Fadi
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Everything posted by Fadi
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[WIP] CorePatch: config patch for ArmA 2 OA
Fadi replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
At start up with the latest version (from PWS) I get: http://i.imgur.com/61YjfDl.png -
[Fri, Dec 26th] Isla Duala for A3 Opening Party: Bloody Xmas Multiplayer Op!
Fadi replied to icebreakr's topic in ARMA 3 - MULTIPLAYER
Sounds fun :) I have a couple people who would like to take part, I'll send out the email shortly. -
Are you running Panthera as well in the collection? They forgot to add it as a requirement on PWS.
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[IceBreakr/IBIS] Isla Duala for A3
Fadi replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This version though does use some of the opened Sahrani buildings (http://i.imgur.com/EjzrE0k.jpg) that are part of AiA TP which may mean potentially missing buildings when used with A3MP.. -
There is: http://wiki.csemod.com/index.php?title=Enable_CSE_Server_side You can change settings that you want in the hpp in the servers userconfig folder. This only needs to be done on the server. The included sample though is older than the sample on the wiki so use that as a reference.
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Combat Space Enhancement Modification
Fadi replied to glowbal's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The release thread is much more active: http://forums.bistudio.com/showthread.php?180258-Combat-Space-Enhancement-0-2 -
With 0.10.0 RC1 there are some RPT when RHS Escalation is loaded. No errors when it's not loaded. RPT: https://dl.dropboxusercontent.com/u/14592975/arma3/arma3_2014-12-05_20-52-54.rpt I really have no idea what the issue would be called so I haven't made a ticket on the feedback tracker. I'm also not sure if this should go here or on the RHS thread... but since it was fine with with 0.91.1 I'll leave it here for now.
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That's still missing a lot of information though; detox from medication, cardiac arrest, a better explanation of the conditions needed to revive.
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https://dl.dropboxusercontent.com/u/14592975/arma3/lop_c_men_groups.rar Here you go. It's all working and looks great http://i.imgur.com/RnbbJBQ.jpg http://i.imgur.com/036hjTK.jpg http://i.imgur.com/4804dDE.jpg One thing I did notice: Ultranationalists are fine in editor but two of the sections (mechanized infantry and the tank groups) don't show up Zeus, not sure what's going on there. Seems to be that way as well in 0.2
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Would it be alright if lend a hand with the group config?
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RHS Escalation (AFRF and USAF)
Fadi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
On his link under the "List of missing MANW entries" dropdown.- 16550 replies
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Can't say I'd be keen on helping with that without Leight's permission, it's up to him if he wants to make the configs ALiVE compatible or not. In the meantime faction mapping works just fine.
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The units look great, thanks. The Ultranationalist Units have the exact kind of look I've been trying to find. Also it's not working with ALiVE also because the groups aren't following the standardization for groups: http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation An example: class CfgGroups { class Indep { class LOP_Faction_AA { name = "Afghan Army&Police"; class [b]LOP_AA_T72_Groups[/b] { class LOP_AA_T72BB_Platoon { Swapping "LOP_AA_T72_Groups" to "Armored" and it should work. In the meantime if anyone wants to get it to work there's always mapping the units yourself on a per mission basis: http://alivemod.com/wiki/index.php/Declaring_Faction_Mappings Would it be possible also to add some groups in trucks?
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SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
Fadi replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has anyone else run into this issue? http://imgur.com/a/WLDCL -
Sounds amazing, can't wait.
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RHS Escalation (AFRF and USAF)
Fadi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For factions supported by ALiVE specifically: http://alivemod.com/wiki/index.php/Supported_Factions#RHS_Escalation- 16550 replies
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Fadi replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure what the map is but it's one of the OPX objects. -
RHS Escalation (AFRF and USAF)
Fadi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Amazing release. With the current version of AGM (9.94.1), agm_aircraft also causes a man to stand through the Ka-60: http://i.imgur.com/6Jlshw6.jpg- 16550 replies
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Adding a optic to a rifle in unit Config.cpp??
Fadi replied to logan83's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You'd create a separate class for the weapon under cfgWeapons and define it there. Example: class m249_eot_laser : m249 { class LinkedItems { class LinkedItemsOptic { slot = "CowsSlot"; item = "RH_eotech553"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = "RH_peq15"; }; }; }; -
RHS: Armed Forces of the Russian Federation A3 WIP Thread
Fadi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't know if it's been asked, but how are you guys planning to do magnified optics... an overlay like Arma 2 or similar to how Arma 3 stock optics are? -
No, you don't have to have Arma 2. If you don't have it though, you'll still need one of the substitutes for it: Iron Front in Arma 3 Standalone, Iron Front in Arma 3 Standalone Lite, All in Arma or All in Arma Lite. For the sake of size, unless you want the Arma 2 maps, IFA3 Standalone or Lite is what you may want.
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Dedicated Client / Headless Client feedback (dev branch)
Fadi replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Great to see HC getting some attention. For Arma 2 at least, it's made a pretty drastic improvement for general server performance. For Arma 3 specifically, has anyone tried Arma2MapConverter? For A2 this is what we've been using to convert sqm to sqf to run on the HC and it works great. -
Weapon Inertia & Sway Feedback (dev branch)
Fadi replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Experiencing that as well. Likewise no mods. It's worked fine though before... the only thing really chage is that I used the updater in Arma 3 Tools to make a second install specifically for the dev branch. Will switch in my regular install and try it. Edit Huh, works as intended when I switch the game itself over. -
Iron Front for A2 Content Addon Pack
Fadi replied to lennard's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks good so far -
We use a combination of both. For AGM, we just remove the module for what features we don't want or that overlap and host it ourselves on our repo. Likewise for CSE the modules aren't placed. Since AGM and CSE both have their own menu systems, for the group I play with I consolidated some AGM options to the CSE menu. It's on Github if anyone wants it.