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SammVarnish

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Posts posted by SammVarnish


  1. This exactly what you should be doing. You can do that using bones (like BI did), bipeds as well as CAT. I know it worked for me. That said, i for one would wait for A3 before i finish my own rigs.

    you're welcome. Hope it helps

    So what Hell is saying is that he creates his own bone structure? Like:

    Import BI sample > form bone family from 3DS > Copy each coordinate and rotation for bones as the sample > Finished?


  2. you don't know what you meant in previous post? way to go.

    and i've told you before, yes that is possible to get the samples in Maya, then rig it based on the bones structure available, following the inheritance, and animate it. You can get the animation back in O2 using any of the methods described above.

    where is the confusion?

    Thanks for piecing it, it was all just sort of jumbled. Thanks for the information. :)


  3. although i haven't tried it, and 3ds should save basic animations and keyframes (linear ones, rotation, movement and scale), i doubt it really does. 3ds is a legacy format, so i actually never used in the last 6-7 years. Might be worth giving it a try.

    EDIT:

    i just gave it a try, and amazingly, it does work. I wasn't expecting that at all. Good catch Thromp

    So the edit lod does work? I am getting confused by this conversation you two had.


  4. I created a previous thread and I suppose I misrepresented myself. But that is out of the way now and I am wondering if it's possible to hook up your own made animations with different bone sets to Arma NPCs, or would you have to use a rig that BI has provided? I am currently inquiring mainly because I wanted to test out the Arma 2 engine for creating mini-movies. Any information would be of help.:)


  5. This would of course be for personal use, and I would hook up animations to them through the external program. I'm wondering if I would just be able to rip them, because I've read the rules and it said for non-personal use that wasn't allowed. I've seen the PMC Pack models and I have them, and I am wondering if they could be ported into 3DS Max. Thank you for viewing this topic, I just need answers.

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