cartel
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Posts posted by cartel
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So your running in a zig zag pattern hoping to be accurate? This is a Simulation; Soldiers train, practice, and familiarize themselves with the equipment and situations. A few pointers, don't sprint unless moving from cover to cover or taking fire. If you are using the hold right mouse to Zoom down your sight, rebind the hold breath to a different button. Conserve energy to maintain your stamina for when you are really gonna need it.
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Can anyone help?I am trying to get the Massi mods working on my server (Vilayer 30 slot) and keep coming across the same issue. All the mods are installed correctly in the root directory as @ folders. The mas.bikey is in the key folder and this is my config line -
mod=@CBA_A3;@NATO_Russian_SF_Weapons_v 1.01;@mas;@African_conflict_A3_v1.0;@Rus_Spet_A3_v 1.0 -name=DefaultServer -profiles=DefaultServer -config=DefaultServer\server.cfg -cfg=DefaultServer\basic.cfg -ip=##.###.###.## -port=####
I am trying to run them on the latest annihilation map - http://www.armaholic.com/page.php?id=22920
But i Keep getting this in the .rpt no matter what I do -
21:04:09 Unsupported language English in stringtable
21:04:09 Unsupported language English in stringtable
21:04:09 Missing addons detected:
21:04:09 mas_usa_devg_b
21:04:09 mas_usa_rang_r
I also get similar when trying to run other missions using these mods (home made and from the steam workshop). They work fine on my PC but not on the server.
I have added the patch for dedicated server but still the above issue, I have checked the addon folder to make sure all files are there and they match my PC steam folders where the mods work fine.
The RH M4/M16, STHUD and MCC mods work fine on the server, it is just the Massi ones.
I have deleted and re-installed the mod folders on the server just in case but still getting the error, can anyone help?
You are getting errors for missing Massi's USSOCOM 75th Ranger, Navy SEALs DEVGRU and Delta Force, not this mod. Which is part of the annihilation mission requirements.
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Firstly, Thank you massi for this awesome mod along with all the others. I'm having trouble finding the "config names?idk" for these factions (ie. Blue_F; OPF_F) but for Marines and Spetsnas. Pardon my ignorance if it has been right in my face, and my lack of proper jargon. Thanks!
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...Both weapons are soft launch (although the real RPG-32 is not, my futuristic RPG-42 is -- seems like the sort of trait that would be standard in future AT weapons designed for urban combat) so backblast was a low priority, though I'd like to add a blast zone in the future. I am hoping BI will give us a command to put units into a ragdoll state.
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Would be nice to have a light visual and audio affect similar to the Flash bang that was released for arma 3. The ragdoll affect sound very cool. Great work!
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Your awesome! keep up the great work man, It is always appreciated!
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Private message i sent to code & his reply
Originally Posted by Code34Hi Guy
Thank you to follow this mission.
Originally Posted by CartelHello Code34
I messaged you on armaholic but I don't think you get on there as much, so Im sorry to double message you. I love your mission and have been playing it for years with several units I have played with.
I am trying to set up your WIT Taviana up on the USS Nimitz for my Marine Exploration Unit (40thMEU) but I'm having a hard time with the base spawn (base_spawn_1) as well as the repawn and teleporter. I tried setting a script to a adjust the height of the marker but had no luck. this is what I'm using in the init. VVV
"respawn_west" setMarkerPosLocal [markerPos "respawn_west" select 0, markerPos "respawn_west" select 1, 7];
"base_spawn_1" setMarkerPosLocal [markerPos "base_spawn_1" select 0, markerPos "base_spawn_1" select 1, 7];
"teleporter" setMarkerPosLocal [markerPos "teleporter" select 0, markerPos "teleporter" select 1, 7];
(7m is the hull height, I also tried it at deck height of 18m)
Secondly while I have your attention I'm having trouble disabling the heal function in warcontext while maintaining the revive/respawn. I am trying to implement ace wounds.
I do not plan on releasing this just using on our server for private games in the unit.
Please advise if you can. I appreciated all the help you can offer. Thanks.
thoses lines are not usefull anymore if you use the last version (1.6)
"base_spawn_1" setMarkerPosLocal [markerPos "base_spawn_1" select 0, markerPos "base_spawn_1" select 1, 7];
"teleporter" setMarkerPosLocal [markerPos "teleporter" select 0, markerPos "teleporter" select 1, 7];
and i m not sure setting height works with markers.
for point 2, you can edit WC_fnc_clientside.sqf
// By default wc uses R3F reviveif(true) then {
execVM "extern\R3F_revive\revive_init.sqf";
} else {
R3F_REV_nb_reanimations = 0;
player addEventHandler ["killed", { wcgarbage = [] spawn WC_fnc_onkilled}];
};
replace by
R3F_REV_nb_reanimations = 0;player addEventHandler ["killed", { wcgarbage = [] spawn WC_fnc_onkilled}];
edit the WC_fnc_onkilled.sqf to add the features you want like ACE wounds.
I don't support ACE feature (only wit feature). It's easier for me to answer direcly on the WIT thread cause all others modders read the answers.
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Just having the missions in mpmissions folder gives that error in the server init, when I try to join server with no mission loaded. not a specific mission giving error
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Awesome mission, great update!!! However I was trying to run it on my server and got this error in the .rpt file before the mission is loaded rendering the server to lock up. Deleted the missions and everything works. I've never seen a mission give errors before it is loaded.
.rpt
"ErrorMessage: Include file bon_recruit_units\dialog\common.hpp not found."
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Ya plenty of insurgency missions out there but non of them are truly as fun as yours. Would love to play Mp on it! but like I said before great sp and endless fun.
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Thanks for this mission! I have spent hours on hours playing without realizing where the time went. But some times I get a little lonely, are you planning on making a mp version or is there some way I can do that in the mission files? Thanks again!!
LT: Living Through - Live another day - TOTAL MODIFICATION for Arma 3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
I downloaded this through play with six and it did not come with the LTLauncher.exe or gamescore.sys and I am having the same issue as LewisD. Also I am not using a Mac.