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Posts posted by eaglke
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Beautifull work !!! :)
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Please ask help to some good filmmaker for a next release presentation demoYes we try to do better movie for the next release than the first :)
Some pictures of the Renault AG 1910 Ingame, It come in 3 colors: Red,Green and blue, and can carry 4 plus 1 driver. It has custom Engine sound.



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Thank you for your support !!
Here some WIP Pictures about Fiat Rivelli 1914 MG and a Renault AG 1910 before texturing stage:


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Hi all,
First i would apologize about the 11th november release that i promised to the community. I had real life problem during the last month, and i work not as far as i want on the mod.
Anyway i continue to do the job, but there is a lot to do before the next release, i hope you (the players and our followers) aren't too disapointed about that.
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Very nice :) it will be good in a Pirate boat !
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Yes of course petrtlach !! but at this stage of the mod, we have no infantry model of Austrian soldier and rifle, i'm currently working on it but it is far to be finished.
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the short movie as i promissed, about new italian infantry model :
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Yes this kind of barbed wire ! :)
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Hi Over the Top Team,thanks for your great work. I waited some years for a Arma2 WW1 mod and you have created it!
I tried out the mod in the last months (only single player mode) and have some questions and on the other hand i want to suggest some points.
1.) When will you release next Version?
2.) When i'm using guns with explosive Shells arma2 freezes very often or it stops for a longer time, is that normal? (normally arma2 runs very well on my Computer)
3.) Lebel rifle: as far as i know the lebel rifle Magazine capacity was 8 rounds.
4.) G98II (trench Magazine) according some Internet pages the Magazine capacity is 20 rounds
5.) Number magazines: for my single Player missions i want that the ai soldiers have ammo for longer fire fights. I changed the Magazine size with "magazineType = 0.1 * WeaponSlotPrimary;" (i know this from the ww1 mod (OFP)). I don't use backpacks because as far as i know the ai soldiers can not use them.
6.) Will there be hand animations for bolt action rifles? I made a test with the I44 Hand animations. This worked with the G98, Lee Enfield and Lebel.
7.) Maps for single Player missions: AI soldiers are always stopped by barbed wire. Is it possible to create a Version of the maps with reduced or no barbed wire for single Player missions?
8.) Hand grenades: for combat at close distances i suggest that the hand grenades should not be to powerful and they should have some dispersion, otherwise close combat will ends always after few seconds.
9.) For combat atmosphere it would be good if ai Units can call artillery support.
What do you think obout my suggestions?
Best Regards
1) the next realease will be set the 11 th november, in commemoration of the great war.
in this realease:
-> Nieuport 11
-> SE5A
-> Italian infantry
-> French early infantry
-> German early infantry
-> Fiat Rivelli MachineGun
-> Carcano M1891 rifle
-> Glisenti mod 1910
-> Revolver MAS 1862
-> Stokes mortar
-> Many Bug fixes
-> Demo mission for ramdom artillery
-> 2 Mission for italian side on chernarus map
2)I'm looking to fix this bug
3)Thank you, This will be fixed in the next release
4) petrtlach answer to your question
5) Yes but we would keep realistic carry of ammo.
6) Yes, but i need to ask to i44 team the permission to get it for our own mod.
7) I'm looking to create new barbed wire, more similar to ww1 ones.
8) Yes your right we will work on it
9) I already use a script with nice effect, i will add it in the demo mision.
Thank you for you suggestion, i hope you will enjoy our next release of the mod kraut.
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A short video will be uploaded soon
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Some pics about ww1 italian infantry:



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Great work as usual petrtlach and the CSA38 - 45 team:)
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beautifull work !!
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@Cimalex: thank you , Yes Spad VII and XIII are planned, but not yet, we must work on infantry model, small weapons, machine gun, field gun before.
@ProfTournesol : Thank you for your support prof tournesol :) (yes i think about this kind of movie when i did this airplane)
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Nieuport 11 bébé ingame test:
http://media.moddb.com/images/mods/1/18/17541/arma2OA_2014-08-30_13-04-01-026.jpg (527 kB)
http://media.moddb.com/images/mods/1/18/17541/arma2OA_2014-08-30_13-04-41-439.jpg (580 kB)
http://media.moddb.com/images/mods/1/18/17541/arma2OA_2014-08-30_13-01-45-844.jpg (416 kB)
Nieuport 11 ingame, aviaible for french, russian and italian faction.
There is 3 ace's version:
->George guynemer (french Ace)
->Charles Nungesser (french Ace)
->Francesco Baracca (ItalianAce)




Weapons:
1x Lewis Gun (MK2 Version) with 47 amunition magazine
Optional: 8x Leprieur Rocket.
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Nieuport 11 BB work in progress, model unfinished at the moment specialy the lewis gun( not an air version) and some cokpit details.

And our first attempt to introduce ww1 navy, a pre ww1 steam patrol boat, with a 47 mm rapid fire naval gun, a QF3 pounder.

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three Entente vs. one (very outdated) German one.Hi PfalzDIIIa, yes your right, we have made only one Central Powers plane. but because in the armaholic database you can download:
So in the next release:
French will have one outdated fighter, one medium fighter and one bomber:
- morane type N
- nieuport 11
- neuport 11 (with Leprieur rocket)
- Caudron G4
UK will have, two heavy fighter
- SE5a
- Spowith Camel
Russia:
- morane Type N
- Nieuport 11
Italy:
- Nieuport 11
Germany:
- Fokker E3
- Fokker Dr1 (Not from our mod)
- Fokker DVII (Not from our mod)
- Fokker DVIII (Not from our mod)
- Pfalz dXII (Not from our mod)
Ottoman empire:
- Fokker E3
- Caudron G4
I have made my own dr1 model more accurate but it still wip, i planned to do two bomber for the Central Powers , a heavy and a light : a Gotha and a Roland C-II.
And if you want more Central Powers fighter than these and if you have some addon making skills, you can help me, contact me by PM.
thanks
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When the following addons will be ok: SE5a, Nieuport 11, Renault AG1910, LMG15, Italian rifleman, Steyr 1910, Fiat Rivelli mg, caracano 1891 rifle.
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it's chernaruss map
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Two video about a french assault on a prussian hill, during the begining of war:
part1
part2
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Work in progress about italian ww1 machinegun, the fiat rivelli mod. 1914:

for a more larger picture:
http://3.bp.blogspot.com/-tn5GKP7-U_I/U9-kvuda3OI/AAAAAAAAAmc/WJZZMOfsmSQ/s1600/fiat_rivelli.bmp
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And ottoman infantry wip:



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Hi all,
"Which map would you like to suggest (apart for those released in the mod of course) to make a couple of good missions with your mod ?"
Maps will would like to release:
-> Verdun
-> Isonzo (Mountain map)
"Too bad no handgrenades were released, I need to use Bis standard grenades, or Marseille77 german weapons pack..."
we work on it to fix it
Some new picture of the beginnig of the war :







For larger picture -> http://mg3dcreative.blogspot.fr/
Addons will follow:
RAF SE5a
Nieuport 11 baby
Renault AG 1910 (Marne Taxi)
German LMG 15
Bergman 20 mm machinegun
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Some addons aren't made by our team in this alpha, these are:
Camel : http://www.armaholic.com/page.php?id=7285
Fokker dr1 : http://www.armaholic.com/page.php?id=17344
Fokker VII : http://www.armaholic.com/page.php?id=9299
And a bonus for those who want add it to the alpha Pflaz d XII : http://www.armaholic.com/page.php?id=8394

WW1 Mod - ArmA 2 CO
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted · Edited by eaglke
Wooww.. Very high quality works !!!! :)