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Bonx

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About Bonx

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  1. Yes I mean Warfare (is it not called Capture The Island, CTI?). I could figure out the basic perks for engineers and medics but then I don't see what Rifleman does or a Special Soldier and so on. Saboteurs seem also to be able to fix vehicles but not as well as Engineers. I wonder also if there are some gear restrictions depending on the role. So obviously no one has ever made a complete guide of the Warfare mode. I guess I will keep on experiencing.
  2. Where can I find a description of the classes that we can use in CTI games? I mean: engineer can repair, medic can heal, ok that was the obvious but what does a Special Soldier do? What advantage has a Rifleman? Does the Operator access the same equipment as the Saboteur? etc. I could not find anywhere a detailed description of all the roles and what are their specific abilities.
  3. Thanks for the answers. I have found out that with the action order (key 6) I can ask - sometimes - a unit to change of place (e.g. from back seat to driver) without making it disembark and re-embark. It works only with ground crafts however.
  4. Hi all, In helicopters and planes, the co-pilot/gunner has normally access to commands and could take them over should the occasion arise. In the game, I do not find a way for the co-pilot/gunner to control the aircraft. I can even see on the MH-6 and AH-6 that the passenger on the right holds a stick so I guess he should logically be able to control the copter. This could be very useful since the AI tends to shoot at the pilot (me) more than at the aircraft. Often the aircraft crashes after the death of the pilot even though (IRL at least) a copilot could take over the command. So my question: does anyone know if there is a way for the co-pilot to control the aircraft? (other than disembarking ofc...)
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