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Everything posted by dbelnomi
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Chopper/aerial taxi script
dbelnomi replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys im a HUGE fan of this script although I do have a question. You mentioned the script could function as a medevac script although when I have one of my men enter the helo to be medevaced it will only let me leave if im in the helo, an suggestions?? -
Esbekistan Map v.1.0 20x20
dbelnomi replied to Greenberet40's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So GreenBeret could you release an update for the map in which you make the southern air base a little more like Bagram or Kandahar? -
Airfield Support Package
dbelnomi replied to ozzyt109's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Also, is there any chance in a new version with U.S troops cause that would make my day :) -
Blackhawks by YuraPetrov
dbelnomi replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
there are only 11 seats in the uh-60l correct? -
I feel a Operation Neptune Spear mission coming on :)
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Blackhawks by YuraPetrov
dbelnomi replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Im confused a little, so you will be releasing a 160th Soar regular mh-60 and a dap and then us army versions? -
Blackhawks by YuraPetrov
dbelnomi replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Regardless the helo looks stunning, and so your saying that the engine prevents you from adding a little stiffness to the landing gear? -
Ok I know that this is somewhat off topic but so in order to move all my addons from arma into tkoh should I just move the files from arma into the tkoh?
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Blackhawks by YuraPetrov
dbelnomi replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I second that :) -
Oh and by the way if I have any say in the discussion over the -60s I would love to see another helo made by Nodunit especially a -60, and also I'd rather it not be made for TOHK, I have the game, but honestly I am not that fond of it. I feel that the helo's would be alot more fun being flown in a arma.
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Airfield Support Package
dbelnomi replied to ozzyt109's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey guys this is a great script although I have two questions: 1. Whenever I input a grid reference the helo always goes to somewhere else (usually the bottom left corner of the map. 2. How do you get rid of the British weapon you are armed with? ---------- Post added at 12:53 ---------- Previous post was at 12:39 ---------- And for me when I delete the Init. line in the player the script just stops working -
Hey Nodunit have you heard from yurapetrov? He hasn't posted anything for a while.
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no problem can't wait for the release :)
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Well sort of, a real ch-47's landing gear is supposed to be stiff on hitting the ground and once you start to move the collective (the collective controls the pitch of the rotors) lower to have the helo be sturdily on the ground the landing gear should then start to collapse. The reason they do this is because they are supposed to absorb energy in the event of a crash in order to protect the crew. If you want to read further about this I suggest reading about the UH-60's landing gear, its state of the art at absorbing energy and when watching a 60 crash you can see how well the gear works. Also, in response to Jolly I have the soundmod and its great, but it still doesn't make the helos that realistic. Lastly no, I am not an aviation mechanic I'm just a guy that has devoted a ton of hours learning and flying helicopters.
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haha thanks but I mean a U.S Army CH-47 because the standard ch-47f lacks accurate sounds, rotor pitch, landing gear, and also you can't move the ramp or load cargo which is also disappointing.
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this looks to be a great helo, is there any chance you are going to make a regular ch-47 in the future?
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Blackhawks by YuraPetrov
dbelnomi replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
oh and also is the landing gear going to be fixed cause they collapse before they hit the ground and they also once they collapse they go down and back a bit. For the sake of realism they should just go straight down. Also, the front two wheels should be stiff on hitting the ground although they should be able to collapse. BI made an attempt to show this with the MH-60 although they did a so so job. Also, the wheel at the tail could use a tune up because it isn't hitting the ground till the front two wheels hit. Lastly, I think the mod would be greatly improved if the wheels were allowed to spin if that's possible. Heres a video of a UH-60 landing to give you an idea of what I mean- Oh and btw is there still a chance that we could get the sounds from RH's heli sounds? Hope your project is going well, thank you for your time -
hey if your looking for a person to collaborate with for making h-60s I know that yurapetrov has almost finished his: http://forums.bistudio.com/showthread.php?131380-Blackhawks-by-YuraPetrov/page21
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Esbekistan Map v.1.0 20x20
dbelnomi replied to Greenberet40's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ya or even Bagram or Kandahar and give it a bigger space for aircraft -
Esbekistan Map v.1.0 20x20
dbelnomi replied to Greenberet40's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Also, do you plan on putting more buildings in the southern airbase, because it definitely has potential with all of the open space -
US Task Force Knight - Multicam 5thSFG,82ndAB,101stAB retexture with replacements
dbelnomi replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks massi for taking my advice :) -
Blackhawks by YuraPetrov
dbelnomi replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey yura hows the helo going? :) -
Esbekistan Map v.1.0 20x20
dbelnomi replied to Greenberet40's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
To add a example for you of what I meant, here is a photo of Bagram airbase which is the main airbase and military hub in all of Afghanistan: http://www.google.com/imgres?q=bagram+air+base&um=1&hl=en&sa=N&biw=1777&bih=903&tbm=isch&tbnid=40eRQWRm29bMtM:&imgrefurl=http://warnewsupdates.blogspot.com/2008_08_16_archive.html&docid=c9uHwtWoLy0PnM&imgurl=http://3.bp.blogspot.com/_PG3ew_iFi3A/SM7BZQr54bI/AAAAAAAAEeE/Xt99ul5eN-s/s400/photo1.jpg&w=400&h=300&ei=my5_UMUO5YDQAbydgagG&zoom=1&iact=hc&vpx=1104&vpy=196&dur=1380&hovh=194&hovw=258&tx=143&ty=157&sig=117641671417687342256&page=3&tbnh=141&tbnw=195&start=78&ndsp=43&ved=1t:429,r:62,s:20,i:387 -
US Task Force Knight - Multicam 5thSFG,82ndAB,101stAB retexture with replacements
dbelnomi replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great addon, although in the next version could you maybe replace the b.i m4s with perhaps rh's m4s and also could replace the pilot's mp5 with m4s?