Solider_man
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Posts posted by Solider_man
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Your see most of the features in the next video ill show :) ... Dont know when it will be though, but it should be enough footage for you all & then the other parts you can find yourself when you download it :DWe can never have enough videos. Your mod has made me go crazy and I unpacked all the campaigns I could and made almost all of the helicopters chinooks. The entire Harvest Red and Arrowhead campaigns. Chinooks everywhere...
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Is it too late to apply for a tester? This mod looks like a lot of fun to try and break over and over.
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I remember when this was just a little thread, only 6-7 pages. Goddamn Konyo, keep up the good work, and stop making mods.
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Oh well. Figured it was worth giving it a try.
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I tried that but it flew a little past them and then looped back to the next one.
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I am working on a mission which requires a c130 to fly in a constant circle/oval around a given point. I am no good at scripting, and Google did not show anything I was looking for, could someone help me out?
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I love you guys.
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Konyo, at the bottom of most of your posts there is a pink and white screencap of your magnificent creation, and I am not sure if that is an older photo or a newer one.
^Wow, talk about run-on-sentence.
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I have a question about something, With the jeeps, will there be a feature that allows players to un-flip a jeep? Thats one thing about the I44 mod that I felt was missing.
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Just wanted to know how it's going on the chopper?
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That's why there is a 'search' button, its also detailed in our Documentation PDF, so its well worth taking the time to do some reading. If you haven't bound any key to use action 17 you'll need to do that first, and if it still doesn't work the most likely cause is that you are NOT running CBA which is required for this and many other features to work.I facepalmed so hard when I read this because I disabled all my mods except I44, JSRS sound mod, and Unsung mod without thinking of CBA...
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It is TAB, but you can set a custom key by assigning a key to 'Use Action 17' in Custom Controls (see page 7 of the manual which should be in the Documentation folder of @I44).Thank you.
Just tried it and it still does not work.
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Sorry if this was already addressed by someone with the same issue, but I don't want to look through 93 pages of posts for something that might not be here. Could someone tell me what the default key for the new hud is (the hud for attaching bayonets)? I am almost certain that it's Tab, but nothing happens.
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Kind of majorly off-topic here, but I am a huge fan of your up armored hmmwvs.
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thank you. good job Konyo, always wanted one of these in Arma 2.
--edit--Sorry, I thought the join date was actually the date of the last post, so I thought this was a thread from 2009. Please forgive me.
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Sorry for asking, but did this ever get released? And if not were the models ever released?
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I hate to be "that guy", but on armaholic.com, you say "...amongst my many projects soon to emerge is a C-17 Globemaster." and I was not sure if you meant release, and if so you do have an ETA?
Boeing/SOAR MH-47E
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
Not to sound like a butthole, but if it's 100% done right now, why not just release it right now?