Solider_man
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Everything posted by Solider_man
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Not to sound like a butthole, but if it's 100% done right now, why not just release it right now?
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We can never have enough videos. Your mod has made me go crazy and I unpacked all the campaigns I could and made almost all of the helicopters chinooks. The entire Harvest Red and Arrowhead campaigns. Chinooks everywhere...
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Hell in the Pacific MOD
Solider_man replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is it too late to apply for a tester? This mod looks like a lot of fun to try and break over and over. -
I remember when this was just a little thread, only 6-7 pages. Goddamn Konyo, keep up the good work, and stop making mods.
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I am working on a mission which requires a c130 to fly in a constant circle/oval around a given point. I am no good at scripting, and Google did not show anything I was looking for, could someone help me out?
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Flying in circles
Solider_man replied to Solider_man's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh well. Figured it was worth giving it a try. -
Flying in circles
Solider_man replied to Solider_man's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://i.imgur.com/9vF0h.jpg The plane goes too far out over the bay. -
Flying in circles
Solider_man replied to Solider_man's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried that but it flew a little past them and then looped back to the next one. -
I love you guys.
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Konyo, at the bottom of most of your posts there is a pink and white screencap of your magnificent creation, and I am not sure if that is an older photo or a newer one. ^Wow, talk about run-on-sentence.
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Hell in the Pacific MOD
Solider_man replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I have a question about something, With the jeeps, will there be a feature that allows players to un-flip a jeep? Thats one thing about the I44 mod that I felt was missing. -
Just wanted to know how it's going on the chopper?
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I facepalmed so hard when I read this because I disabled all my mods except I44, JSRS sound mod, and Unsung mod without thinking of CBA...
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Thank you. Just tried it and it still does not work.
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Sorry if this was already addressed by someone with the same issue, but I don't want to look through 93 pages of posts for something that might not be here. Could someone tell me what the default key for the new hud is (the hud for attaching bayonets)? I am almost certain that it's Tab, but nothing happens.
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Kind of majorly off-topic here, but I am a huge fan of your up armored hmmwvs.
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thank you. good job Konyo, always wanted one of these in Arma 2. --edit--Sorry, I thought the join date was actually the date of the last post, so I thought this was a thread from 2009. Please forgive me.
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Sorry for asking, but did this ever get released? And if not were the models ever released?
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C-17A Globemaster III-VX Addons
Solider_man replied to VectorX96's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thank you. -
C-17A Globemaster III-VX Addons
Solider_man replied to VectorX96's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I hate to be "that guy", but on armaholic.com, you say "...amongst my many projects soon to emerge is a C-17 Globemaster." and I was not sure if you meant release, and if so you do have an ETA?