.

    The k98 is a k98k non modified addon by GMS.

    all the rest is by our team.

    arma2oa+2013-02-17+16-00-32-695.jpg

    arma2oa+2013-02-17+16-01-11-578.jpg

    arma2oa+2013-02-17+16-02-31-841.jpg

    arma2oa+2013-02-17+16-02-40-118.jpg

    arma2oa+2013-02-17+16-03-16-715.jpg

    arma2oa+2013-02-17+16-04-09-240.jpg

    arma2oa+2013-02-17+16-03-36-799.jpg

    arma2oa+2013-01-29+14-15-22-15.bmp


  3. few pics about ww1 trench test in visitor 3 :

    trench.jpg

    trench3.jpg

    trench2.jpg

    The rampart use is the default BIS model, in our ww1 mod we will dont' use it. I use this model just to test the render with my map in visitor 3. the trench is created directly on the height map and the rampart will be add in visitor. I use this technic to put the top of the trench directly at the level groud, not higher.


  4. love your wip rolls royce and scheider skeligandrew :) and we have many early monoplane now, Morane Saulnier type N, Bristol M1C, and fokker E3 :p

    here a wip texture of the cadillac 2 seat 1903 in game, (original sound motor added). But need to rework some texture part like wheels and main body to add more details, and doing materials files...

    arma2oa+2013-01-24+14-07-20-99+copy.jpg


  5. Yes ProfTournesol, I work on a very basic model of an early german infantry units, with his caracteristic helmet. The model is very very simple, and the final will be more acurate with more details object and texture. there is no shadow, normal map and difuse. and animation not working as i want. Few pics of these:

    ww1_german_ingame_test.jpg

    ---------- Post added at 11:40 ---------- Previous post was at 11:34 ----------

    the rifle is not by me, it's the : GMS K98 addon

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