TSAndrey
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Posts posted by TSAndrey
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Hah, good joke. Oh, wait...
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Dwarden said that there will be a MP GUI redesign for A3, but it maybe happens after release.
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Only 34 days left before full release. No more Alpha or Beta excuses after that.Do we have some positive information about this issue or not?
Seriously, when will that blog come out?
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Still can't understand why the minimum spec is dual core. I don't know any gamers who doesn't have at least a quad core. Time to update the game for quad core and use it to it's maximum to help out the AI.Most of my friends have Dual Core (including me). Stop acting like everyone is Bill Gates...
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Will rainbows be later implemented in A3? They were in A2...
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Well, considering Arma 3 is a top seller and A2 sold so many copies last year, BI should have the money to add more content post-release. I know that A3 had many project issues, but now that the core is done, they should have the resources to invest and add content post-release.
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but they did not promise to add essential content like shotguns or jets.Actually, jets were shown several times, and it's pretty stupid to cut out most of them. But I guess most of us can understand the cuts, and why wouldn't we since we payed half the price of a normal game, and got more content.
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Video in 2011 says that A3 campaign will have multiple endings. However, as with everything from 2011, I don't think we should take that as granted! There are also mentions of Roleplay elements and Sandbox elements!
Btw. They were also mentioned "Several large chapters" in 2011 in A3 campaign. That means that the "episode" concept isn't so new..
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Yes, that's accurate. Rain is being worked on at the moment. We're trying to make some improvements from the data side, given the absence of program time.It looks like any improvements we can afford to make now will be rather modest, but I hope it'll be better than the state we first saw at the launch of the Alpha.
My analysis for a full rain overhaul scares the programmers, and its implementation is rather lower priority than other features that need some love.
Best,
RiE
Are there any plans to increase wind strength? I know that making bigger ocean waves and bending trees isn't an easy task, but it would certainly make storms feel more realistic and immersive.
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There's still cockpit, flight model, weapon systems, ... to be done besides the model. At least one of those things doesn't live up to BIS' quality standards at the moment, that's why it won't be in for release.Well if they couldn't do that in 2 years, I really don't know what to say...
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Several assets that were published before, were scrapped or not finished because they did not pass BIS's standards. (Shotguns, xm25, osprey, f35 and some more)WTF
How can they put a picture of the F-35 and not finish it 2 years later. In that picture the F-35 looks pretty finished, wtf happened...
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Because it was confirmed that vehicle list is final and there is only one jet on it (not counting UAVs).No way. A3 posted a picture of the F-35 before (222 kB)
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What makes you think there will only be 1 jet?
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In Arma 2 there was quit a big difference in frames between Utes and Chernarus(bigger cities etc.) . I expect the same for Altis with big villages and more detail.I think it's logical to expect worse frames isn't`?
Only if Altis has bigger villages and more details. The game is only rendering objects around you, so it shouldn't make a big difference.
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NATO isn't a superpower. The US is.Don't think so
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As it is now, it is very difficult to bring down a helicopter piloted by an AI using AA missiles. They immediately release flares and waste AA shots. Have a team of AA AI solders attack an AI chopper and not a single one will land on it. Makes AA useless for anything not pvp.I also wondered about this. Can helicopters fire flares every 2 seconds in real life?
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The "episode" concept is interesting, and it's better to have a good campaign released later than to have a buggy one from start!
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Why are still talking about the "fps in the editor" when the (final) game is around the corner and 99.9999999999999999999% of ppl will only be interested into playing this online? I can do 900 fps offline, but it does mean nothing if then i'll not-PLAY (online) at 20 fps. Or someone here believes they are gonna do the magic one day before the launch, releasing a patch that will magically triple our fps (coz doubling it won't even be enough!). It's months that i'm reading: "we're optimizing" ... but i'm not sure what they are optimizing exactly, I do almost the same FPS as the first alpha day.People won't play in editor after release? What a joke... Everyone will try the editor when the game releases.
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I hope for non linear mission (so it can play out differently), multiple endings, good storyline and nice action.
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okay - again, i am not sure about what this shall say us....which of us can shed tears of happiness now!? ... is it for the Singleplayerguys,..or the MP-Community?
Agree. What does this mean? How will this affect performance?
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This is soo annoying! Can BI comment on this?!
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sync this module with the create task and the trigger that activates the succeeded module for the destinations after the 1st task.for the first task just sync it to the create task.
also please make sure all set task states are not synced together like I did -.-
people have said it randomly works and it does need to be addressed :)
I did. The video I watched about tasks said that the task destination only works about 10% of the time!
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This is a bug I'll bet. I remember the same thing happening a couple of years ago.Yes, it probably is. It doesn't seem to happen all the time, and I don't know what's activating it.
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When will "Set task destination" module be fixed?
AI X-Ray vision
in ARMA 3 - QUESTIONS & ANSWERS
Posted
AI has Spiderman senses. Today I flanked a prone AI shooting my friend, and while he was facing a completely other direction, I peeked leaning with my scope, and the AI (somehow) turned around and shoot me. How did he know I was behind him?