dazholmes
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Posts posted by dazholmes
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if you cheat on other games that run battleye on the same account you get a ban across all the games... hope this helps!
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Hi, i'm looking for team of experienced Arma 3 Server Admins/Devs to join my community we have a dedicated server with tcadmin.
We are a new community we have Verious Game Servers which range from wasteland,exile,invade atlis,
We are in need of Division Leaders also to help run our Arma 3 Division.
We have exciting roles and medals that can be unlocked.
Our site Defcon Gaming
Applying for Division Leader
Our Servers
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nvm i was being retarded like normal
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hi, i'm trying to allow file patching i put this into cfg but still doesn't work
allowedFilePatching = 1;
when i click on my server in game says file patching noanyone know why it isn't working -
Ok if anyone has issues with arma 3 not running mods in linux since apex simply delete the whole arma3server directory reinstall and it works.
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im using the website you sent https://gameserverma...sm/arma3server/ how do i enable mods with this?
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In my server log it shows server not finding mods etc https://www.dropbox.com/s/u86pblyvsn3i3a0/logs.txt?dl=0
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... hit the filelimit ... that is the reason
could you post your startserver.sh please? i wanna see how you called the mods i done mine like -mod=@ifa3lite\;@cba_a3
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Since the new apex i've not been able to run any mods server sided via linux, I can see the mods being called through console but saying it's not finding the actually mods i went into discord linux and see that everyone is having same issue.
my server isn't finding the mods since apex not sure why here is log/
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Hi, I'm currently running a gaming community called Gaming Reborn with another guy we have around 7 servers on different games and 1 on arma 3 we need a mission dev just to improve our wasteland server mission, I've done a few things already but i'm to busy to do more to it, This is more of an join our community and help out type of thing so if you're interested in joining also please join us https://gamingreborn.co.ukteamspeak= ts3.gamingreborn.co.uk
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post ur complete current script please and tell us how and where it is called/executed.
For sake of it i'll leave my uid out of the code as i want it to show message to kick me as my uid isn't added.
full code i put this into initplayerlocal.sqf that's it for that, In mission i have 4 characters for each team bluefor opfor independent as you can see in the _reserved_units
if (!isServer) then { "BIS_fnc_MP_packet" addPublicVariableEventHandler compileFinal preprocessFileLineNumbers "server\antihack\filterExecAttempt.sqf"; }; while {true} do { private ["_reserved_units", "_reserved_uids", "_uid"]; waitUntil {!isNull player}; waitUntil {(vehicle player) == player}; waitUntil {(getPlayerUID player) != ""}; // Variable Name of the Player Character to be restricted. // _reserved_units = [Reserved01, Reserved02, Reserved03, Reserved04, Reservedred01, Reservedred02, Reservedred03, Reservedred04, Reservedgreen01, Reservedgreen02, Reservedgreen03, Reservedgreen04]; // The player UID is a 17 digit number found in the profile tab. // _reserved_uids = [ "XXXXXXXXXXXXXXXXX"/* Add Player Name Here */, "XXXXXXXXXXXXXXXXX"/* Add Player Name Here */, "XXXXXXXXXXXXXXXXX"/* Add Player Name Here */ ]; // Stores the connecting player's UID // _uid = getPlayerUID player; if ((player in _reserved_units)&& !(_uid in _reserved_uids)) then { titleText ["", "BLACK OUT"]; disableUserInput true; hint "You are in a reserved slot! You will be kicked to the lobby in 15 seconds!"; sleep 5; hint "You are in a reserved slot! You will be kicked to the lobby in 10 seconds!"; sleep 5; hint "You are in a reserved slot! You will be kicked to the lobby in 5 seconds!"; sleep 5; titleText ["", "BLACK IN"]; disableUserInput false; failMission "end1"; }; };
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did u change this to ur needs?:
// Variable Name of the Player Character to be restricted. // _reserved_units = [Reserved01];
maybe like this:
// Variable Name of the Player Character to be restricted. // _reserved_units = [man1, man2, man3];
man1 - 3 r the variable names of ur player entities. u ve to name them in editor.
