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Everything posted by CSLALUKI
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[WIP] MCU-2/P gas mask
CSLALUKI replied to typhoontiger's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great work on this gas mask buddy ! :) -
[WIP] Brazilian Defence Forces (BDF)
CSLALUKI replied to johnhansen's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Amazing mod John ! Keep it up ! :) -
Amazing work on this Warden, looking forward to it.
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Awesome job on this mod cartman !
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Very good job !
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I don't create waypoints directly on the map, but I generate them directly at the start of the mission (init.sqf), and I haven't got these problems. So edit and use my dynamic waypoint creator simple script.
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Brazilian Defence Forces (BDF) Released
CSLALUKI replied to johnhansen's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good work on this mod ! Thank you for this update JohnHansen ! -
My multiplayer ammoboxes filler script for ArmA3. You can use this for ArmA2 too, you must only rewrite the classes of items,magazines and weapons. In some kinds of scripts you don't need to use variables. ;) //Multiplayer ammoboxes filler script created by [CSLA]LUKI for ArmA3 clearMagazineCargoGlobal box1; clearWeaponCargoGlobal box1; clearMagazineCargoGlobal box2; clearWeaponCargoGlobal box2; clearMagazineCargoGlobal box3; clearWeaponCargoGlobal box3; // weapons, items and magazines for ammobox box1 box1 addItemCargoGlobal ["acc_flashlight",9]; box1 addItemCargoGlobal ["FirstAidKit",9]; box1 addItemCargoGlobal ["Binocular",9]; box1 addWeaponCargoGlobal ["arifle_MX_F",9]; box1 addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag",9]; box1 addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag_Tracer",9]; box1 addBackpackCargoGlobal ["B_Carryall_oli",9]; box1 addBackpackCargoGlobal ["B_Bergen_rgr",9]; box1 addBackpackCargoGlobal ["B_HuntingBackpack",9]; // weapons, items and magazines for ammobox box2 box2 addItemCargoGlobal ["acc_flashlight",9]; box2 addItemCargoGlobal ["FirstAidKit",9]; box2 addItemCargoGlobal ["Binocular",9]; box2 addWeaponCargoGlobal ["arifle_MX_F",9]; box2 addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag",9]; box2 addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag_Tracer",9]; box2 addBackpackCargoGlobal ["B_Carryall_oli",9]; box2 addBackpackCargoGlobal ["B_Bergen_rgr",9]; box2 addBackpackCargoGlobal ["B_HuntingBackpack",9]; // weapons, items and magazines for ammobox box3 box3 addItemCargoGlobal ["acc_flashlight",9]; box3 addItemCargoGlobal ["FirstAidKit",9]; box3 addItemCargoGlobal ["Binocular",9]; box3 addWeaponCargoGlobal ["arifle_MX_F",9]; box3 addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag",9]; box3 addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag_Tracer",9]; box3 addBackpackCargoGlobal ["B_Carryall_oli",9]; box3 addBackpackCargoGlobal ["B_Bergen_rgr",9]; box3 addBackpackCargoGlobal ["B_HuntingBackpack",9];
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Briefing image getting cut
CSLALUKI replied to atlantisthief's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The correct entry for the picture in brefing.sqf is: player createDiaryRecord ["Diary", ["SITUATION", "[color=#333333]LOT OF TEXT IN FRONT OF THE SCREENSHOT TO HOPEFULLY EXTEND IT! [/color]<img image=""uav1.jpg"" width=""128"" height=""128"" /> "]]; So change the values for the height/width of the image. :) -
ChinookPack - Mod Release
CSLALUKI replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for this new version deltagamer ! I love this mod. :lookaround: -
Very funny mission alleycat ! Thanks for this.
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D3VL3R, there are not apostrophes :). Correctly is: <img image=""[b]test.jpg[/b]"" width=""256"" height=""256"" /> Why you have in your stringtable.csv defined the pic ? :confused: Corrected stringtable: LANGUAGE,"English","Czech" STR_BRIEF_8, "BLAHBLAHBLAH", "BLABLABLA" If you want to see your image and the pic in your briefing, use this (for the example in the init.sqf): taskName setSimpleTaskDescription [localize "[color=#333333]STR_BRIEF_8[/color]"; "<img image=""test.jpg"" width=""256"" height=""256"" /> ", "TaskTitle", "TaskWaypoint"];
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[SP]Dynamic Universal War System (DUWS alpha0.1)
CSLALUKI replied to kibot's topic in ARMA 3 - USER MISSIONS
Really nice work, thank you for this update ! -
The Eridanus Insurrection - Arma 3 Total Modication
CSLALUKI replied to SpaceNavy's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - TOTAL MODIFICATION
Sounds good, thank you for this modification. :) -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
CSLALUKI replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Very nice work on this software ! Thank you for this :bounce3: -
The CSAT Modification Project (Release)
CSLALUKI replied to theevancat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really nice work on this modification project EvanCat ! Thank you. :) -
AI want always adapt the height of helicopters. In this case, use flyInHeight script. For me this works good with AIs too. ;) And you have in the script small bug. Correctly: en1 setPos [getPos en1 select 0, (getPos en1 select 1) + 500]; :rolleyes:
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delete dead bodies on disconnected players
CSLALUKI replied to djules's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try this line: onPlayerDisconnected "deleteVehicle player;"; -
delete dead bodies on disconnected players
CSLALUKI replied to djules's topic in ARMA 3 - MISSION EDITING & SCRIPTING
See this post for help. :) -
Yes, in the editor is a drop down box for Special. You can click in this box on "Flying" option, and your vehicle is in the air.
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You can use these two ways how to do this: via flyInHeight via the bottom side of the window for entering units (F1) - Altitude field
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Spawn multipile players and respawn
CSLALUKI replied to blijfiguurpaul's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here is it Blijfiguurpaul: Description.ext example mission. :) -
Spawn multipile players and respawn
CSLALUKI replied to blijfiguurpaul's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay. If is mission multiplayer, you must create a description.ext file, and in that you must add these lines: respawn=2; respawnDelay=5; respawnDialog=1; Then, create on the map marker with name: respawn_side, for example if you have player as BLUFOR, create marker with name respawn_west :) If you have any problems, I can create example mission for you. -
Kaelies' South Zagorian Army Mod
CSLALUKI replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
VERY nice work on this mod ! Good work ! -
I would like to delay something in the code
CSLALUKI replied to alleycat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No problem, I'm glad to help you.