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grimwald

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Posts posted by grimwald


  1. It's often forgotten that Roadside Picnic is set in Canada. :-)

    "And right behind him were two blue helmets, hands on holsters. You

    couldn't see their eyes, just their jaws working under the helmets. Where in

    Canada do they find these guys? Have they been sent out here to breed?"

    Quote from the novella.

    Liking the models and the very idea of NerdMod's modular construction applied to this setting is exciting.

    It's often occurred to me, as implied by others too, that replicating the early scenes of Tarkovsky's Stalker by sneaking past military patrols through a mostly abandoned old brick village in torrential rain would be a tension filled blast. This stuff is still years off for a one-man band, though. Look at how long it took Sumrak to put together Nightstalkers - he started in ARMA One! :eek:

    Again for those of you wanting a taste of Stalker-esque stuff in ARMA2 while the pro's put the top-notch stuff together check out my NSMSB (Namalsk Stalker Mini Sand Box) here.


  2. Hey Touristo,

    RSP has that bug where it's disabled if you hit the Escape key and the main menu comes up. I don't know what to do about it

    There's a number of stashes (caches) hidden around that contain not only a knife but ammo and food, too, in Brensk.

    Taking meat from boars, etc. was fixed when I updated to a recent beta and also update ACE to the latest version. I think RSP was written for different cba_xeh version.

    Making fire, need two logs in your inventory, and then can make it with self-interaction menu. Could be part of the Beta/ACE version issue I had.

    Using ASR with NSMSB I have no idea what conflicts might occur. It's easily possible that ASR is preventing the medkits from working.

    Let me know how you go without ASR & the other mods.

    Thanks for feedback.


  3. Thanks for all your help and providing the files. Maybe it's my version of A2 + all the add-ons is not fully compatible?

    A2 v1.62.103718

    CBA v1.0.1.196

    ACE v1.14.0.592

    Wondering if anyone else had tried this and what results they have got? Please share if you are lurking. :-)

    ---------- Post added at 20:56 ---------- Previous post was at 19:47 ----------

    Here's

    , with demonstration of:

    Cutting wood

    Making fire

    Getting meat from animal

    Cooking meat

    Drinking (reducing thirst)

    Eating the cooked meat (reducing hunger)


  4. If I new what the issue was I'd fix it. :-) So far I've done what you say and it won't work in my environment. The bolts are there, no specific errors, they just aren't available to select as a weapon type to be thrown. *shrug*

    It seems, from what little I know, that the class for Bolts probably isn't complete if there's these special setup issues for MP.

    Do other items need all this extra configuration to be available in MP?

    RSP is working fully, which is nice.

    Thanks for your help, docpet, I hope to test and update the link tonight.

    To those lurking and waiting for these issues to be resolved, d/l the mission anyway and have a go. The island is not setup to be an infestation of anomalies and you can acquire a detector pretty early (if you follow the diary tasks).


  5. Thanks docpet. I'll try get that sorted tonight once home. Although your screenshot is in cyrillic (I guess) alphabet it should be enough for me to figure out. Hope I have a "smart" moment and get it fixed! :-D

    All that's left is the bolts since I've got RSP working (still to test IV bag).

    edit: how to get bolts working?:

    So I add a "game logic" object. The Game Logic will have this code:

    _nul = [Player,0,0,0,0,0,"DAPSTALKERS_BOLT"] execVM "runbolt.sqf"
    

    I can see a module function connected by a line to the game logic.

    What goes in the module function?


  6. I left "vilas_aks_dapfix.pbo" in the directory.

    What pbo holds the DAP_ITEMS_SUPPORT? I searched them all with Squint and it couldn't match the string.

    You mention using game logic - does that mean a logic module has to be put on the map for the bolts?

    I'm disappointed in myself. It worked, everything - bolts and Real Survival - so I immediately saved to a Multiplayer Mission, updated the readme, 7-zipped, and uploaded to my website. Then I posted on the boards. Went back into A2 and exited. Then started up A2 again and tried out the exported pbo and it was like I dreamed it. :confused: I'd assumed that if it works in the editor preview then it'll work after "save as mission". I hope it's all just rookie errors on my part but it does feel like a last second kick in the balls when it looked perfect.


  7. Very pleased to say this is working now. The problem was the Vilas_AK.pbo and the C1987G3.pbo included with that updated @Stalker mod. When I took them out it all came together and even fixed the Real Survival Kit! So I've updated the download link and edited the original post with such.

