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Spades_Neil

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Posts posted by Spades_Neil


  1. The Eventhandler MPRespawn should be able to do something like that. Maybe set a variable per player in init or whatever and have the MPRespawn code shunt them to whatever marker is their variable?

    You're going to have to explain that again, but with the knowledge that I have absolutely no idea what I'm doing. <_>

    If it's possible to have a player only respawn at a particular marker and not be given the option to spawn elsewhere, this could work.


  2. My current respawn script is set up to have players respawn at one of dozens of random markers across the map. I don't really want this. I want units to respawn at a specific location depending on which unit it is.

    For example, I want pilots to respawn at the air base and other units to respawn at the camp to the south.

    Despite doing some googling, I can't find what I'm looking for. Anything respawn related is just the basics; Instant respawn, base respawn, and respawning on AI (which I don't really count).

    Can anyone help?


  3. Pure and simple, how do I make a unit change sides without linking them to a unit of an opposing team? Because that defeats what I'm trying to do.

    For example, within the Independent faction, I have a group I want to be hostile toward everyone (including civilians and other Independents). However I don't want them to be hostile to each other within the group.

    Then I have a group on OpFor who I want to be hostile to everyone except Civilians.

    I've been searching for a couple days now and gotten no results on Armaholic or anywhere else I've looked, and the wiki is bloody confusing. I don't understand how to write a raw line of code correctly, so when I try doing stuff like sideEnemy, I keep getting errors that won't allow it to run. I don't even know if this will get the effect I want.

    http://community.bistudio.com/wiki/Side <- This is all I understand so far. There's 8 "sides" in the game. I only need a total of 6 for my purposes.

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