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cartel

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Posts posted by cartel


  1. I downloaded this through play with six and it did not come with the LTLauncher.exe or gamescore.sys and I am having the same issue as LewisD. Also I am not using a Mac.

    While attempting to play the provided mission, the mission on startup fades to black and a popup begins to come up. It says "Network Fault or you use illegal save file, please reset the network and do not use other computer to play". Im launching with only the launcher and i have no clue why it is doing this.

  2. So your running in a zig zag pattern hoping to be accurate? This is a Simulation; Soldiers train, practice, and familiarize themselves with the equipment and situations. A few pointers, don't sprint unless moving from cover to cover or taking fire. If you are using the hold right mouse to Zoom down your sight, rebind the hold breath to a different button. Conserve energy to maintain your stamina for when you are really gonna need it.


  3. Can anyone help?

    I am trying to get the Massi mods working on my server (Vilayer 30 slot) and keep coming across the same issue. All the mods are installed correctly in the root directory as @ folders. The mas.bikey is in the key folder and this is my config line -

    mod=@CBA_A3;@NATO_Russian_SF_Weapons_v 1.01;@mas;@African_conflict_A3_v1.0;@Rus_Spet_A3_v 1.0 -name=DefaultServer -profiles=DefaultServer -config=DefaultServer\server.cfg -cfg=DefaultServer\basic.cfg -ip=##.###.###.## -port=####

    I am trying to run them on the latest annihilation map - http://www.armaholic.com/page.php?id=22920

    But i Keep getting this in the .rpt no matter what I do -

    21:04:09 Unsupported language English in stringtable

    21:04:09 Unsupported language English in stringtable

    21:04:09 Missing addons detected:

    21:04:09 mas_usa_devg_b

    21:04:09 mas_usa_rang_r

    I also get similar when trying to run other missions using these mods (home made and from the steam workshop). They work fine on my PC but not on the server.

    I have added the patch for dedicated server but still the above issue, I have checked the addon folder to make sure all files are there and they match my PC steam folders where the mods work fine.

    The RH M4/M16, STHUD and MCC mods work fine on the server, it is just the Massi ones.

    I have deleted and re-installed the mod folders on the server just in case but still getting the error, can anyone help?

    You are getting errors for missing Massi's USSOCOM 75th Ranger, Navy SEALs DEVGRU and Delta Force, not this mod. Which is part of the annihilation mission requirements.


  4. ...

    Both weapons are soft launch (although the real RPG-32 is not, my futuristic RPG-42 is -- seems like the sort of trait that would be standard in future AT weapons designed for urban combat) so backblast was a low priority, though I'd like to add a blast zone in the future. I am hoping BI will give us a command to put units into a ragdoll state.

    ...

    Would be nice to have a light visual and audio affect similar to the Flash bang that was released for arma 3. The ragdoll affect sound very cool. Great work!


  5. Private message i sent to code & his reply

    Originally Posted by Code34

    Hi Guy

    Thank you to follow this mission.

    Originally Posted by Cartel

    Hello Code34

    I messaged you on armaholic but I don't think you get on there as much, so Im sorry to double message you. I love your mission and have been playing it for years with several units I have played with.

    I am trying to set up your WIT Taviana up on the USS Nimitz for my Marine Exploration Unit (40thMEU) but I'm having a hard time with the base spawn (base_spawn_1) as well as the repawn and teleporter. I tried setting a script to a adjust the height of the marker but had no luck. this is what I'm using in the init. VVV

    "respawn_west" setMarkerPosLocal [markerPos "respawn_west" select 0, markerPos "respawn_west" select 1, 7];

    "base_spawn_1" setMarkerPosLocal [markerPos "base_spawn_1" select 0, markerPos "base_spawn_1" select 1, 7];

    "teleporter" setMarkerPosLocal [markerPos "teleporter" select 0, markerPos "teleporter" select 1, 7];

    (7m is the hull height, I also tried it at deck height of 18m)

    Secondly while I have your attention I'm having trouble disabling the heal function in warcontext while maintaining the revive/respawn. I am trying to implement ace wounds.

    I do not plan on releasing this just using on our server for private games in the unit.

    Please advise if you can. I appreciated all the help you can offer. Thanks.

    thoses lines are not usefull anymore if you use the last version (1.6)

    "base_spawn_1" setMarkerPosLocal [markerPos "base_spawn_1" select 0, markerPos "base_spawn_1" select 1, 7];

    "teleporter" setMarkerPosLocal [markerPos "teleporter" select 0, markerPos "teleporter" select 1, 7];

    and i m not sure setting height works with markers.

    for point 2, you can edit WC_fnc_clientside.sqf

    // By default wc uses R3F revive

    if(true) then {

    execVM "extern\R3F_revive\revive_init.sqf";

    } else {

    R3F_REV_nb_reanimations = 0;

    player addEventHandler ["killed", { wcgarbage = [] spawn WC_fnc_onkilled}];

    };

    replace by

    R3F_REV_nb_reanimations = 0;

    player addEventHandler ["killed", { wcgarbage = [] spawn WC_fnc_onkilled}];

    edit the WC_fnc_onkilled.sqf to add the features you want like ACE wounds.

    I don't support ACE feature (only wit feature). It's easier for me to answer direcly on the WIT thread cause all others modders read the answers.


  6. Awesome mission, great update!!! However I was trying to run it on my server and got this error in the .rpt file before the mission is loaded rendering the server to lock up. Deleted the missions and everything works. I've never seen a mission give errors before it is loaded.

    .rpt

    "ErrorMessage: Include file bon_recruit_units\dialog\common.hpp not found."

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