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James222

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Posts posted by James222


  1. If you would have actually gone to the PR forums you'd notice the discussions about AT and after reading them you could try and contribute. If you played more you'd also know that the TOW isn't the HAT that is causing your problems.

    I'm sorry for not visiting some obscure forum and reading every page of it. And yes it is causing problems, you know why vehicles actually mean power in the original PR? Because super soldiers aren't running around soloing with heavy antitank setups.


  2. Another thing, it just doesent work like the original project reality. The flags are way to centered and there isn't enough tough vehicle combat. Every single time I've died in an APC or Tank its been by some random guy camping a static heavy AT he quickly threw into a UAZ. I think if TOW's worked like in the original, gameplay would be smoother for vehicles and would be way more balanced then it is. Or atleast make the Heavy anti-tank kits require skill. I don't know what the issue is but it just isn't as fun as PR:BF2.


  3. It's their mod - they can do what they want with it I suppose. They have explained this multiple times in the last PR Thread (the one that got locked). You might want to head over to their forums to discuss it with them as if we start going over the same old ground here again, this one will get locked too!!

    They will lock threads and pass out infractions if you criticize them on their own forums. I think if they opened it up they might actually get a decent population going, because of mods like ACE, JSRS that actually make ArmA exciting and difficult. In the end they're running the mod like a business imo.


  4. Even if you could set up your own PR server, who would play on it? The one server that is running is almost never full anyway, so you can always get on it. Most people will probably just play on it rather than your server anyway. As far as I know there was a TG server up (US-based) but it stopped running due to being pretty empty (please correct me if I'm wrong here). And of course if you can't properly admin your server (RGG are having enough of a hard time as it is and IMO they're putting a great effort into doing whatever is needed) then you're going to create a bad gaming experience and thus a bad name for the mod and as a result reduced player count in the long term.

    I don't see how controlling the servers has anything to do with hating anything/anyone. While it might not be absolutely necessary IMO, I really don't see what's the big deal about it due to the obvious reasons stated above.

    If it's using PR with additional mods that you're after, then be ready for an even less populated (read: empty) server than you would have had if you were allowed to host a standard PR server.

    "It isn't worth it" isn't my issue, its the issue that they won't let us do it.


  5. @James222: look at DayZ and you'll realise why any mod that tries to create a fair competitive PvP environment has to take control of servers.

    They haven't taken control of servers though, and the mod files aren't locked down to prevent people from hosting their own servers. And it does not require a launcher which if it was my decision I'd not use. The only reason they try to control server hosting is because the game is persistent and it connects naturally to a central MySQL database.


  6. You'll have to ask Steam/Valve.

    AFAIK the publisher decides which languages to include in their distribution.

    You dont understand how steam works do you. Everything is dependent on the developer or publisher, in this case BIS interacts directly with Steam. Steam only provides the tools and approval.


  7. Can't test this atm but you can try this in the init field if your player unit

    copyToClipboard format ["%1",nearestObjects [this, ["House"], 10000]];
    

    Surprisingly small list, thanks for the tip.

    Edit:

    I think the list is being cutoff in my clipboard...

    18e85d00# 196678: sara_domek_sedy.p3d,

    18ea0800# 196681: seno_balik.p3d,

    18baf200# 78022: sara_domek_sedy.p3d,

    18e86b00# 196716:

    It gets cutoff in my RPT file aswell.

    Anyone know the proper way?

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