SammVarnish
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Posts posted by SammVarnish
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you don't know what you meant in previous post? way to go.and i've told you before, yes that is possible to get the samples in Maya, then rig it based on the bones structure available, following the inheritance, and animate it. You can get the animation back in O2 using any of the methods described above.
where is the confusion?
Thanks for piecing it, it was all just sort of jumbled. Thanks for the information. :)
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edit lod? please rephraseI don't know, all I wanted to know was to import the arma 2 sample into Maya so I could rig and then animate. Getting confused by what you guys are talking about.
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although i haven't tried it, and 3ds should save basic animations and keyframes (linear ones, rotation, movement and scale), i doubt it really does. 3ds is a legacy format, so i actually never used in the last 6-7 years. Might be worth giving it a try.EDIT:
i just gave it a try, and amazingly, it does work. I wasn't expecting that at all. Good catch Thromp
So the edit lod does work? I am getting confused by this conversation you two had.
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there is no such thingOkay well, would you accept money through some form like Paypal and help me get a workflow set up?
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Yes, it is possible to import the skeleton provided in the sample and create a rig based on that. You can import maya animation file back in o2, as long as the animation curves are set to linear (and not the default, for both max and maya - ease in/out).Oh that is very interesting. Do you know of any tutorials to get that import/export set up?
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Are you able to import the skeleton into something like Maya or 3DS and animate it? This would create a much better workflow than using Oxygen2 for me. Or is it impossible, and I just gotta suck it up?
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I created a previous thread and I suppose I misrepresented myself. But that is out of the way now and I am wondering if it's possible to hook up your own made animations with different bone sets to Arma NPCs, or would you have to use a rig that BI has provided? I am currently inquiring mainly because I wanted to test out the Arma 2 engine for creating mini-movies. Any information would be of help.:)
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This would of course be for personal use, and I would hook up animations to them through the external program. I'm wondering if I would just be able to rip them, because I've read the rules and it said for non-personal use that wasn't allowed. I've seen the PMC Pack models and I have them, and I am wondering if they could be ported into 3DS Max. Thank you for viewing this topic, I just need answers.
Arma 2 Sample Skeleton Custom Animations
in ARMA 2 & OA : MODELLING - (O2)
Posted
So what Hell is saying is that he creates his own bone structure? Like:
Import BI sample > form bone family from 3DS > Copy each coordinate and rotation for bones as the sample > Finished?