James222
-
Content Count
50 -
Joined
-
Last visited
-
Medals
Posts posted by James222
-
-
This would be awesome in conjunction with some mechanized airborne missions/scripts.
-
Firstly, KUDOS to the mods on this forum for policing the work people do to ensure it is legit! I am a firm believer that protecting BIS' IP leads to a better product. So let's not be worried about it if I'm not worried about it shall we?BasileyOne, I'll keep looking around for any information about that. The only .50 info I can find all points to the change of the rear gunner position. Perhaps its time to build a new version :)
To be honest I'd like to make the flight model a bit more usable because I personally have such a hard time flying this beast. Flight model data is "pure magic" to me so I don't even know where to start with something like that.
Not completely true, you know Bobby Kotick holds the same opinion ;) Modding only cheapens IP's.
-
Did you forget a ;
-
Apparently its going to run on a scrapped down TKOH, won't be purchasing it then.
-
If everything is fine, then everything is fine. Let's relax about it. If his method is legitimate, then he doesn't need you to defend him. Rushing to his rescue, though, is muddying the waters.You turned the first page into a public mess. I think it would have been more professional if you PM'd him and apologized for ruining the first page, though I'm not a mod.
Great work on the addon OP, I can't wait to try it out with friends in a mission :D
-
All there needs to be is a acre_api_fnc_FindAndSetBaseRadioInArray and then there would be no issues.
-
ACRE devs: What happens if say there is a persistent mission that assigns players weapons back to them when they rejoin and then they get a radio in there with the ID they used last game that conflicts with a radio ID somebody currently in the server has?
-
I didn't link BaseRadio, I linked CurrentRadio. :) It returns the class name of the unique radio the player has. It doesn't use weapons player, it uses ACRE's variables.If it's a new session anyway, does it really matter if they have the same ID as last time? Won't that all get initialized again when they reconnect?
I think those variables are local to ACRE client. And I'm not quite sure if they will get reinitialized on reconnect since ID's are per-radio. Ill ask in ACRE thread.
-
[] call acre_api_fnc_getCurrentRadio
That's the ACRE function to find the classname of the current radio a player has.
I know, but that isn't what I want to do. This is probably a lost cause feature, I'll just have to remove radios on disconnect I guess.
-
Set the variable on each player. I'm still confused how you're getting a list of weapons from a player without having access to weapons player though. Why use variables and arrays instead of what the player actually has on him?I'm making sort of a persistent mission and acre is conflicting with it because it has ID's. And I want players to keep their radios after the server restarts with my inventory saving setup I'm developing.
So when they reconnect it should conflict with radio ID's of people already in the server.
Which is why I need to strip weapons player copycat array when they save it. ACRE has functions to getBaseRadio and stuff but I don't know how to find and locate the unique radio's in weapons player array because find only works on comparing the full string.
-
This is amazingly useful for what I do, thank you.. thank you so much.
-
Why not broadcast that array to the server then?Good idea, but how do I make it so each publicvariable is different depending on player UID? I know it would be something with format but not completely sure.
-
Yeah.. bis_fnc_help dident give me much to work off of other then bis_fnc_findnestedarray which was not helpful as find works for the entire value and matches it. Damn.
-
Why not use hasWeapon? What exactly are you trying to do?I need to do it server side, and the array of weapons isn't actually (weapons player) its stored in a separate array.
I'm trying to look through the array then find some text in one of the element of the array, then get the path to that element(ex: select 3) and then replace the entire element with something else.
-
I need to look for part of a weapon name within a element, in an array for each element in the array and the return the path(s) to the matching element(s) so I can replace it/them with something else. Help? :confused:
-
I'm working on Balkania (16x16km terrain 1:2 ratio to RL) and a smaller map based on RL data of a region in United States.What region?
-
Russian skin for the PMC Ka-60 would be amazing.
-
Great units! I used them today with my stalker mission and they were amazing. Thanks :)
-
I love this mod, easily the best mod of 2012. I use it in all my RU base needs.
-
For some reason when my ships hit the mines they don't expload, don't know why.Good luck?
-
ACRE changes classnames to append a unique ID to the radios, ex: radioclassname_id_78
How would I remove one from somebodies inventory?
-
ingame commands no longer work with latest beta?
-
Does this log publicvariableServer?
-
How about nuclear reactors in every city.
ARMA3 banned in Iran
in OFFTOPIC
Posted
Could be due to the fact that BI is NATO-Bias and has (proxy?) company that sells simulation software that might've been used to train for something like a war with Iran.