    Edit: now I can't replicate the success I just had... arrgh.


  8. @Tong (or anyone who knows)

    Can you list version requirements, please?

    @Steva:

    So far I've been unable to,

    Gather meat from creatures (which prevents cooking & canning)

    Find anything to cut wood from (haven't checked the "wood pile" object, yet - which prevents making a fire)

    What I can do:

    Eat to reduce hunger

    Drink to reduce thirst

    Gather water from rain barrels into canteens

    Still to test:

    IV bag


  9. I've updated the readme file.

        #======================================#
    --===[ NSMSB - Namalsk STaLKER Mini SandBox ]===---
        #======================================#
                      Alpha v0.2
    -----+---------------------------------------+------
    --===[ ...... aka. 5 Days on Namalsk  ...... ]===---
    -----+---------------------------------------+------
    OVERVIEW
    You have landed on Namalsk island after the NAC & UN conflict.
    The island is meant to have strange artifacts left around the island.
    As a STaLKER you are one of the few who are willing to risk life and freedom to find these and bring them back to the mainland.
    Good hunting, STaLKER.
    ----------------------------------------------------
    DESIGN NOTES
    Intended for cautious exploratory play where the Bolt is used a great deal.
    Loads of stashes with various goodies. Some obvious, some hard to find.
    ----------------------------------------------------
    FEATURES
    Medkits, antirad, food, water, and a trader.
    Artifacts with working protections.
    Sleep (works properly only in Single Player).
    Co-op (2-4 players).
    Nearly a hundred stashes.
    Open-world: take the "tasks" or just explore.
    ----------------------------------------------------
    Map: Namalsk (by Sumrak)
    A mission by Grimwald
    http://www.youtube.com/user/stalkerverse
    ----------------------------------------------------
    REQUIREMENTS
    Core Requirements:
    ARMA2 (v1.62.95248) w/ OA, BAF Lite, PMC Lite
    Add-ons:
    This mission requires lots of mods & add-ons:
    CBA, for OA v1.0.0.6 << by various
    ACE 1.13 stable, for OA << by various
    ACEX 1.13 stable, for OA << by various
    Namalsk Crisis (Pathfinder version, full, release 16.10.2012)  << by Sumrak
    DAP Stalker mod: which requires;
    --  S.t.a.l.k.e.r. Mod for CO by DAP (17.03.2011) http://www.arma2base.de/include.php?path=download&contentid=3241&catid=65&themeid=0
    --  East Europe Weapons Pack von Vilas (06.02.11) http://www.arma2base.de/include.php?path=download&contentid=1530
    --  G3 Projekt von Christian.1987 (v1.0)  http://www.arma2base.de/include.php?path=download&contentid=1558
    RH SMG Pack v1.01 << by Robert Hammer & co.
    RH Pistol Pack v1.01 << by Robert Hammer & co.
    ARP (Arma Role Playing items) v1.2 << by Thedog88
    RSP (Real Survival Pack) v1.1 << by Tong -- food, water, starvation, hydration, compliments ACE/ACEX because it requires CBA, uses the same self interaction key (CBA fleximenu), make sure your settings.ace is configured, or you have configured with clippi.exe (ACE).
    ----------------------------------------------------
    Add-on command line:
    Starting line used in development:
    "R:\arma 2\arma2oa.exe" -nosplash "-mod=@CBA;@CBA_OA;@CBA_A2;@NC;@ACE;@ACEX;@DAP_Stalker;@JSRS1.4;@C1987_G3;@Vilas;@RH Pistols;@RH SMG;@Jon_EditorUpdate;@Infantry_Armor;@RSP;@ARP"
    ----------------------------------------------------
    Recommended:
    JSRS (Lord Jarhead's Real Sounds) v1.4
    Infantry Armor
    Headphones
    A dim setting
    Caution
    A friend for co-op
    

    This line throws cfgWeapon errors for me:

    _unit addWeapon "DAP_ITEMS_SUPPORT";

    The bolts should be an easy fix but it's doing my head in. I'm surprised the version difference can break what is seemingly so straight-forward. :confused:


  10. Here's Alpha 0.1 for download.

    Requirements as in OP. All credit to the creators of the various add-ons I used is freely and thankfully given for their hard work.

    A couple of limitations I haven't overcome yet: getting meat with RSP (everything else seems to work), and the RSP "meters" make the various hints disappear very quickly. (so check your map & tasks).

    Edit: Check the readme NSMSB.txt inside the archive. D/L is about 17mb.

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