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Saiboogu

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Posts posted by Saiboogu


  1. You need to update to the latest scripts.txt provided by the DayZ team. The new BE Server fixes a bug in the scripts.txt reading that causes problems with the previous DayZ scripts.txt. To prevent mass kicks the old version is automatically renamed to scripts_old.txt.

    That was the problem, I was working with a file provided by the DayZ team. http://imgur.com/ihdvS Just wasn't the right one, evidently. My co-admin found the real up-to-date file somewhere last night, I'll find out where when I talk to him this morning.

    Can you answer my question from the other day please? Having trouble reconciling the restriction codes with the lines in the file - they don't usually add up when I try to compare them to what gets logged, so I imagine I'm counting lines wrong somehow.

    Is this a firm line-by-line match of the file or does it skip commented out lines? Does //new count as line zero, for instance, or is it ignored?

  2. Line 153 of that file is going to cause problems.

    5 "_v addweapon \"A"+\"A1"+\"2_PM\"+\"C\"; _v addmagazine \"20R\"+\"nd"

    Should surely be:

    5 "_v addweapon \"A\"+\"A1\"+\"2_PM\"+\"C\"; _v addmagazine \"20R\"+\"nd"

    You're right there. That's what I get for trusting a file provided to me from a DayZ dev would be any more trustworthy than the dozen other random scripts.txt pastebins. Thanks, I'll make that change and see what happens.


  3. Seems to be broken.

    Battleye has renamed it to scripts_old.txt

    Can you ask full cfgdayzDEFAULT.zip file? It contains all setting from lates hive. Including new remoteexec.txt and createvehicle.txt files

    Battleye didn't reject it on my side, though I don't have any logging yet. It's only been up briefly, I'm still assuming for the moment that no-one tripped any detections so far. I wasn't provided with the full cfgdayzdefault.zip file - I had put a ticket in with the devs asking if I, as a managed host admin, could get access to the files for the latest scripts.txt. They said sorry, no - but here's the scripts.txt file at least.

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