Yes i already changed that if i go into the slot without my uid it downloads mission takes me to the briefing then i can't do anything i cant backout or cancel but if my uid is in the code it allows me to play it's supposed to say kicking in 15 seconds then kick but it doesn't it just freezes you and that's it...
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Can you post your "not in the UID list" code please?
if ((player in _reserved_units)&& !(_uid in _reserved_uids)) then{titleText ["", "BLACK OUT"];disableUserInput true;hint "You are in a reserved slot! You will be kicked to the lobby in 15 seconds!";sleep 5;hint "You are in a reserved slot! You will be kicked to the lobby in 10 seconds!";sleep 5;hint "You are in a reserved slot! You will be kicked to the lobby in 5 seconds!";sleep 5;titleText ["", "BLACK IN"];disableUserInput false;"end1" call BIS_fnc_endMission;};}; -
i replaced the code like you said it does same its not saying you will get kicked in 15 seconds but i cant backout also your code didn't change anything it's doing exact same but thanks anyways
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Can you post your "not in the UID list" code please?
it's working now for me i'm using this
/* ReservedSlot.sqf by Kahna Initially call this script in the Init.sqf and then include it in whatever script you use to respawn players, otherwise the respawned player will not have the Reserved Slot script applied to it. */ while {true} do { private ["_reserved_units", "_reserved_uids", "_uid"]; waitUntil {!isNull player}; waitUntil {(vehicle player) == player}; waitUntil {(getPlayerUID player) != ""}; // Variable Name of the Player Character to be restricted. // _reserved_units = [Reserved01]; // The player UID is a 17 digit number found in the profile tab. // _reserved_uids = [ "UIDXXXXXXXXXXXXXX"/* Add Player Name Here */, "UIDXXXXXXXXXXXXXX"/* Add Player Name Here */, "UIDXXXXXXXXXXXXXX"/* Add Player Name Here */ ]; // Stores the connecting player's UID // _uid = getPlayerUID player; if ((player in _reserved_units)&& !(_uid in _reserved_uids)) then { titleText ["", "BLACK OUT"]; disableUserInput true; hint "You are in a reserved slot! You will be kicked to the lobby in 15 seconds!"; sleep 5; hint "You are in a reserved slot! You will be kicked to the lobby in 10 seconds!"; sleep 5; hint "You are in a reserved slot! You will be kicked to the lobby in 5 seconds!"; sleep 5; titleText ["", "BLACK IN"]; disableUserInput false; failMission "end1"; }; };
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Does this still work, how do i make this work for 3 slots ? i don't see any part of the code where i put the ai player name
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Ok i put my uid in and it detects me and says the friendly message, but it displays the unfriendly message to anyone who doesn't have the uid in the whitelist... but it doesn't kick me even tho my uid isn't added??
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They both do the same thing tbh it worked in init.sqf and initplayerlocal for me.
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oh so the playerwhitelist = ["123456","1234567","12345678"]; is where i put the uid? also where do i put this code into an sqf file then call it through init,sqf?
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How do i get this to work? is the 123 the ingame player slot name? like player 1 then code here is "4664624622" // some random uid
playerwhitelist = ["player1","player2","player3"]; if(getplayerUID player in playerwhitelist) then { "4624624624621" // some whitelisted player };
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I did 2305 and it worked thanks
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Ok i see it worked thanks i put the port as 2305 and it worked :) thanks i never had to set the port before but good to know.
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Has anyone had any issues with rcon working? i know how to setup rcon as i've done it 100 times on windows i've just setup it on linux but it doesn't work not sure why i have setup beserver.cfg and enabled battleye in config i also have beserver.so in the battleye folder i been trying to find a fix for this so please someone help me with this.
Looking for a team to join us!
in ARMA 3 - MULTIPLAYER
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