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CSLALUKI

CDLC Developer
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Everything posted by CSLALUKI

  1. CSLALUKI

    [WIP] MCU-2/P gas mask

    Great work on this gas mask buddy ! :)
  2. Amazing mod John ! Keep it up ! :)
  3. CSLALUKI

    Norwegian forces WIP

    Amazing work on this Warden, looking forward to it.
  4. CSLALUKI

    KGB Camo Faces

    Awesome job on this mod cartman !
  5. CSLALUKI

    6B13 Russian Vest

    Very good job !
  6. I don't create waypoints directly on the map, but I generate them directly at the start of the mission (init.sqf), and I haven't got these problems. So edit and use my dynamic waypoint creator simple script.
  7. Good work on this mod ! Thank you for this update JohnHansen !
  8. My multiplayer ammoboxes filler script for ArmA3. You can use this for ArmA2 too, you must only rewrite the classes of items,magazines and weapons. In some kinds of scripts you don't need to use variables. ;) //Multiplayer ammoboxes filler script created by [CSLA]LUKI for ArmA3 clearMagazineCargoGlobal box1; clearWeaponCargoGlobal box1; clearMagazineCargoGlobal box2; clearWeaponCargoGlobal box2; clearMagazineCargoGlobal box3; clearWeaponCargoGlobal box3; // weapons, items and magazines for ammobox box1 box1 addItemCargoGlobal ["acc_flashlight",9]; box1 addItemCargoGlobal ["FirstAidKit",9]; box1 addItemCargoGlobal ["Binocular",9]; box1 addWeaponCargoGlobal ["arifle_MX_F",9]; box1 addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag",9]; box1 addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag_Tracer",9]; box1 addBackpackCargoGlobal ["B_Carryall_oli",9]; box1 addBackpackCargoGlobal ["B_Bergen_rgr",9]; box1 addBackpackCargoGlobal ["B_HuntingBackpack",9]; // weapons, items and magazines for ammobox box2 box2 addItemCargoGlobal ["acc_flashlight",9]; box2 addItemCargoGlobal ["FirstAidKit",9]; box2 addItemCargoGlobal ["Binocular",9]; box2 addWeaponCargoGlobal ["arifle_MX_F",9]; box2 addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag",9]; box2 addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag_Tracer",9]; box2 addBackpackCargoGlobal ["B_Carryall_oli",9]; box2 addBackpackCargoGlobal ["B_Bergen_rgr",9]; box2 addBackpackCargoGlobal ["B_HuntingBackpack",9]; // weapons, items and magazines for ammobox box3 box3 addItemCargoGlobal ["acc_flashlight",9]; box3 addItemCargoGlobal ["FirstAidKit",9]; box3 addItemCargoGlobal ["Binocular",9]; box3 addWeaponCargoGlobal ["arifle_MX_F",9]; box3 addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag",9]; box3 addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag_Tracer",9]; box3 addBackpackCargoGlobal ["B_Carryall_oli",9]; box3 addBackpackCargoGlobal ["B_Bergen_rgr",9]; box3 addBackpackCargoGlobal ["B_HuntingBackpack",9];
  9. CSLALUKI

    Briefing image getting cut

    The correct entry for the picture in brefing.sqf is: player createDiaryRecord ["Diary", ["SITUATION", "[color=#333333]LOT OF TEXT IN FRONT OF THE SCREENSHOT TO HOPEFULLY EXTEND IT! [/color]<img image=""uav1.jpg"" width=""128"" height=""128"" /> "]]; So change the values for the height/width of the image. :)
  10. CSLALUKI

    ChinookPack - Mod Release

    Thank you for this new version deltagamer ! I love this mod. :lookaround:
  11. CSLALUKI

    [MP] Hunting Trip

    Very funny mission alleycat ! Thanks for this.
  12. CSLALUKI

    No image in brief

    D3VL3R, there are not apostrophes :). Correctly is: <img image=""[b]test.jpg[/b]"" width=""256"" height=""256"" /> Why you have in your stringtable.csv defined the pic ? :confused: Corrected stringtable: LANGUAGE,"English","Czech" STR_BRIEF_8, "BLAHBLAHBLAH", "BLABLABLA" If you want to see your image and the pic in your briefing, use this (for the example in the init.sqf): taskName setSimpleTaskDescription [localize "[color=#333333]STR_BRIEF_8[/color]"; "<img image=""test.jpg"" width=""256"" height=""256"" /> ", "TaskTitle", "TaskWaypoint"];
  13. Really nice work, thank you for this update !
  14. Sounds good, thank you for this modification. :)
  15. Very nice work on this software ! Thank you for this :bounce3:
  16. Really nice work on this modification project EvanCat ! Thank you. :)
  17. CSLALUKI

    altitude of vehicle

    AI want always adapt the height of helicopters. In this case, use flyInHeight script. For me this works good with AIs too. ;) And you have in the script small bug. Correctly: en1 setPos [getPos en1 select 0, (getPos en1 select 1) + 500]; :rolleyes:
  18. Try this line: onPlayerDisconnected "deleteVehicle player;";
  19. CSLALUKI

    altitude of vehicle

    Yes, in the editor is a drop down box for Special. You can click in this box on "Flying" option, and your vehicle is in the air.
  20. CSLALUKI

    altitude of vehicle

    You can use these two ways how to do this: via flyInHeight via the bottom side of the window for entering units (F1) - Altitude field
  21. Here is it Blijfiguurpaul: Description.ext example mission. :)
  22. Okay. If is mission multiplayer, you must create a description.ext file, and in that you must add these lines: respawn=2; respawnDelay=5; respawnDialog=1; Then, create on the map marker with name: respawn_side, for example if you have player as BLUFOR, create marker with name respawn_west :) If you have any problems, I can create example mission for you.
  23. VERY nice work on this mod ! Good work !
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