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rikardgladt

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About rikardgladt

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  1. Alright, so i really want to do a mission set in the ardenne forest. I am playing I44 and that mod already has a map called The battle of the bulge, although i think it's a bit too small. Iv'e never done a map before so i was just wondering is there anyway to add stuff to an already existing one? Is it hard to do? Or maybe even if someone has the urge for a project and want to help me out!:)
  2. Oh, do i feel stupid. Thanks a bunch man!
  3. So im making a mission where you can choose any of the characters on the blue team. But after i made the description.ext, my game crashes when i load the mission in the editor. This is what i get: File: C:\Users\Rikard\Documents\ArmA2\missions\Chef-du-Pont.I44_merderet\description.ext, line 6: '.': ':' encountered instead of '=' My description looks like this: // Mission Header class Header { gameType = Coop; }; onLoadMission = "Chef-du-Pont": OnLoadMissionTime = FALSE; Any help is appreciated!
  4. rikardgladt

    Artillery fire at area

    Okey, so it seems like it doesn't work in I44, maybe i should have asked you that before wasting you're time. I apolagize for that! But thank you anyways for the quick responses!:) Edit: Scratch that, got it working:) thanks!
  5. rikardgladt

    Artillery fire at area

    Holy shit. That's a quick answer! Thanks a bunch, ill try that! Edit: I forgot to ask, how do i tell the script who's the FO? ---------- Post added at 16:06 ---------- Previous post was at 15:40 ---------- Okey, now i feel stupid. The error messages have stopped now, i had a few AI names wrong. But they still won't fire. Do i sync the trigger to anything? Should the trigger cover no area or does it represent the area of impact?
  6. rikardgladt

    Artillery fire at area

    So, as i'm also a noob and currently using one of the scripts you provided i thought i'd hijack this thread just to ask if there's anyway to apply this to an AI so that he acts as a FO, and if killed, the script stops?
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