GuideZ
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Posts posted by GuideZ
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Is there any additional information on the Whitelist plugin? There isn't much in the wiki. Basically, how do I even use it?
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Is there a way to stop players from leaving the boundary of the map? Like leaving a map and entering the areas where there are no grass/trees/buildings/etc
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Omnigosh, I had to lookup "spawn" to see what it does. I would have never guessed :p , I will give that code a try.
Spawn
"Starts running a new script (SQF). Additional arguments are passed in local _this variable.
*edit*
For those wondering, here was the final output:
null=[] spawn {{ _x fire MWeap; sleep 2.0; _x fire MWeap; sleep 2.0; _x fire MWeap; sleep 3.0;} foreach [Fire1,Fire2,Fire3,Fire4,Fire5,Fire6,Fire7,Fire8];} -
I have a bunch of units lined up, and have them firing on a radio trigger. I would like to do something like:
Unit1 fire "m16a4"; sleep 2.0; Unit2 fire "m16a4"; sleep 2.0;
But both units fire at almost exactly the same time when I preview the mission. Do I have to export the mission in order to get the sleep functionality, or am I missing something? I also tried something like:
Unit1 fire "m16a4"; waitUntil {sleep 2.0; Unit1 fire "m16a4"}; Unit2 fire "m16a4";As it stands right now, I have 8 units firing on separate radio commands. A little annoying.
Here is what I want my final outcome to be: I setup 8 units in a line, 50 meters between each one. I want them to fire three shots each, with the next unit firing only when the previous unit fires first.
Arma2NET
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Any suggestions for an alternative or maybe it's something you can add back? Perhaps as an optional plugin? I am more script kiddie then programmer: I've built things from scratch but nothing even slightly complex.